Palia Open Beta

It’s time! Palia has thrown open its doors, ready to welcome everyone to play! What Palia tells you is that it is a cozy MMO. And, that’s… sorta true? It does offer a game where multiple people play at the same time. However, it feels much more like a single-player game.

That’s not a bad thing! At least, it’s not, for me. I’m one of those crazy hermit people who love MMOs but don’t necessarily like people. The first thing I do in any MMO is turn off all the chat channels and then pretend like all the other players I see are window dressing. I do observe MMO etiquette and don’t do things like ninja nodes or kill steal, if those are a factor in whatever I am playing. But, beyond that, all the other players provide for me is the feeling that the world is active and a source of income at the auction house. Otherwise, I don’t want anything to do with them.

So, the fact that this cozy MMO doesn’t really encourage grouping works just fine, for me. I am having an absolute blast doing all the things that I normally love in farming/life sims. I am working towards building my house and getting my farm set up. I am crafting, fishing, catching bugs, and exploring the world while building relationships with the NPCs. Palia has turned into my “I just woke up, time to relax” game. I sit down at my PC before work, eat my ever-so-nutritious pop tarts, and work on quietly advancing whatever project I have in mind before I have to plunge into the real world to earn money to pay my mortgage.

Now, keep in mind that not only does Palia have no PvP, it also has no PvE. That’s right. There are no monsters out there, begging for someone to kick in their faces and take their shiny, shiny loot. The closest Palia has is hunting, which is exactly what it sounds like. You go out with a bow and hunt critters for their meat and fur. Questing does exist. However, your quests are going to revolve around getting to know the NPCs, getting yourself set up on your homestead, and exploration.

We’ve established that I am a digital hermit. But, do I think that Palia could benefit from having some large scale, community projects? Yes. Yes, I do! And, I would even participate in them. What I would love to see are things like needing to build a bridge to a new area that everyone could contribute to. Or, maybe establishing a new town somewhere for some nomads who want to settle down. Everyone could help build houses and businesses for them. Or, maybe there could be festivals where everyone contributes food to be shared with everyone in the community. (Food is important. It gives you focus which gives you an experience boost.)

I think a lot of people are coming into Palia wanting to play with other people and that the semi-single player gameplay is going to turn off those folks. I’m hoping that Singularity 6 will add more things that will bring the community together, in the future. But, for now, I am perfectly happy just toodling around on my own.

Baldur’s Gate 3: Single Player Edition

Yesterday, I talked about Baldur’s Gate 3’s multiplayer. Today, I’ll talk about the single player experience. In a nutshell: It’s hard. I mean, holy crap. Even on explorer level, I’m finding myself overwhelmed by the massive number of mobs that any given encounter throws at you.

At first, I thought it was just me. Maybe I’ve lost my touch. After all, it has been a long time since I completed BG1, BG2, and various other off-shoots, like Icewind Dale. But, I’ve been talking with other folks who are playing and I’m not alone. These encounters are set up to be ridiculously difficult.

I can’t tell you the number of times I have had to reload a battle because something would come out of left field and decimate my group, taking members of my party from full health to zero in a single blow. I’ve also had my party walk into fights against massive numbers of mobs, so many that it doesn’t matter how few hit points they have. They will weenie my guys to death before I can manage to control the situtation.

My personal favorite was having two of my characters shoved off a boat in the first round of combat, reducing my party to two members. Those who were left aboard had no chance of winning against all the archers on the enemy boat. I was chucking bottles of alchemist fire left and right, but it wasn’t enough to save me.

The thing is, I am using tactics! I’m using barrels to create explosions, grease to set fire to things, I’m shoving people into chasms and off cliffs every chance that I get. I’m using spells to distract and hinder. But, none of it seems to help, most of the time.

I’ve taken to saving my game mid-combat, if things are going my way. That way, if the dice start suddenly hating me and someone falls to a random crit, I don’t have to redo the whole scenario.

I shouldn’t be surprised by this. I have Divinity: Original Sin (also by Larian Studios.) I’ve never finished it because I eventually hit a combat scenario that made me rage quit and I never returned.

I’m hoping that BG3 doesn’t make me feel the same way. I love, love, LOVE the story and I want to see how this all ends. But, I also only have so much patience for the combat side of things.

