Some small bits of rebuttal I have
3. For some of us making Game Jam titles, them being more focused can also be forged from this push to prevent burnout during the jam. I've participated in quite a few jam projects personally where the team wrecked the scope and they couldn't even get a game to show for it
4. You should still aim to make sure you are making a game that is fun. If you aren't even having fun playing what you're making, you're just gonna burn out making it.
Also, smaller games are a good way to make you experiment on something without burning out. Wanna add some new mechanic to your big project? Make something smaller on the test bench, so you aren't getting buried under spaghetti.






