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Maxjk0

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A member registered Nov 01, 2016 · View creator page →

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Hey there! Just wanted to try out the engine, I am getting an error when trying to compile a project. It seems It cant find the path to some sort tools if i am reading this correctly? If there are any sorts of modifications I need to do to my installation to get this working, please let me know! It seems to be checking random other directories near the installation?

[ERROR] Compilation failed: [Diagnostic] Platform: win32 [Diagnostic] __dirname: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api [Diagnostic] DEVKITARM env: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\devkitARM [Diagnostic] DEVKITPRO env: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro [Diagnostic] resolved buildToolsPath: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools [Diagnostic] resolved devkitarmPath: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\devkitARM [Diagnostic] resolved devkitproPath: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro [Diagnostic] calculated PATH: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\devkitARM\bin;C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\tools\bin;C:\Program Files\Git\usr\bin;C:\Program Files\neoSphere;D:\Programs\Eldiron\;C:\Program Files (x86)\Razer Chroma SDK\bin;C:\Program Files\Razer Chroma SDK\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\dotnet\;C:\Program Files (x86)\GitExtensions\;C:\Program Files\Git\cmd;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files\NVIDIA Corporation\NVIDIA App\NvDLISR;C:\WINDOWS\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Program Files (x86)\Razer\ChromaBroadcast\bin;C:\Program Files\Razer\ChromaBroadcast\bin;C:\Users\maxjk\AppData\Local\Microsoft\WindowsApps;C:\Users\maxjk\AppData\Local\GitHubDesktop\bin;C:\Users\maxjk\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\maxjk\.dotnet\tools;;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\; [Diagnostic] Path check: /opt/devkitpro/tools/bin/mmutil -> NOT FOUND [Diagnostic] Path check: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\tools\bin\mmutil.exe -> EXISTS [Diagnostic] Path check: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\tools\bin\mmutil.exe -> EXISTS [Diagnostic] Path check: /var/buildTools/tools/bin/mmutil -> NOT FOUND [Diagnostic] Path check: C:\Users\maxjk\AppData\Local\Programs\PxGBA\resources\api\buildTools\windows\devkitpro\devkitARM\bin\mmutil.exe -> EXISTS

'make' is not recognized as an internal or external command, operable program or batch file.

Awesome thank you so much! And thank you for hosting this!

Thank you so much! Im glad you enjoyed!
This was my first project in godot, made as part of Global Game Jam 2026, I was working riiiiight up until the deadline, a whole videoplayer with full controls to pause & rewind is absolutely the #1 feature I was sad to have cut -_-

The files highlighted in green, but also a few clues are also in green in videos. There's about one clue per major folder in the game

The files highlighted in green, but also a few clues are also in green in videos. There's about one clue per major folder in the game

Honestly? Ideas for this one comes pretty easily, though its made easier because I keep a dream journal lol. Not everything is directly from a dream I had, but working in this realm comes really naturally to me!

Though the biggest thing is where I would want to go next - if i made more, idk what I would want - to make it just longer, or have it really start to branch out and become a non-linear thing?

Yes, it was created in a short period of time, I like to think the story sort of loops
If people like this enough I might consider doing more

Hey there, I just launched my game "Castle to the West" which I also submitted to be a part of this pack

The post mentions not to submit games that were "previously free, within reason", I just wanted to make sure - my game was only free to play during development for play-testing and feedback, now that the game is out, it should just remain at $5, that shouldn't be a problem, right?

Thank you so much, while I was able to eventually figure this out on my own, I genuinely feel like this little breakdown would have introduced me to the way of doing things in Lil a lot better than what I was able to find in the documentation myself


the specific vernacular of "(cardname).(widgets).(widgetName).text" in particular just completely eluded me in the documentation for some reason

I know its an old post but genuinely thank you for this, I had been trying to figure this out for over an hour, I just could NOT find it in the manual

Im very confused as to how I am meant to do something like a basic inventory, or even a basic variable to keep track of progression?

Im going over the documentation and it feels like it's getting way too in depth with things way too quick, but I cant for the life of me figure that out?

