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        <title><![CDATA[Stories by Pradip Sable on Medium]]></title>
        <description><![CDATA[Stories by Pradip Sable on Medium]]></description>
        <link>https://medium.com/@pradipsable07?source=rss-e752c8c8e0a------2</link>
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            <title>Stories by Pradip Sable on Medium</title>
            <link>https://medium.com/@pradipsable07?source=rss-e752c8c8e0a------2</link>
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            <title><![CDATA[Research in Design]]></title>
            <link>https://pradipsable07.medium.com/research-in-design-e987d330f2db?source=rss-e752c8c8e0a------2</link>
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            <category><![CDATA[design-thinking]]></category>
            <category><![CDATA[ui-ux-design]]></category>
            <category><![CDATA[design]]></category>
            <category><![CDATA[ui]]></category>
            <category><![CDATA[ux]]></category>
            <dc:creator><![CDATA[Pradip Sable]]></dc:creator>
            <pubDate>Sat, 02 Dec 2023 17:08:56 GMT</pubDate>
            <atom:updated>2023-12-02T17:18:43.444Z</atom:updated>
            <content:encoded><![CDATA[<p>I have been studying UX design and I got to know on to understand user behaviors, needs, and motivations through observation and feedback. and I know the product development life cycle.</p><p>It has five stages — brainstorm, define, design, test, and launch I got to know that there are three stages of research, one before the starting of the project means the brainstorming Is called the foundation research in this we have to figure out the what the user needs and how to address those needs with our product and</p><p>I got to know that there are many research methods including interviews, surveys, focus groups, competitive audits, field studies, and diary studies.</p><p>while doing the design we have to do the design research. and this research depends upon what we are building and where we work this process includes evaluating prototypes so the issues can fixed before the product launches. to conduct the design research including A/B testing, Cafe studies, Card sorting, and Intercepts. after the design is completed we have to do</p><p>Post-launch research In this we question ourselves did we succeed? this research will tell us that our final product is performing based on what we have metrics. to test we can use the following methods A/B testing, Usability studies, Surveys, and Logs analysis.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=e987d330f2db" width="1" height="1" alt="">]]></content:encoded>
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        <item>
            <title><![CDATA[Design Sprints]]></title>
            <link>https://pradipsable07.medium.com/design-sprints-4642a47fc390?source=rss-e752c8c8e0a------2</link>
            <guid isPermaLink="false">https://medium.com/p/4642a47fc390</guid>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[ux-research]]></category>
            <category><![CDATA[ux-design-process]]></category>
            <category><![CDATA[ux-writing]]></category>
            <category><![CDATA[ux-design]]></category>
            <dc:creator><![CDATA[Pradip Sable]]></dc:creator>
            <pubDate>Thu, 05 Oct 2023 14:02:35 GMT</pubDate>
            <atom:updated>2023-10-05T14:02:35.531Z</atom:updated>
            <content:encoded><![CDATA[<p>Suppose we started off as a design problem or design challenge. So, how is the workflow till the actual user-centred product? One of the ways is to design sprints. A design sprint is a time-bound process with five phases.</p><p>The goal of design sprints is to solve a critical design challenge through design, prototyping, and testing ideas with the clients.</p><p>It generally includes five phases: Understand, ideate, decide, prototype, and test.</p><p>Some benefits of sprints are that “ it saves time, creates a path to bring a product to market, prioritizes the user”, Before going to design sprint we need to review our design challenge and ask some key questions:<br>- how many potential solutions to our design challenge?<br>- is there a requirement from cross-functional teams?<br>- Is the design challenge big enough for sprint?<br>if any one of the questions is fit for our case then Sprint might be our right choice.</p><p>Let’s check out each phase of a design sprint:</p><p>First, we have to understand the phase of the sprint to help us get a clear idea of a design challenge. means we should focus on the user.</p><p>In the second phase, we are creating some ideas and building off them to create meaningful solutions. along with this we also have to start planning for testing which happens in phase five. during the testing phase, we need some people to provide some feedback on our products.</p><p>By phase three we’ll get many solutions so then we have to choose one of them that best fits for user&#39;s needs. now the prototyping stage is where we do the step-by-step prototyping of the design here we don’t need a final product just some ideal enough to test with users.</p><p>In the final stage of a sprint, we get the most valuable information for our final product.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ZTH6pmynIkpuW_q3AYQDUg.png" /></figure><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=4642a47fc390" width="1" height="1" alt="">]]></content:encoded>
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        <item>
            <title><![CDATA[Strategic design for inclusivity and equity: user-centered approaches]]></title>
            <link>https://medium.com/design-bootcamp/this-blog-will-cover-a-variety-of-topics-620353d5cd1a?source=rss-e752c8c8e0a------2</link>
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            <category><![CDATA[ux-research]]></category>
            <category><![CDATA[ux-strategy]]></category>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[ux-design]]></category>
            <category><![CDATA[ux-writing]]></category>
            <dc:creator><![CDATA[Pradip Sable]]></dc:creator>
            <pubDate>Thu, 17 Aug 2023 14:35:27 GMT</pubDate>
            <atom:updated>2023-08-18T21:09:04.404Z</atom:updated>
