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You know who he is. The one that, for whatever reason, decides he doesn’t like you, and that he’s going to find issue with whatever you do, and say, as long as you’re a member of Guild X.

I’m not sure why this is. I think, sometimes, it’s a case of competitiveness gone one step too far. Or an offhand joke that rubbed some guy off the wrong way resulting in a lifelong vendetta.

We like to joke around on vent/teamspeak, on guild chat and in our guild forums but the reality is, there are a lot of people out there who take things the wrong way. And there’s nothing you can do about it.

I’m not very ‘chatty’ much these days, primarily as a result of this. My one weakness is forum trolling, primarily because I’m left with a fair amount of free time in the day as a result of my job. Ingame, I’m too busy doing stuff like raiding or farming to get too involved in guild politics, but I can’t help find myself becoming embroiled in the stuff on the guild’s forums. I wish I could just walk away instead.

I’m really looking forward to 10 man raiding in Cataclysm. I don’t think I’ll raid any 25man content, and it’s not because 10man is easier (it’s not, really) or simpler to organise. It’s because I’ll have more of an opportunity to pick who I play with, and hopefully avoid those difficult personalities.

Although it seems that, even in 10man raiding, you can’t help but get into some kind of rivalry with That One Guy.

PVP Rage Post

Man, there’s so much that bugs me about this game sometimes. Particularly about PVP.

Like how we can’t win Wintergrasp on our realm due to the 2.5:1 lead in numbers Alliance has over Horde.
Like how a hunter, yesterday, basically killed me in under 3 seconds, with me running 1300 resilience.
Like how retarded Horde has become, at least on the EU side and in my Battlegroup. Some days winning a single BG for the daily random becomes basically outright impossible. I don’t know why this is, but it seems that, over time, the influx of essentially terrible players has increased within the Horde. It used to be that Horde was the ‘hardcore’ faction, where all the PVPers rolled their toons. Since the introduction of Blood Elves – not coincidentally the most populous Blood Elf race in the entire game – the overall quality of the average Horde pug team in a BG has simply plummeted, to where we’re a joke faction now. To hwere I’m honestly contemplating rolling an Alliance alt for the first time in my WoW life.

I think my short PVP kick has ended, again. I crafted my Shadow’s Edge, respecced back to PVE tank&dps, and gave up bothering on my DK. Going to retire my frost mage, as well. After the past few weeks of trying to make a go at PVP and repeatedly smashing into seemingly insurmountable walls… no more. I’ll work on my warrior alt a bit while I wait for Cataclysm, because the past few weeks has, again, reminded me why I ragequit WoW for WAR last year during my PVP kick.

PVP in this game is a twitchy abortive mess of burst damage and indestructible healers that can never oom. If it wasn’t for the raid experience, I honestly don’t think I’d have lasted anywhere enarly as long as I have. If WoW had relied on PVP for it’s endgame, it wouldn’t have lasted a year.

I miss the days when we were all still relatively new to this game, when we were still figuring a lot out, when there was room for error and not every single person was running around in badge epics  and honor welfare loot obliterating each other in microseconds. Cataclysm can’t come soon enough. We’ve been stuck in this expansion for far too long now. 6 months of 1 raid?

Ugh. Seriously, the next big mmo, the one that kills WoW, only needs one real thing to beat it.

Regular. Content. Updates.

Big news recently : Lord of the Rings Online goes Free To Play.

The question on everyone’s mind is, will this make it more popular. As probably the second most popular fantasy DIKU MMORPG, removing the pay to play barrier to entry immediately makes it look like LotrO might suddenly bust out in a big way and steal some major market share from the Blizzard Behemoth.

But, having played a bit of LotrO before it was free, I don’t think it’ll happen. Why?

