Adam W Hawil portrait

Adam W Hawil

3D Environment Concept Artist

Unreal Engine 5 & Blender

The Works

25 Works
Cove
Cove
Domain
Domain
Dryad Sanctuary
Dryad Sanctuary
Dunes
Dunes
Entrance Ruins
Entrance Ruins
final-stage-of-incantation
final-stage-of-incantation
Fixer
Fixer
Forest hut
Forest hut
Jungle Lizard
Jungle Lizard
Luminous Erosion
Luminous Erosion
Nephelim
Nephelim
Open World PCG
Open World PCG
Reactor
Reactor
Ressurection Chanber
Ressurection Chanber
Tree of Life
Tree of Life
Fortress
Fortress
Pillar
Pillar
Strange Monolith
Strange Monolith
Strange tides
Strange tides
Sword Valley
Sword Valley
Deadheart
Deadheart
Fallen
Fallen
Glass Morphism
Glass Morphism
Altar
Altar
Dark Biomech
Dark Biomech

Reels

0 Clips

Arsenal

14 Tools
  • Unreal Engine 5
  • Blender
  • ZBrush
  • Marmoset
  • Keyshot
  • UE5
  • Blender
  • Substance Painter
  • Substance Designer
  • Gaea
  • World Creator
  • DaVinci Resolve
  • After Effects
  • Photoshop

Disciplines

12
01
Environment Concept
Mood boards, paintover concepts, orthographic breakdowns and style guides for entire worlds.
02
3D Modelling & Layout
Full-scene blockouts and hero assets in Blender, ZBrush — optimized for UE5 Nanite.
03
Texture & Shading
PBR materials in Substance Painter & Designer. Procedural and hand-painted workflows.
04
Lighting — UE5 Lumen
Lumen GI, volumetric fog, god rays and atmospheric scattering in Unreal Engine 5.
05
World-Building Direction
Lore-based visual systems keeping worlds consistent and inhabited across every asset.
06
Cinematic Viz
Pre-vis and environment production for film and streaming — shot design, hero renders.
07
Cinematics
Full cinematic direction and environment production for film, trailers, and interactive media.
08
Animations
Scene animation and motion work bringing environments and assets to life.
09
3D Sculpting
High-detail sculpting and asset creation in ZBrush for hero props and environment pieces.
10
Graphic Design
Graphic identity, UI elements, and marketing materials for games and media.
11
3D Generalist
End-to-end 3D pipeline — modelling, texturing, shading, lighting, rendering across Blender, ZBrush, and UE5.
12
Photo Bashing & Concept Art
Rapid ideation and concept development through photo manipulation, matte painting, and digital illustration techniques.

Commission

Let's build worlds together.

Whether you need a single hero environment or an entire world's visual bible — let's talk. All inquiries receive a reply within one business day.

What to Expect

Quick Turnaround
Initial inquiry responses within 24 hours. Concept turnarounds typically 3–5 days depending on scope and current queue.
Environment Design
Specialized in 3D environment concepting, visual development, and world-building. Strong in art direction and visual consistency.
Full Coverage Deliverables
High-res renders, concept sheets, mood boards, color palettes, and documentation — everything needed for your project.
Iterative Feedback
Your vision comes first. Designs are refined across feedback cycles to match your creative direction.

Commission Types

01Hero Environments — A detailed single environment or landmark.
02World Bibles — Multiple connected environments, cohesive visual language.
033D Generalist Production — End-to-end 3D pipeline: modelling, texturing, shading, lighting, rendering across Blender, ZBrush, UE5.
04Photo Bashing & Concept Art — Rapid ideation, matte painting, photobashing, digital illustration for quick visual development.
05Custom Packages — Ongoing art direction, tailored to any project.
06Quick Concepts — Rough exploration sketches for ideation.
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