Screenshots: Baldur’s Gate 3

I don’t have anything to say, here. I just really liked this shot of my character in Baldur’s Gate 3. She’s a Seladine drow ranger.

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Baldur’s Gate 3 Multiplayer

My ex-husband, our child, and I all bought Baldur’s Gate 3 over the weekend with the intention to play it together. Now, I want to preface this by saying that the single-player game is absolutely fantastic! The story and characters are well-crafted and engaging. The graphics are gorgeous. And, I am having so much fun playing through the story, sharing my experiences with my family, and then comparing notes to see where our playthroughs are different.

That said, multiplayer is… not so good. It’s clear that BG3 was created with the focus being a single-player experience. Trying to navigate combat with other players was confusing and unintuitive. I was greatly surprised to find out that we could all act at the same time. With it being a turn-based game, I was expecting it to a step-by-step process: Character A moves, then character B, then C and so on. But, it turns out that things are a bit more fluid. Apparently, if you roll initiative and the PCs are side by side in the line-up, you can go in whatever order you want. So, our first battle was all confusion as we were all going at the same time because we could. It turns out that you have to really slow down and talk out your steps before you act, which isn’t a bad thing. We expected to do that, to some extent. But, we were also expecting the game to have hard stops at all times (i.e., an inflexible initiative order), even if all three players were grouped together.

Even after we figured it out and started planning our moves before doing anything, this just doesn’t feel fun. It’s great in single player because you are in control of all the characters. One person is in control of everything that is happening, moving the characters around like chess pieces. In multiplayer, it felt like “combat by committee.” I think what it comes down to is that I prefer a more actiony, frenetic pace in multiplayer games.

Also, I was not a fan of how the dialogue scenes are handled. I was hoping for something like what is in Star Wars: the Old Republic, where all characters are in a scene and each picks a dialogue option. Then, a roll determines who actually speaks. In BG3, you are just a spectator. You can either opt in to watch cut scenes… or not. In which case, you are just standing there with your thumb up your butt while you wait. And, even if you do spectate, that’s all you do: watch. You can suggest an option, but it is ultimately up to whoever started the interaction. They can ignore you completely.

Don’t get me wrong. I do not regret my purchase, at all. I adore BG3… as a single-player game. So, I ended up gifting my ex a copy of Last Epoch. I think that will be a far better family gaming experience.

Short Games

Way back in the day, I used to be able to easily pour hours and hours into a game. Sixty, seventy hours was nothing. If it didn’t take me a good eighty to get through it, then was it even worth the money that I spent?

Nowadays, I find that I appreciate short games. As I’ve gotten older, my patience and willingness to push through long games to get that completion pay-off has disappeared. If a game takes more than 20 hours, I generally wind up dropping it and moving on to something else, even if it’s a great game. I don’t know. Maybe it’s me coming to terms with my own mortality. “Shit, I ain’t gonna live long enough to finish this thing. I shall pass the torch to my child, so that they may save the princess. When you find whichever castle she’s hiding in, put it on my gravestone!”

Heh. Nah. It’s just that I lack patience, anymore. Lately, I’ve been playing a lot of small, indie games. (You can check out my profile at GG to see which ones.) It’s been truly refreshing to be able to take on these bite-sized games and see the ending. There’s something so satisfying to see those credits roll and know that you experienced the story in its entirety. There’s closure there that I appreciate.

I know that I am capable of doing the same with longer games. Heck, I have hundreds of hours in Demoncrawl. But, that’s a RPG x minesweeper hybrid. One session of that game may take 30 minutes. So, yeah… I have hundreds of hours in it, but that’s just me plugging away at a puzzle during my lunch break over the years. It’s not something that is presenting you with a plot and story. It’s just something fun to do while I stuff my face.

And, what about MMOs? They don’t really count, either, because I don’t feel like you can ever complete them. Sure, you can reach level cap (which is when I count a MMO as completed for myself, personally), but there’s always more stuff to do. MMOs are generally always adding more content, you can run alts to experience a different type of gameplay, you can do end game content, if that is your jam. To me, MMOs are kind of eternal. So, I tend to rotate through MMOs. I’ll pick one up and play for a month or two, then move on to another one. But, I have several that are in my stable that I always come back to. (Maybe that’s a post for later!)

Anyway, all of this was just to say that I like short games. They make me happy.

