Hey, thanks for the feedback, can I ask which browser you were playing for? because I saw people report this but I can't reproduce it
maciaz
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Thank you! :D It would be really cool and we did try to aim for it but time limit is hard :P
I am not really sure what libresprite contains exactly and what is the difference as I am mostly only using Aseprite but I can guarantee if you plan to spend hundreds of hours in it anyway it's totally worth getting. I create ton of plugins for aseprite for myself and they help a ton in speeding things up, so from my perspective it's worth it for this reason alone :D
Hey, can you send over an example of what you mean perhaps?

There should be 1 bomb in every colour region which also means there is only 1 per column and row
If you eliminated a bomb in a region, the remaining fields in the region will be 100% bomb free.
I marked the Bomb there, so the fields marked S are safe
Hey!

We're expanding Deal? from a game jam preview into a full chapter-based game with a more open world structure. Currently working on Chapter 1 and looking for someone to help shape the writing.
It's a dark choice-driven narrative -- morally grey decisions, slow dread, consequences that stack up. Text does a lot of the work here so the writing matters.
What you'd be writing
- branching dialogue and choices
- story beats and multiple endings
- atmospheric descriptions
What we're looking for
- something you've written before (game, fanfic, Twine, anything)
- comfortable with slow, creeping tone and moral ambiguity
- reliable -- hobby project but we want to finish it
No pay, passion project only. If it sells we can revisit.
Please only reach out if you're ready to commit your time on a regular basis to work on this. We will only reply on discord and not in this thread.
DM with a sample (discord @ .maciaz) and we'll go from there
Thank you so much for the great feedback and playing our game! We did want to remove information from choices, we just didn't manage to make it in time during the jam. We have a lot of ideas and features for a 'fuller' release of this game and also a lot of your ideas are aligning with what we actually intend to do! (And more!)
In our free time we will be working on fixing all the found bugs and implementing even more things and include even more writing :D
The game doesn't work for me the same way it's described in the comments,cannot move with WASD and can only move by clicking forward.Only 1/4 of the screen is visible because something is covering the screen. Overall feeling is alright but it feels a bit generic, despite the concept not being that bad.
I agree and hiding penalties is the original idea, we just didn't have enough time at the end but thank you for confirming that our initial design was right! :D The same goes with choices, we planned for a lot more but there's only so much we can do in a week. We'll fix all the mentions people had after the jam ends!
























