No, Dreamlight Valley Can’t Go Free to Play

So, a lot of the community has been up in arms since Dreamlight Valley announced that they won’t be going free to play in December. They’ve very upset that you have to buy their game and that they are keeping a microtransaction shop in place. How dare they! But, see… here’s the thing. The shop has been rendered non-viable for bringing in money.

When the game first introduced the shop, people were outraged at the prices. I’ll admit that I was one of those people. The prices were crazy. I commented on the fact that I would never buy anything because I could buy a whole, new game for what they were asking just for a pretty outfit or house skin that didn’t actually do a damn thing.

Well, Gameloft listened. They started giving us ways to earn moonstones (the cash shop currency) by just playing. At first, it was a single chest a day that gave us 50 moonstones. We still complained. They upped it to two chests a day that would give us a total of 100 moonstones. We still complained. Then, they introduced Dreamsnaps.

Dreamsnaps is an event that happens once a week. You are given a theme and then have to either create an outfit or stage an area with decorations that meet the theme requirements and submit it. You can win anywhere from 300 to 1200 (I think that’s the top amount. It may be more) moonstones. And, that right there is what has ended the need to ever buy moonstones.

First, let’s take a look at the Star Paths. The Star Paths (Battle Pass) you can buy awards you enough moonstones along the way that, even though it costs 2400 up front, at the end it only really costs 200. And, the Star Path is not hard to complete. You can easily do everything within the season timeframe. You don’t even have to try that hard.

With Dream Snaps, you earn a minimum of 300 moonstones a week, just for participating. You don’t even have to put thought or energy into it. Just plop what you need to meet the requirements onto a plot, take a picture, and BOOM. Guaranteed 300 moonstones a week. If you actually put in effort to make something nice and you do well in the voting process, you can make much, much more.

At this point, I have bought all the Star Paths and both of the new quests packs. I currently have more moonstones than I started with when I bought the game last year. You read that correctly. Despite spending, I have made a net gain in shop currency. Now, granted, I don’t use it to buy skins. I only use it to buy expansions and Star Paths. I’m sure that if I went hog wild and bought every, single thing that they added to the shop, I wouldn’t have nearly that much. But, the point is, that you are given enough moonstones by simply playing that it’s really not necessary to buy them.

Sure, if you want to buy that 2400 moonstone item and you are starting from zero, then you’ll have to save a little bit. But, let’s add this up… 100 moonstone a day from chests equals 700 moonstone a week. If you do the bare minimum with Dream Snaps, that’s another 300 moonstone a week. So, that’s 1000 moonstone a week. You’re not going to have to save for long.

So, really… GameLoft has gutted the microtransaction shop as a means to make money. The only people who are going to fork over cash for moonstones are those who have no self-control. Yes, that is shitty. The ones who are going to spend are the people who, for whatever reason, can’t regulate themselves. For that reason, I feel that they should take away the ability to buy moonstones and only allow people to be able to earn them in game, since you get so danged many.

I have zero knowledge of what goes on at GameLoft. I’m just over here making assumptions. I could be 1000% wrong about everything. But, what I think has happened is that, in trying to make the PC/console crowd happy, they have made it so that, to keep the money coming in, they have to keep charging for the base game. Again, I am making huge assumptions here. But, I feel like the PC/console crowd is not as forgiving of microtransaction shops as the mobile crowd and they are not seeing the income that they are used to getting.

I know, personally, I wouldn’t buy moonstones. I’ll spend them as long as they continue to throw free money at me. But, if they stop, I’m not giving them any more cash. I already paid for the base game. And, while I understand that they have to do something to bring in money so they can keep developing and pay their employees, I’m not paying for skins. If you want more of my money, then you have to give me more actual content: more biomes, more quests.

Rift is a Lonely Game, Now

My kid and I have circled back around to playing Rift. Man, it is a sad and lonely shell of its former self. I played it back in the day when it first released and fell in love with the gameplay loop. I loved tackling all the invasions, closing rifts, and defeating world bosses with other folks. Since you didn’t have to group for any of it and could just help as you were out doing other things, it was perfect.

Now, though, there’s just not enough players left to do any of much of the content. At least, not at lower levels. Maybe everyone who played and are still around are simply high enough level that they are not hanging out in the starter areas. I made a new rogue and was running around in Freemarch when a boss event triggered. I was the only one on the map and there was no way I could possibly complete it on my own. I tried! And…nope.