  • It’s a gigantic pain in the butt to download, patch and create an account. Turbine/Warner needs to work on this. Warcraft is far simpler to get up and running and playing, creating a new account is quick and easy and downloading the trial is a cinch, although it’s still a huge download. WoW has ‘Trial’ DVD’s for sale for a couple bucks in many major stores which helps alleviate this, and its’ also quite easy to get a copy from a friend, as easy as simply copying the folder over to your PC. Can you do this with LotrO? I don’t know. As fast as the ‘net is in most first world homes, there are still large numbers of people out there who don’t have access to fast, cheap internet.
  • I’m not sure of the existing LotrO community will welcome a horde of new, immature, young and/or annoying/selfish breed of gamer. New players might feel a little overwhelmed. The game also doesn’t quite reward people as instantly as WoW does. I’m not sure it’ll keep newbies interests long enough.
  • It lacks WoW’s stylization. Make no mistake the game world is beautiful, but character and set design follows a more ‘realistic’ look, as opposed to WoW’s ‘cartoony’ design. Fact is, cartoony works. It scratches the childlike part of our brain, the one fascinated by bright colours and overemphasized caricaturistic design. In some ways, the game feels ‘wooden’, down to the way your character walks and interacts with the world.
  • Paying a subscription actually isn’t that big a deal. Most gamers have money to burn. What matters is how easy it is to pay. Getting a subscription set up in WoW is a piece of cake, better yet game cards are available on almost any gaming store shelf. Accessibility is, in my opinion, far more important than getting a free ride.
  • It doesn’t offer the variety that WoW does. WoW has solo pve, small group pve, instanced large group/raid pve, small group arena/gladiatorial instanced pvp, large group instanced pvp, and world pvp. LotrO on the other hand mostly offers solo and small group pve.
  • Lastly, does it have as much staying power? Does it have that same ‘one more quest, one more dungeon run for one more piece of loot or emblem’ that WoW does? Does it dangle that carrot? From what I can see, LotrO attracts more of the roleplayer and explorer and less of the powergamer and ‘munchkin’, to use a term I picked up today. The thing is, powergamers and hardcore epeen players tend to attract casuals. For better or worse, Gearscore mentality in WoW enforces a ‘keeping up with the Joneses’ feeling within WoW, a gravy train of trying to impress others that we all invariably end up boarding. Because that’s human nature. WoW is huge because it’s not really all that much like Dungeons and Dragons. It’s a lot more like Facebook, or in fact a lot more like Real Life.

Ultimately I think LotrO will attract a number of additional people, but I don’t see it upsetting the resident gorilla’s perch at the top.  WoW creates this desire to be the best, to have the best gear, to be the highest rated arena player, to be in a top guild. It’s a competitive game. LotrO, on the other hand, is a friendlier, more co-operative game. And when it comes down to it, we’re all sharks, we’re all looking out for number one. It’s a dog eat dog world…of warcraft.

Reading this article found on Massively, I was drawn to the following words:

  • In fact, BioWare isn’t afraid to ruffle the feathers of competing MMOs by claiming that they sacrifice fun, story and interesting content while training players to rush through it all to the end game. Despite studios and players resisting change, Lead Writer Daniel Erickson claims that it’s time for MMOs to challenge traditional conventions and return to their RPG roots: “The thing that has been a challenge for us on Old Republic is that people tried to convince us these limitations were canon – that they were to be respected, you know? That you could not, in fact, put interesting bits in an MMO because that was now sacrilege.”

I think that’s absolutely right. We forget that when World of Warcraft launched, it was in fact a pretty damn grindy, slow game. It took me months of dedicated playing to get to level 60. Which only changed somewhat recently. And I think, were Blizzard to release another MMO today, it would start off just as grindy.

See, a slow ‘grind’ to cap is actually fine (as long as it’s not too punishing, the trick is making early content compelling enough and keeping progression slow but steady rather than hitting a ‘wall’). That’s where we learned all about WoW. That’s when we read quest text, and where every block of XP was precious, every new green item upgrade exciting, every new instance a breath of fresh air. When doing a few quests a night was an accomplishment rather than merely a source of income or necessary reputation. When the game was new, the grind was fine. So to fear grind in your MMO and make it too easy to rush to the level cap only to find no content (I’m looking at you, Champions Online) is a surefire way to ruin the long term aspirations and potential of your game.

Instead, look at heirlooms in WoW, and consider something similar for ToR. The first time you play the game should be magical, and exciting, and fun. Months of learning, exploring, discovering. But by the third or fourth play through, it starts getting old. So you could help smooth things along for players on their fourth or fifth character by utilising something like Account Bound heirlooms, XP pots only purchasable at the level cap, etc.

At any rate I’m looking forward to meaningful story in an MMO again. WoW definitely has story, people tend to make that mistake. It’s just that we’ve seen this story all too many times already. As any WoW fan about Culling of Stratholme pre-‘shortcut’. Story’s important and grinding and pacing are useful tools to prolonging the content and value of the game. Just don’t focus on them to the exclusion of everything else (I’m looking at you, Aion).

P.S this post heralds the beginning of my hype and coverage of The Old Republic, which I’m hoping will be the MMO to finally shake me of my WoW fixation. Boy am I looking forward to playing my Sith Warrior, Darth Skurmish!

Raiding Defined

WoW.com had a Cynics Guide to World of Warcraft recently, and they defined raiding more or less as such : “An activity in which we spend hours of our time doing something we dislike, with people we hate, for loot that never drops.”

You know, there might be an element of truth in that.

Square Peg Round Hole

I’ve tried a lot of different classes, roles, archetypes in WoW. Started out tank, tried dps, back to a tank/dps hybrid, then a healer, again a tank/dps hybrid, a short stint as ranged dps and now primarily back to melee dps/tank hybrid.