So i assume i need to have a card at the beginning that has variables, so i tried setting some in the on-click of the "start" button i made for my game, but then i tried referencing it and it doesnt seem like it does anything?


is there a good example of something like this setup with more full context than the "primer" in the documentation? one that actually shows all of the relevant scripts, and where they need to go in order for this to work right?

I seem to be getting the bug where its not saving the map, I'm not sure how it gets into this state, but this is what I'm seeing

Any walls I place ARE saved, any players or enemies are NOT saved


I tried these different scenarios:

walls > players > walls

players > walls > more walls

walls > walls > player

walls > player > build map and see the player is where I put them


In each case, as soon as i left the map and came back, the walls WOULD save, but the player (and/or other entities) WOULD NOT save


In any case, great work, I think this is gonna be a great engine, keep it up!

Gotcha, thank you!

What tool do you use to produce MD3 Models? I use Maya and Blender mostly, but Maya doesnt seem to have any support for it, and I couldn't find any currently-supported plugins for it in blender

Hey there, I was trying out both the current version of the engine here on itch, as well as the development builds from github, I saw you could use 3D Model files for things, so I wanted to try that out. The version here only seems to support .md3 models, I was looking into converting something like an FBX over to that, but I could only find some old blender plugins that dont seem to work with the current version. Any help on that end?
Otherwise, I did try the newest version of the engine on github, it seems to sort-of support FBX, but when I imported the model, it was far too big. I tried scaling it down in-engine, but it didn't seem to effect anything. I also tried scaling it down in blender and re-exporting, but that didn't seem to really changer anything when i re-imported? I even tried saving it as an entirely new model name, so I'm not sure if I'm not doing it right, or if FBX support is just a bit buggy at the moment.
Is there a best format to use that isn't md3 that I should try? or any general workarounds? any best practices or guides regarding what scale I should make everything?


Thank you!

Found a mysterious copy of this game at the library at magfest this year, this was absolutely fascinating and honestly finding this in the wild, given the nature of the project, is so fitting lol. Great work!

I think its at the top of the watch tower

Amazing, I wish the time limit was longer so I could really start to get a ludicrous amount of guns

You gotta complete the level quest for all areas. And I lock their spinning red TV. Once you do all of them, you can proceed to the ending from the hub world

Glad you enjoyed it! Im glad people liked how much the setting changes despite it being one location, thats something I had a lot of fun implementing. There's actually a total of 8 endings!

So many guys so quick! I love how it just gets right into it!

The first stage was a bit frustrating, but its all worth it for these cutscenes. No notes on those, if you made a complete version of this game, I completely hope you to do the cutscenes the same way, I dont care how high the budget is

Love the vibes! So fast! Could use some checkpoints, I kept dying in the intro. But I love the sense of speed and everything!

Amazing! Reminds me of wingsuiting in Steep, but that 3d rotating horse gets me every single time I look at the bottom corner

Love the windows 9X aesthetic! Combine that with hotline miami? This game gets me

Interesting idea, dark, but not too dark lol. I love the wackiness here

Bizarre game! Like a twisted version of Operation

Took a second to get it figured out, but afterwards, this is just a really satisfying game

Love this! I love how it tells you everything you need to know right there in the game, with hints like telling you to jump to move faster just done in-universe. Any game where you just mess around with physics is great, but this one has great presentation with it too!

Brilliant, love the writing and the artstyle is so cute!

Fantastic work! Really loved the atmosphere, and the Lidar mechanic is so fun! Reminds me of Forma8 and Inside

Oh no! What happened? Might patch after jam

Very cool idea! I could see this getting absolutely crazy with some of the moves /math you need to do lol

Very straightforward, feels like a modern incarnation of an old flashgame, I love that!

Cool game, a bit clunky to control, I think it might be better if it just locks your powers, rather than assigns them what button to press, it could make it a lot more smooth

Love the style, and how the grid reacts to the music! This feels like what people in the 80s thought videogames were going to be in the future

The most Monty Python game ever made

Fun game! Love the presentation here, its got a great artstyle. some settings on mouse sensativity I think would go a long way, and then maybe a laser sight for the reticle

I finally killed hawktunia...

...but at what cost???


also can I get a gif of the king drooling