With all the invasions and rifts flooding the map, I couldn’t even really do my regular questing, so I decided to hop into an instant adventure. (For those not familiar, instant adventures throws a bunch of people together into a raid, then teleports the raid from event to event. It’s basically like a huge quest/boss rush.) However, I was thrown into a raid with one other person. Just me and this other player, in a big, empty world. At that point, I just logged out.

Now, don’t get me wrong. This isn’t stopping me from playing! I’m still having great fun both solo and duoing with my kid. But, I can tell such a huge difference in how the game feels and plays, now. It makes me sad that it’s taken such a dip in popularity because it’s a solid title. But, hey… on the bright side, having fewer people around is making shiny hunting way easier! (Shinies are collectible artifacts out in the wild. They are little, twinkling dots hiding in bushes, near rocks, under bridges, etc.)

TTRPG Character Journal by Ginny Di

Oh my god! So cute! I want to make one of these, now. My vanara brawler needs a cute journal full of all her monkey shines.

Over Otome

I used to love reading otome. I would consume them ravenously, reading through every route and aiming to see every ending – good, bad, and in between. But, lately, I just… I don’t know. They’ve lost the magic. Or, more accurately, I’ve lost the magic.

The whole reason I used to read them was because, not only did I love the stories, but I also enjoyed the emotions that they evoked. I would get lost in the tale, letting myself experience that flutter of romance, even though it was all just words and images on a screen. (Hey, there’s nothing wrong with losing yourself in another world for awhile. That’s the whole point in a story!) I always became invested in what I read, forming strong opinions about the characters and their choices. And, I liked that!

But, I just don’t care, anymore. The last two otome that I bought, I didn’t even come close to finishing. I made it through a single route in Dairoku: Agents of Sakuratani, and that was it. I didn’t even make it through one route in Birushana: Rising Flower of Genpei. It wasn’t because either game was bad! They were both perfectly good stories. I simply find that I no longer connect with characters, anymore. The stories don’t make me feel like they used to. It’s all just… words. I don’t blush, anymore. My heart doesn’t do that happy flip-flop. Everything feels flat and lifeless.

I hate that. I feel like this is an extension of my loss of the ability to write. I haven’t written an actual story in so long because I find that I can’t step out of my own head, anymore. I can’t let myself experience things as my characters. All the voices that used to live in my mind have gone silent and I miss them terribly.

Waven: First Impressions

I tried Waven with my kid, yesterday. I’m having mixed feelings about it. I think there is a great game, here, but it’s going to need some love during early access to get it to where it needs to be.

If you’ve ever played Wakfu or Dofus, you will be right at home. Waven takes place in the same universe, but they have changed up some of the mechanics. There’s enough that is similar to make you feel at home, but enough that is different that it makes you slow down for a minute to consider what you are doing.

The first, big difference that you will notice is that you don’t have all the race choices that are available in Wakfu/Dofus. Also, if you are just starting out, you’ll be presented with choices for “warrior, mage, healer, etc.” rather than the actual races. You’ll have to click the “experienced player” button to bring up a more complex character creation screen that will let you pick between races and their elemental variants.

Combat is a combination of tactical, turn-based and deckbuilding. You’ll get spells that you equip to your deck. Then, when in combat, those spells are pulled up randomly to use in the tactical part of the game. Once you have used a spell, it goes back into your deck. So, don’t worry about using all your spells at once (if you have enough action points!). You won’t run out. You get your spells either from chests, as battle rewards, or each time you level a character.

Choosing your spells carefully is pretty important. Many spells have synergies/conditions that make them far more effective than they would otherwise be. So, it behooves you to focus on one or two elements that have synergies in order to maximize your effectiveness in combat. And be sure to read all of your spell descriptions! There’s information there that is quite useful when coming up with a strategy!

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You will also have skills that you can purchase. These are equipped to your deck just like your spells, but are bought with points rather than gained as rewards. Skills are not element based, like your spells. Instead, these revolve around your character class and their inherent abilities. For instance, my Cra has skills that will increase movement speed, or use ranged attacks to push away opponents.

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You will also want to pay attention to your gear. You have various rings and brooches that you can equip, ranging in quality from common bronze to legendary orange. They always give your character a bit of a buff, but sometimes they can also bestow extra cards to your deck or perform passive abilities that trigger under certain conditions.

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Gear is shared across your characters, but it is not unique to a character. This means that if you get an Awesome Ring of Uberness, all of your characters are able to equip that ring at the same time. I should also mention that quests are completed per your account, not per character. So, once a single character has done it, it is counted as “completed” for purposes of PQ points (which I will explain in a minute). However, if you want to continue doing the quest with other characters, you can repeat them. You just won’t get the bonus chests that you do the first time you do it.