After 4, nearly 5 years of doing this I’ve realised I only really excel at dps. Every time I pick up this role, I do well. I do decent numbers, I do what I’m told, I don’t die in fire. Healing never really gelled, and tanking, while fun, has always been more of a side project.

It’s with this final realisation that I decide to choose to walk into Cataclysm as pure DPS. Sure there’s a glut of us, sure the lack of flexibility and options is sometimes paralysing, sure 15 minute queue times is going to be a tough nut to crack. But on the good side it’s only one set of gear to work towards as opposed to two or even three, and it’ll give me a lot more free time to do other things.

I was really, strongly considering picking up the tanking role for Cataclysm. Demand will, as always, be fierce. Or even perhaps giving healing a shot again. But in a small moment of self-realisation the other night, I realised I’m a competitive person. And the only real way to be competitive in PVE, is to be DPS. I like being at the top of the charts, and living with hybrid tax is punishing. I no longer want to be hovering around the number 2 or 3 spot. It was with a bit of chagrin that I realised, had i stuck with my mage rather than picking up my DK again, that #1 spot could very likley have been mine today.

Ah, well. Better to realise your true calling late than never. Now the choice, for Cataclysm, hovers between Rogue? Or Hunter. Hmmm.

Wow. What a mountain out of a molehill.

Some guy called Wolfshead (who I’d never heard of before) ragequits WoW, blames Blizzard for the so called poor state of the industry, and results in the same old tired debate popping about how WoW/Blizzard is the devil/saviour of us all.

At first, I was a little incensed by his remarks. Then I realised I was in the exact same boat when I ragequit WoW about a year ago. I chose to blame it and it’s developers for all the ills, and chose an inferior game to use as some sort of example of how to do things properly.

Except I was wrong. So very, utterly wrong. It took me a few months to realise this, but at least I did.

See the thing is, MMO’s used to be for the hardcore. But regular Joe Average doesn’t want a sandbox. He wants a playground. He doesn’t want to build his own castles, he wants to play on the swings and the jungle gym. WoW has a lot of different swings, seesaws, roundabouts, you name it. And they’re very pretty and colourful and well made and they work very, very well. It even has a bit of a sandbox stuck away there in the corner if you really want to. It’s not all that big, but it’s there.

But every now and then you get the one kid at the playground, let’s call him Jimmy, who doesn’t want to play on the swings and the seesaw, and wants to make his own sandcastle.

And that’s fine. But it’s frackin retarded for Jimmy to stand in the centre of the playground stamping his petulant little foot down and screaming at the top of his lungs demanding the removal of all those swings and seesaws, to be replaced by one giant sandbox. That’s merely the angry tirade of a child who didn’t get the exact present he wanted for Christmas, and really shouldn’t be taken seriously by anyone.

Jimmy, maybe it’s time to realise the playground just isn’t for you. Might I suggest a trip to the beach?

I’ve recently begun playing my mage again. Not for raiding, but rather just for some pvp and gearing in heroics when I have nothing better to do.

It certainly took this sabbatical from trying to PVP as a DK to realise just how incredibly huge the rift is between certain classes in general PVP is. My mage in Frost spec is simply leagues ahead. I hadn’t played the class in months, pvp gear all hateful and deadly and I do amazingly well in BG’s, well enough to *gasp* consider arena. Hell, I come back to the class and am greeted with buffs rather than nerfs, like Frostfire Bolt being usable with Brain Freeze. Since when did frost mages need pvp buffs? I wish I’d got that memo months ago!

With my DK, every BG feels hollow, frustrating and unfulfilling. Every encounter seemingly regardless of class is the same. Run after guy spamming chains hoping to catch him, and if I do, hit him with Scourge Strike that hits for a whopping 1K. Absolute, total fail. It doesn’t get much better in Arena’s, where DK’s are pretty much bottom of the overall presentation. This has been the case for such a long time now that we aren’t even upset about it. That’s just how it is. Ho hum, DK’s suck at pvp, oh well. What a crock. Obviously Blizzard couldn’t be arsed about fixing DK’s for PVP before Cataclysm, so it’s probably time to realise that it’s an uphill battle and move on.

I still think it’s a great PVE class, both DPS wise and for tanking, but Blizzard needs to really do something about it’s PVP potential if they care at all about it’s viability in PVP. I’ve long believed that a class’s ability to PVP effectively would influence it’s PVE popularity, and with DK numbers appearing to drop daily, it looks more and more like by the time Cataclysm rolls around, this class will be nigh extinct.

Maybe that’s a good thing. Often in WoW’s history, a class needs to nearly die off before Blizzard admit’s they screwed the pooch. And boy did they do that with this class.