            <content:encoded><![CDATA[<p>This blog will cover a variety of topics. First, we will go over three methods for designing with the user in mind. There are three types of design: universal design, inclusive design, and equity-focused design.</p><p>Let us start with universal design, which is used when a designer considers how to include a wider range of people in their designs. This means that the designer’s approach is to propose a single solution for everyone. It is the same as claiming that one approach to learning is appropriate for all students.</p><p>Designers later began to focus on finding solutions to various needs. There is Inclusive design, which involves making design decisions that take into account personal ideologies such as ability, race, economic status, language, age, and gender.</p><p>However, this approach is appropriate for the design’s intended audience as well as current users. Many groups are still left. The method described above is still insufficient, which is why equity-focused design has emerged as a new industry trend. To design with equity in mind, we must first understand the difference between equality and equity.</p><p>Equality entails providing the same level of opportunity and support to all segments of society. Equity entails providing what they require. Equity-focused design expands on the concept of inclusive design by attempting to create products that meet the needs of individuals from historically marginalized groups.</p><p>Furthermore, equity-focused design does not address all issues, such as underrepresentation and creating a more equitable future. Furthermore, through user-centered design, it is critical to solve problems that people actually encounter. The user-centered design places the user at the center of attention, emphasizing their story, emotions, and insights gleaned about them. The user-centered design process is divided into four steps:</p><ul><li>understand</li><li>specify</li><li>design</li><li>evaluate.</li></ul><p><strong>Who are my users?</strong><br>The “user” is always first in the field of user experience design. A user is someone who is trying to solve a problem and is looking for a product or service to assist them. Our goal as UX designers is to keep the user at the center of every decision we make, and in order to do so, we must first get to know our users.</p><p>To reach as many users as possible, we will include the following questions in our user research approach:</p><ul><li>Do my users have any impairments or disabilities to consider, whether temporary, situational, or permanent?</li><li>How well do my users understand technology?</li><li>How are my customers interacting with the product or service?</li><li>When and where do my customers access the product or service?</li><li>Have I thought about all of my potential users?</li></ul><p>The goal of user research is to recruit as many potential users as possible to participate in the research. Be sure to take into account your income level as well as your location and demographic information like your age, gender, and ethnicity.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*VsxQ2H4UmKeukwDnefDsLA.png" /></figure><p>Finally, remember that our goal as UX designers is to solve a user problem by creating a design that makes every user feel as if we designed the experience specifically for them, regardless of who they are, where they live, how much they earn, what their abilities are, or how highly educated they are. We are already on our way to gaining a thorough understanding of our user’s context.<br>Thank you for reading.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=620353d5cd1a" width="1" height="1" alt=""><hr><p><a href="https://medium.com/design-bootcamp/this-blog-will-cover-a-variety-of-topics-620353d5cd1a">Strategic design for inclusivity and equity: user-centered approaches</a> was originally published in <a href="https://medium.com/design-bootcamp">Bootcamp</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Designing the User Experience]]></title>
            <link>https://pradipsable07.medium.com/designing-the-user-experience-e3e122a77a4e?source=rss-e752c8c8e0a------2</link>
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            <category><![CDATA[user-experience]]></category>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[user-interface]]></category>
            <category><![CDATA[ux-design]]></category>
            <category><![CDATA[user-experience-design]]></category>
            <dc:creator><![CDATA[Pradip Sable]]></dc:creator>
            <pubDate>Tue, 15 Aug 2023 18:54:36 GMT</pubDate>
            <atom:updated>2023-08-15T18:59:45.078Z</atom:updated>
            <content:encoded><![CDATA[<p>I am learning about UX as I investigate several different careers in the user experience industry. such as interaction designers, graphic designers, motion designers, designers of augmented reality and virtual reality systems, and UX researchers.</p><p>Following that, I discovered the five stages of the product development life cycle, which include brainstorming, defining, designing, testing, and launching. Each has a brief description <a href="https://www.codecademy.com/resources/docs/uiux/product-development-life-cycle">here</a>.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*DAvjKtCrnVBLZMGPQMjWAA.png" /><figcaption>Product Development life cycle</figcaption></figure><p><strong><em>Characteristics of a good user experience</em></strong>:</p><ul><li><strong>Usable </strong>means the design, structure, and purpose of the product are clear and easy to use.</li><li><strong>Equitable </strong>means a design is helpful to people with diverse abilities and backgrounds.</li><li><strong>Enjoyable </strong>means the design delights the user.</li><li><strong>useful </strong>means it solves user problems.</li></ul><p>can help users evaluate a product’s design.</p><p><strong><em>Responsibilities of an entry-level UX designer:</em></strong></p><ul><li><strong>User research </strong>determines who will use the product.</li><li><strong>Information architecture </strong>refers to how a product is organized and structured.</li><li><strong>Wireframing </strong>is a basic sketch or outline of the product<strong>.</strong></li><li><strong>Prototyping</strong> shows how a product works after being created.</li><li><strong>Visual design</strong> is focused on how the product visually looks.</li><li><strong>Effective communication </strong>requires the designer to be able to connect with others both digitally and in person.</li></ul><p>Let us talk about whether the designer is a specialist, generalist, or t-shaped.</p><ul><li><strong>Specialists </strong>focus on a specific type of UX design, such as interaction, graphics, research, or motion.</li><li><strong>A Generalist</strong> is responsible for a variety of tasks, as illustrated in the diagram below.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*uOoZSTNdSrfQ1EJNB6MzVw.png" /></figure><ul><li><strong>T-shaped </strong>is an expert in one type of UX design and has the ability to perform in a variety of other areas. as I have mentioned below in the diagram.</li></ul><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*P8KjF6VEkFsEXyP4grv0hw.png" /></figure><p>Please advise me on how to improve and which learning path is best.<br>Thank you for reading😇.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=e3e122a77a4e" width="1" height="1" alt="">]]></content:encoded>
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