Audio Engineer, Composer and Sound Designer for Video Games

ABOUT ME
Dario Menik photo

I'm Dario Menichetti, sound designer and audio engineer.

What started as a passion, in 2020 became Artifacts Recordings, a post-production studio where I work with artists to turn their ideas into polished songs through recording, mixing and music production.

In the past few years, I began my journey into game audio, working with indie teams as a composer and sound designer. I developed a passion for interactive audio, I started studying and working with audio middleware and game engines, trying to implement audio through scripting and coding.

With a BA in Music Production, whether it's sculpting sounds for a game or fine-tuning a mix, I always try to use my technical background in an original and creative way.

Let's create something together!




Audio Implementation

Examples of audio implementation through middleware and game engines

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FMOD Implementation

Parameter-driven event design in FMOD Studio, covering surface-based footstep systems, snapshots, transitions, and multi-layered SFX behaviors

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Wwise Implementation

Examples of Wwise integration covering state machines, switches, and dynamic mixing for interactive game audio

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Unity Implementation

Audio implementation in Unity using C# scripting and FMOD Studio integration, from 3D spatialization to gameplay-driven callbacks

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Unreal Engine logo Unity logo FMOD logo Wwise logo

Linear Redesign

A collection of linear audio redesign I've done over the years

Weapons Redesign Reel

Linear audio redesign reel of four different games, exploring diverse approaches to weapon sound across realistic and stylized aesthetics ~ all sounds have been replaced

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Prey | E3 Trailer

Linear audio redesign of the Prey trailer with fully reimagined SFX, Italian VO, and new music

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FFVII Rebirth Summons

Linear audio redesign of three FFVII summons, using elemental powers to explore different sound design approaches

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Intergalactic | Trailer

Linear audio redesign of the Intergalactic trailer, with all sounds, except for the music, recreated from scratch

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BG3 Magic Spells

Linear audio redesign of various BG3 magic spells, focused on dinstinct elemental sound signatures

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Get in touch

Interested in working together? Drop me an email or fill the form below ~

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