My DK will be sidelined, to be used exclusively for raiding for the time being. I love him to pieces and have so many hopes for buffs in future patches and, certainly, looking forward to what Cataclysm heralds for us. But right here, right now? Time to realise, we are Blizzard’s least favourite child. If those buffs don’t materialise in the near future or for Cataclysm, we’re gonna need an insurance policy.

Recently I’ve begun to wonder whether getting the 2 piece Tier10 for more AoE threat is worthwhile. Thing is, which actual bosses in ICC require strong AoE tanking? Let’s see…

Marrowgar? Nope

Deathwhisper. Kinda, but I’ve had zero problems so far

Gunship. Nope. If you’re going over, you’re on Brann. If you’re staying, you only really need to tank the Sergeant.

Saurfang. Nope.

Festergut. Nope.

Rotface. Nope.

Putricide. Nope.

Blood Princes. Nope.

Blood Queen. Nope.

Valithria. Not really. Just as long as you DnD the worms after the abom goes down. The frost mage simply needs to be mindfreezed, and the blazing skeleton’s Blast Wave can’t be tanked, neither can the suppressors or that other thing that needs to be kited by ranged. So even though there are a lot of adds running around sometimes, you don’t really need to be AoE tanking them.

Sindragosa. Nope.

Lich King. I dunno, haven’t tanked this. I suspect for the offtank, tanking those ghouls in Phase 1, but if DPS is doing it right they won’t even need much aggro since offloading that disease onto them is the proper way to do it. Dunno bout the rest of the fight.

In a nutshell, ICC requires no real AoE tanking whatsoever. It’s pretty safe to say you don’t need 2XT10 and/or the DnD Glyph as a raiding tank, then. So why do so many people out there say that these two elements are vital? For trash? Just let the pally or warrior do it. Is trash really serious business? Are people really so worried about raid trash and running heroics that they’ll blow precious Frost Emblems on 2xT10? Naw, man. Naw. Buy the nonset plate instead. Get that trinket, it’s godly. Buy the cloak, the 264 chest/belt/etc and patch it up with some 245 gear. As a tank, focus on single target threat and survivability. A few dead dps who can’t control their aggro isn’t a train smash. A dead tank on the other hand, is a wipe.

The Doldrums

I can tell I’m reaching the doldrums when I start playing more Xbox than WoW.

It’s a tough time to be playing WoW now. After the slew of alpha leaks I feel like the last thing I want to do is grind away at Wrath of the Lich King. So much colour has mysteriously drained out of the game lately in the wake of Cataclysm foreboding. The new expansion looks so pretty and colourful in comparison. So much change, so much new stuff to look forward to. But right here, right now, it’s just more ICC. Ho hum.

The best way to deal with the doldrums is to roll an alt, and I see a lot of folks in my guild doing that lately, moreso than usual. I can’t bring myself to do it, though, since I actually like my main. The alternatives are to try out new things. Have done a lot of BG’s and bought some decent pvp gear. Have put together a decent tank set and tanked stuff. Have changed specs around over and over. Still I find myself getting bored at the game and logging out earlier, merely doing my daily dungeon run and jewelcrafting quest, maybe the daily BG. The only nights I spend more than an hour online now are raid nights.

Whichever way you look at it, progression content is drying up rapidly. Ruby Sanctum might tide us over for a bit I suppose, but I’m not terribly excited about it.

I think it’s safe to say, Wrath of the Lich King has reached it’s sell by date. Arthas has been soundly defeated by a good number of guilds (not my guild yet, sadly), people everywhere are running around in full Tier 10, and all in all Blizzard have certainly succeeded in making an endgame more or less accessible to almost everyone.

Which has wrought something of a shorter shelflife.  Compared to BC’s Black Temple, Hyjal and Sunwell, ICC’s 4 month run so far feels as though it’s been decidedly short. Looking back at Burning Crusade, in fact, I feel somewhat shortchanged. I miss all those huge, challenging raids, raids that lasted and were relevant right to the very end of it’s days. Today, nobody goes back to Naxx or Ulduar to gear up.

And that’s sad. Wrath would easily have had another year of life in it’s already tired old bones if Naxxramas and Ulduar remained relevant.

I hope Blizzard learns something of a lesson in this. Content shouldn’t be so quickly discarded, and I hope that in Cataclysm, they give us good reason to go back to the ‘starter’ raids more often much like how we keep doing heroics every day today. The weekly raid system of today has been, I feel, something of a failure because there’s no push to actually clear them, just to get to the first or second boss. Vault of Archavon on the other hand has been a success, and it’s mostly a simple case of adding new content to that raid in the form of a new boss with each new major content patch. Why not do the same with the regular raids?

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