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MILOSZ
SIEBERT

COMPOSER, SOUND DESIGNER & MULTI-INSTRUMENTALIST

Bespoke music and sound for film, games, theatre and immersive media.

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  • Youtube
  • Soundcloud
  • Spotify
  • Apple Music

BIO

I’m a Montréal-based composer, sound designer and multi-instrumentalist creating bespoke audio experiences for visual storytelling — across film, games, theatre, documentaries, installations and immersive media.

Building upon over 20 years of instrumental practice, including formal studies in jazz guitar and trumpet, my work lives in the space between musical tradition, modern electronic composition, experimentation, and sound design — shaping an approach centered on harmony, texture, improvisation, and emotional storytelling.

Blending traditional instrumentation with analog and digital synthesis, I create meditative, melancholic, sci-fi–tinged sound worlds: intimate yet expansive, restrained yet immersive. Translating emotion into sound with clarity and intention. 

Alongside composition, I create sound design and interactive audio systems for games and immersive experiences. Working across music, implementation and post-production allows me to develop cohesive sonic identities that support narrative, interaction and emotional engagement.

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YOU HAVE A STORY

I can shape how it sounds

ORIGINAL MUSIC COMPOSITION

Cinematic, ambient and electronic scores for film, documentaries, games, theatre, animation and branded content.

GAME & INTERACTIVE AUDIO

Wwise / Unity implementation, adaptive music systems, gameplay-responsive audio, states, switches and RTPC-based systems.

  • filmmakers and documentary directors

  • game designers and independent studios

  • producers and editors

  • theatre and performance creators

I WORK WITH : 

SOUND DESIGN & AUDIO POST

Atmospheric sound design, foley editing, sonic textures, transitions, audio cleanup and final mix support.

SONIC IDENTITY & EXPERIMENTAL AUDIO

Audio for installations, exhibitions, immersive spaces, museums, performance and branded environments.

  • animation teams

  • museums, galleries and exhibition designers

  • creative directors and motion designers

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GREEN WALL STUDIO

Built through years of experimentation and refinement, the studio is designed as a streamlined creative environment tailored to my compositional approach — balancing speed, flexibility, and sonic depth. Combining traditional instruments, analog synthesizers, modular textures, and modern production tools, it allows for a wide range of sonic palettes while maintaining a cohesive cinematic identity.

The instruments are chosen not for variety alone, but for the way they interact: acoustic gesture, analog instability, tactile performance, and digital precision all feeding the same creative process. The result is a setup built for immediacy, expression, and atmospheric depth.​

STUDIO CAPABILITIES

Composition & Production
Ableton Live Suite, analog synthesizers, digital synthesis, piano, guitar, bass, trumpet and MIDI performance systems.

Sound Design & Recording
Foley recording, field recording, tape processing, modular-style effects chains, granular textures and custom sound creation.

 

Interactive Audio
Wwise, Unity, adaptive music structures, game states, RTPCs, switches and implementation workflows.

SELECTED WORKS

A selection of original compositions showcasing a range of moods, textures and narrative approaches

CASE STUDIES

A selection of scoring & sound design studies

CONTROL

​Rescore//

 

A dark cinematic rescore of the end scene from Control. For this cue, I wanted to emphasize the feeling of reaching the end of a journey — not as a clean resolution, but as something suspended, heavy, and uncertain. The score starts with sparse synth textures and bass and gradually builds with orchestral strings and live trumpet.

SABLE

Rescore//

 

Rescoring and sound design study for a quiet departure scene from Sable.
The goal was to support a feeling of distance, tenderness and transition without overpowering the scene. I created a minimal, slow-building score and added custom foley, footsteps and processed engine layers for the hoverbike.

Instruments used : ASM Hydrasynth, Moog Grandmother, Arturia Microfreak, Ableton Push 3.

ANNIHILATION

Rescore//

 

Synth-based rescore and sound design study for a scene from Annihilation.
Built from custom analog and digital synth patches, the cue explores tension, transformation and unstable organic textures.

Instruments used :Moog Grandmother, Behringer 2600, Arturia Microfreak, Ableton Push 3.

WWISE CUBE

Sound Design and Implementation//

 

24-hour challenge combining original music, sound design and interactive audio implementation in Wwise. Systems include dynamic music behavior, responsive sound effects and gameplay-driven audio states.

MOODS #1

Original Composition//

 

Music video for the track "Moods #1"

SHOWS

Tuesday, JUNE 9th

Turbo Haus, MONTRÉAL

Doors @ 7pm

CONTACT

Currently available for selected freelance projects, collaborations and commissioned work in film, games, documentary, theatre, animation, installations and branded content.

 

For project inquiries, please include the type of project, timeline, budget range if available, and any relevant reference material.

© 2026 by Milosz Siebert

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