Those bonus chests are stored outside of your character in your hotbar and can be opened by any character, regardless of who you earned it with. So, be aware of that when you are opening spell chests. It’s best to hang on to spell chests for a little bit until you decide what character you like the best, because the spells you get from them are bound to a single character, unlike the gear.

PQ points! I honestly have no idea what that stands for, but you get them for doing quests. And, those points go towards achievements, which unlock goodies for you that you can use on your Haven Island, which is Waven’s version of the Haven Bag (housing.)

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One major gripe (and warning) that I have has to do with the multiplayer experience. It’s not intuitive, at all. First, you find your friends under the chat tab. It took me awhile poking around at buttons until I found it hidden, there. Be warned that you can add a friend even if they are on a different server than you and they will show up as online and available. However, you will not be able to group with them. (There is no warning that they are not on the same server.)

The other thing is that when you go to try and do a quest together, you are going to get a message that says, “You are in a group. Are you sure you want to play solo?” Well, no.. I don’t want to play solo. That’s why I am in a group! It turns out that, if you want to play together, you have to look at the character portraits in the lower, lefthand corner. You will see a plus sign on your friend’s portrait of you can invite them. (Some quests are solo only, and will not show the plus.) If you see that plus sign, click on it to invite your friend to join you.

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The only other issue that I have run into is frequent lag spikes (I’m assuming.) It’s not uncommon to be in the middle of a fight, pick a spell, and then…. nothing happens. The combat timer continues to count down while your character is frozen in time, even though you have chosen your actions for the round. Most of the time, if you give it a few seconds, things catch up and you attack. However, once or twice, I have gone a round with no actions because of the freezing issue.

You know what, though? This is early access and it was just released yesterday. I expect for there to be some issues, whether it’s instances where the UI could be improved (I’m looking at you, multiplayer) or behind the scenes server/program hiccups. I am having a blast with Waven and I’m willing to stick it out and see if these are resolved.

Upcoming Games I’m Looking Forward To

This first game caught me completely by surprise. Apparently, there is going to be a Titan Quest 2! The original Titan Quest is ancient but so very good! It’s one of my favorite, hack n’ slash, Diablo-esque games. I always appreciated the Greek setting. Yeah, it’s still fantasy since you are fighting a lot of mythological creatures, but it’s a nice change of pace in that you can look at it and go, “Oh, yeah! I remember those from when I studied mythology in school!”

The other is entering early access, tomorrow: Waven. I’m a fan of both Dofus and Wakfu. I love tactical, turn based games and both of them appeal to me because of that. (Plus, they are both ridiculously cute!) From what I can tell, it looks like Waven is going to use the same type of combat system but condense the world? I’m not sure! I want to try it and see what I think.

What is “Art?”

Earlier today, I made a post about DreamSnap snobs who refused to vote for anyone who they felt submitted “low-effort” entries. I made an off-hand comment about how taking a screenshot in a game is not art. I implied that the people who were making these judgements had no right to feel superior just because they felt they were better at arranging pixels on a screen. And, those pixels weren’t of their own creation.

But, that got me to thinking…isn’t that what photography is? Aren’t you just setting a stage with either natural objects or other people’s creations and then taking a picture? And that is clearly considered art. And, how about interior designers? All they do is place objects in rooms in a pleasing manner.

I thought long and hard about it, and I still feel that what we are doing in DreamSnaps does not qualify as art. But, I am having a difficult time justifying my feelings when faced with thinking about those two things.

Now, I am not a photographer. I know next to nothing about how it all works. However, I have a sneaking suspicion that much more effort goes into a photograph than goes into a screenshot. For instance, I know that what kind of lens you use will change how the picture appears. It can change the basic shape of subjects. And, I’m sure there are more technical bits that I don’t know about. I also know that if a photographer is working with people, then they have a lot more to contend with when it comes to setting an appealing stage. How is that person feeling and how do they perceive themselves? The camera can reveal those things! So, you have to know how to “arrange” the person so that they look good. And, if you are dealing with kids or pets who aren’t good at following directions, then that is another challenge.

Then, you have interior designers. While they do have to make sure that a living space looks nice, they also have to consider the space’s purpose. Is a family living here? Is this going to be a business conference room? Is it a hotel room? How is this space going to be used? That a whole other layer that has to be considered. That will be a large component in determining what kinds of furniture and materials will be used. Can the space handle a more expensive material, or should you opt for something sturdy and livable? So, there is more going on here than just “this table looks nice with this carpet.”

