Adam W Hawil
3D Environment Concept Artist
Unreal Engine 5 & Blender
The Works
25 Works
Cove

Domain

Dryad Sanctuary

Dunes

Entrance Ruins

final-stage-of-incantation

Fixer

Forest hut
.jpg)
Jungle Lizard

Luminous Erosion

Nephelim
.jpg)
Open World PCG

Reactor

Ressurection Chanber

Tree of Life
.jpg)
Fortress

Pillar

Strange Monolith

Strange tides
.jpg)
Sword Valley

Deadheart

Fallen

Glass Morphism

Altar

Dark Biomech
Reels
0 ClipsArsenal
14 Tools- Unreal Engine 5
- Blender
- ZBrush
- Marmoset
- Keyshot
- UE5
- Blender
- Substance Painter
- Substance Designer
- Gaea
- World Creator
- DaVinci Resolve
- After Effects
- Photoshop
Disciplines
1201
Environment Concept
Mood boards, paintover concepts, orthographic breakdowns and style guides for entire worlds.
02
3D Modelling & Layout
Full-scene blockouts and hero assets in Blender, ZBrush — optimized for UE5 Nanite.
03
Texture & Shading
PBR materials in Substance Painter & Designer. Procedural and hand-painted workflows.
04
Lighting — UE5 Lumen
Lumen GI, volumetric fog, god rays and atmospheric scattering in Unreal Engine 5.
05
World-Building Direction
Lore-based visual systems keeping worlds consistent and inhabited across every asset.
06
Cinematic Viz
Pre-vis and environment production for film and streaming — shot design, hero renders.
07
Cinematics
Full cinematic direction and environment production for film, trailers, and interactive media.
08
Animations
Scene animation and motion work bringing environments and assets to life.
09
3D Sculpting
High-detail sculpting and asset creation in ZBrush for hero props and environment pieces.
10
Graphic Design
Graphic identity, UI elements, and marketing materials for games and media.
11
3D Generalist
End-to-end 3D pipeline — modelling, texturing, shading, lighting, rendering across Blender, ZBrush, and UE5.
12
Photo Bashing & Concept Art
Rapid ideation and concept development through photo manipulation, matte painting, and digital illustration techniques.
Commission
Let's build worlds together.
Whether you need a single hero environment or an entire world's visual bible — let's talk. All inquiries receive a reply within one business day.
- Emailadamhwl@protonmail.com
- ResponseWithin 24 hours
- ModeRemote & on-site
- EngineUnreal Engine 5 — Nanite · Lumen
- StatusOpen for commissions
- ArtStationadamhwl.artstation.com
- LinkedInlinkedin.com/in/adam-hawil
What to Expect
Quick Turnaround
Initial inquiry responses within 24 hours. Concept turnarounds typically 3–5 days depending on scope and current queue.
Environment Design
Specialized in 3D environment concepting, visual development, and world-building. Strong in art direction and visual consistency.
Full Coverage Deliverables
High-res renders, concept sheets, mood boards, color palettes, and documentation — everything needed for your project.
Iterative Feedback
Your vision comes first. Designs are refined across feedback cycles to match your creative direction.
Commission Types
01Hero Environments — A detailed single environment or landmark.
02World Bibles — Multiple connected environments, cohesive visual language.
033D Generalist Production — End-to-end 3D pipeline: modelling, texturing, shading, lighting, rendering across Blender, ZBrush, UE5.
04Photo Bashing & Concept Art — Rapid ideation, matte painting, photobashing, digital illustration for quick visual development.
05Custom Packages — Ongoing art direction, tailored to any project.
06Quick Concepts — Rough exploration sketches for ideation.