Dreamlight Valley: Interest Renewed

I bought Dreamlight Valley when it first launched. I am a huge fan of cozy games, and it fit the bill nicely for quite a long time. I enjoyed the Animal Crossing-like gameplay coupled with actual quests. I found that having solid tasks that I need to do keeps me engaged far longer than throwing me in a sandbox.

However, I found my interest in it waning, lately. All the quests were just more of the same. Now, to be fair, that’s the case in just about every game out there, especially MMOs (which I adore!) However, what MMOs have going for them is that the player travels. They go to different areas, fight different monsters, do quests for different NPCs. Yes, they are all basically either “kill X critter” or “bring me Y thing.” But, at least the window trappings change.

That’s not the case in Dreamlight Valley. You have a small set of biomes to roam around in and there’s just… not a lot of change. Yeah, you get new characters now and again to level up, but once you have done that, they become walking decoration. There’s no reason to ever interact with them, again. Plus, I never got into decorating in DDLV on the Switch because the controls are so gawd awful. (Not to say that the regular controls are bad. It’s just the decorating controls that make me want to chuck my Switch into a pit full of rabid weasels.)

That changed, though, since Dream Snaps have been introduced. In Dream Snaps, you are given a challenge. You have to create an outfit ensemble or decorate using a certain theme and then you submit that for voting by the community. Now, I know I said I didn’t like decorating. But… I can handle it when I know that it’s just for a small area and I have a definite theme in mind. It’s giving me the motivation to actually change things up and do something with my world.

I don’t know how long that will hold my interest but it’s good, for now. In fact, there should be a new challenge, today. I’ll have to log in, tonight, to see how my ballgown did in the last round of voting.

Do We Start in a Space Tavern?

Life has been throwing me and my immediate circle of friends/family quite a few curveballs, lately. My TTRPG group hasn’t been able to get together since the beginning of summer, and I just got word that one of us won’t be available again until September. That’s quite a roleplaying drought!

So, to relieve that incessant, RPG itch, I asked my Discord friends if they would like to do a little collaborative storytelling. Now, I’m not even going to attempt to GM a game. I long ago learned that I am a dreadful GM. I am simply not a fast thinker. I need time to mull things over… time that you generally don’t have when you are sitting at a table with eager faces all staring at you, awaiting an answer to whatever elaborate hijinks they have concocted. I’m not a good play-by-post GM, either. While writing suits my slower, more deliberate storytelling style, I found myself getting overwhelmed easily when players would pull the plot in twelve different directions and I just couldn’t keep up with all the threads.

That’s why what I have proposed is collaborative writing. There will be no rules, and no character sheets. I plan on setting up the story and then letting the One Page Solo Engine from Inflatable Studios to do all the heavy decision making. Anyone who is participating will be welcome to pick up the story and run with it for as long as they like. It don’t want this to feel so much like I am in charge of things. Rather, I want it to be a zero pressure, fun writing experience for everyone.

I think it’s been decided that we’ll do science fiction. It should be fun! I haven’t played anything sci-fi based in awhile. I’ll spend tonight getting the first post together and explaining how it will work on Discord. I’m kind of excited to see how things go!

I’m Saving Up!

A few days ago, I posted that I will be writing more. However, you haven’t seen anything at all here, which may make you think that I’m a big, fat liar. You would be wrong! I am writing, but I’m doing it all clandestine-like. I joined the Blaugust gang, so I’m writing drafts and saving them to post during the event. Things will kick off on the 1st of August!

Blog Take Two: Electric Boogaloo

I’m starting over, with this blog. I am determined to get my writing mojo back, even if I have to claw it, kicking and screaming, out of the clutches of menopause. I cleaned house and deleted all the old posts from 2017. This is a blank slate. Tabula rasa! So… that means that I need to start thinking about what sorts of things I want to write.

Honestly, I’ll probably start out by gushing about whatever video game I happen to be playing. I usually spend the mornings regaling my friends on Discord about whatever has currently caught my eye. I’m sure it would all be better if I organized it here.

I may also turn to writing prompts. Even if I only manage to bang out a couple of paragraphs here and there, it may be enough to get the ol’ creative engine to turn over. Get those plugs a’sparkin.’ It can’t hurt! At best, I reignite my love of the written word. At worst, I write some horrendous drivel that strangers on the internet will scoff at.

I may well join Blaugust, this year. It might be the kick in the butt I need to keep me going.