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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Your Festival lineup starts here. Browse and filter by Pass Type, Track, Format, Audience Level, and (new this year) Tags!

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Mar 09 Monday | 10:30 am

'Battlefield 6': Game Feel is the Message

Speaker: Jac Carlsson  (EA DICE)

Location: Room 2005, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Design, Game & Production Technology

Format: Lecture

'Clair Obscur Expedition 33': An Audio Postmortem

Speakers: Raphael Joffres  (Sandfall Interactive), Maxance Playez  (Sandfall Interactive), Olivier Penchenier  (Sandfall Interactive)

Location: Room 2003, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Audio, Game & Production Technology

Format: Lecture

Animation Roundtable Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (CD Projekt RED)

Location: Room 306, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Visual Development

Format: Roundtable

Balancing TCGs with Power Sorting

Speaker: Nathan Heiss  (Heiss Games LLC)

Location: Room 3016, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Intermediate

Track: Design

Format: Lecture

Bridging East and West Roundtable: Opportunities for Global Game Collaboration (Presented by the IGDA)

Speakers: Bo Mei  (GoodDay Solution), Chase Shi  (Blizzard Entertainment)

Location: Room 301, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Culture & Sustainability

Format: Roundtable

Bringing Narrative to 'Disney Dreamlight Valley'

Speaker: Josh Labelle  (Gameloft Montreal)

Location: Room 2010, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Narrative & Performance

Format: Lecture

Designing Crush-Worthy Characters in 'Love and Deepspace'

Speaker: Xianzi Feng  (Infold Games (Papergames))

Location: Room 2001, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Visual Development

Format: Lecture

From Reliable to Respected: Breaking Free of the Good Job Trap

Speaker: Cecile Hemery  (Walayance)

Location: Room 208, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Culture & Sustainability, Career

Format: Workshop

GDC Masters: 50 Years in Games and a Legacy for Creators

Speaker: Don Daglow  (Sausalito Games Inc.)

Location: Room 2018, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Culture & Sustainability, Independent Development

Format: Lecture

Game Funding: Lessons from Outersloth

Speakers: Victoria Tran  (Innersloth), Forest Willard  (Innersloth)

Location: Room 3005, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Independent Development, Business Strategy

Format: Lecture

Local Game Community Organizers Forum

Speakers: Sandra Pinzon  (Tan Grande y Jugando), Marlena Abraham  (Steel Wool Studios/Bit Bridge), Michael Lee  (Another Axiom), Daniel Lin  (Schell Games/Bit Bridge)

Location: Room 2014, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Culture & Sustainability

Format: Forum

Matchmaker as Code: A Constraint-Based Approach to Cross-Platform Multiplayer

Speaker: Albert Puertolas  (Gameloft)

Location: Room 2001, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Game & Production Technology, Design

Format: Lecture

Modernizing the Rendering of Minecraft

Speaker: A.J. Fairfield  (Mojang; Microsoft)

Location: Room 2006, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Visual Development, Game & Production Technology

Format: Lecture

Production Roundtable Day 1

Speakers: Nico Williams  (Unknown Worlds), Shayna Moon  (CD Projekt RED)

Location: Room 308, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Team Leadership, Production

Format: Roundtable

The Year in Live Service Games - 2026 Edition

Speakers: Dave Rohrl  (Mobile Game Doctor), Steve Meretzky  (PeopleFun), Scott Hartsman

Location: Room 2010, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Product Management, Design

Format: Microtalks

Tools Technology Roundtable Day 1

Speaker: Geoff Evans  (Nvidia)

Location: Room 314, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Game & Production Technology

Format: Roundtable

UX Mobile Porting Challenges: From 3Cs to Accessibility - 'Prince of Persia: The Lost Crown' Case Study

Speaker: Alexis Denance  (Ubisoft Da Nang)

Location: Room 3002, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Design

Format: Lecture

Uplifting Latine Game Devs Here, There, and Everywhere Roundtable (Presented by the IGDA)

Speaker: Elaine Gómez  (Midnight Hour Games)

Location: Room 304, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Culture & Sustainability, Discovery & Marketing

Format: Roundtable

VFX Roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), Ellie Koorlander  (Creative Assembly)

Location: Room 312, South Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Visual Development

Format: Roundtable

Mar 09 Monday | 10:50 am

From the Ground Up: Rethinking Quality in Games

Speakers: Aniruddha Pawar  (Ubisoft), Jawad Shakil  (Ubisoft)

Location: Room 2003, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Game & Production Technology

Format: Lecture

Mar 09 Monday | 11:50 am

Actionable Intelligence: Practical Advice for Game Developers Working with AI Under the SAG-AFTRA IMA

Speakers: Bo Crutcher  (Blindlight), Jennifer Hale, William Beaman  (Halp Network), Patrick Michalak  (Insomniac Games), Kal-El Bogdanove

Location: Room 2003, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Audio

Format: Panel

Creating a Culture of Sustainability in Tabletop Games

Speaker: Carol Mertz  (Independent/Green Games Guide)

Location: Room 3016, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: All

Track: Culture & Sustainability, Design

Format: Lecture

Etudes and Actors: Owlcat's Tooling for Highly Branched Narrative

Speaker: Alexey Drobyshevsky  (Owlcat Games)

Location: Room 2010, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Intermediate

Track: Narrative & Performance

From Beautiful to Playable: Texture Compression Secrets Every Game Artist Should Know

Speaker: Jad Deeb  (Jin&Jaw LTD/Omeda Studios)

Location: Room 2001, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Entry-Level

Track: Visual Development, Design

Format: Lecture

Generative Recommender Post-trained by Reinforcement Learning in Video Games

Speaker: Dong Fang  (LIGHTSPEED STUDIOS)

Location: Room 3004, West Hall

Pass Type: Festival Pass, Game Changer Pass

Audience Level: Advanced

Track: Game & Production Technology

Format: Lecture