Cumbersome Star Wars Combat

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I've been playing the original Star Wars RPG (WEG 1987) in a solo game and damn if combat isn't cumbersome. Lots of rolling and comparison and adding numbers up, as trad games like this commonly require. Photo by Zacharias Korsalka on Pexels.com First, you roll your skill (e.g. "Blaster") to attack against a target number … Continue reading Cumbersome Star Wars Combat

Handling luck

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Luck rolls represent the GM choosing to be surprised rather than just deciding what happens. I look at how a few different games do this and talk about my currently preferred approach.