So, back to the screenshots. Are they art? You know… I still don’t think they are. Now, the assets themselves that were created by the video game team are absolutely art and are often amazing. Maybe, then, the screenshots are art in the same way framing a painting made by someone else is… art.. adjacent?

I don’t know. I’m still pretty confused about my own thoughts on the subject. My gut says “no” but my head is saying, “maybe?”

DreamSnap Snobs

It turns out that there are some people out there that take the DreamLight Valley DreamSnaps contests waaaaay too seriously.

So, how DreamSnaps works is that you are given a theme, each week. You then create a “stage” for that theme (if it’s decorating) or put together an outfit (if it’s clothing-based.) You then use your in-game camera to take a picture and submit it. When it comes time to vote, you are presented with two pictures, giving you a choice of voting for Picture A or Picture B. And, you can do this multiple times. I don’t know how many pairs are shown before it finally stops and says you are done for the day.

Apparently, some people are backing out of voting for either picture if they deem neither to be worthy, calling them “low effort.” My question to this is, how do you know that it is “low effort?” Certainly, there are going to be people who just throw something together for the sake of getting the participation moonstones. But, you have to keep in mind that literal children play this game. What you may deem a horrible set-up could actually be some child’s masterpiece. There could be some 8 yr old out there that took great care and time, placing all of their favorite objects that fit the theme into their stage.

Plus… let’s face it… these are just game screenshots. They are not works of art. You can’t use touch of magic items in DreamSnaps, limiting users to only what they can purchase from Scrooge’s shop. So, all it shows is your ability to arrange objects in a virtual space. You didn’t create anything. There is nothing here that warrants this level of snobbery.

On top of that, what is considered a pleasing arrangement is completely subjective. I tend to appreciate more minimalistic shots. I prefer something that is clean and uncluttered, so I will always gravitate towards those entries. However, if I see two pictures that are just chock full of stuff, I’m not going to back out and not vote at all. I’ll decide which of the two I like better based on color, or theme, or whatever. Some kid out there probably took the time to make it and I’m not going to turn up my nose at something that is supposed to be a fun competition for children.

Puzzle Wizards: Co-op Puzzling Goodness

So, this is a game that has likely flown under most people’s radar. Puzzle Wizards is brought to you by the same fine folks who gave us Puzzle Pirates so long ago. If you have ever played that, then I’m sure you are aware that Three Rings knows their way around a puzzle or two.

In this game, you take on the role of wizards (surprise!) Unlike Puzzle Pirates, though, that has plenty of PvP to offer, Puzzle Wizards is (as of yet) entirely PvE and crafting co-op. You start out in your very own little plot of land where you can build a home, crafting buildings, place down harvesting plots, and decorate as much as you like.

My home plot.

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There are a few flavors of matching puzzles that you will do. Crafting involves having the correct ingredients for any given item, then tossing them in a cauldron to be mixed. You then make long, string matches to either fight/damage the ingredients, build a shield that can be used to protect you from ingredient attacks or expended to do extra damage, or delay enemy attacks. Of course, you have equipment that you can put on your wizard that will aid you in these battles.

There’s mining and harvesting, as well. Harvesting involves dropping the plants to the bottom of the screen while mining involves making matches beside boulders to shatter them.

However, the big draw for Puzzle Wizards are the adventures! You can either start an adventure from the tree in your village or join someone else’s game. From there, you can help each other. All the battles versus enemies are co-op. You and your fellow wizards enter into the same puzzle and battle it out with enemies that will throw all sorts of obstacles in your path. They can set puzzle pieces on fire, freeze them, tangle them in weeds, or just smack you in the face so that you take damage.

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If you fall in battle, fear not! You can still hang out and, as long as someone who was fighting manages to complete the puzzle, you win! And, if everyone fails, that’s not a big deal, either. You simply try again. There’s no penalty for losing other than wasted time.

So far, I have found the Puzzle Wizards community to be incredibly welcoming and helpful. You may recall my Palia post where I said I am a hermit who wants nothing to do with people. Well… that’s mostly true. I actually like playing with people in Puzzle Wizards. There’s really no way to grief anyone and having more folks helping in a fight makes things so much easier!

But, if you don’t feel like puzzling with other people, fear not. You can set your sessions to private and do entire runs without being bothered by anyone else.

Behold! Mini-Me!

This is a short one. I used Twitter for a long time, before the clown took over. I kind of miss having a place to plunk down short thoughts that don’t really warrant their own long post. So, I’ve added a mini-blog to my side bar. If I have what would’ve been a Twitter worthy note to make, I’ll plop it over there. I’ll probably let it accumulate to five or so entries, then just delete the oldest as something new occurs to me.