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<title>ModBay | Everything for Minecraft PE</title>
<link>https://modbay.org/</link>
<language>en</language>
<description>ModBay | Everything for Minecraft PE</description><item turbo="false">
<title>PURE AMBIANCE</title>
<guid isPermaLink="true">https://modbay.org/mods/6964-pure-ambiance.html</guid>
<link>https://modbay.org/mods/6964-pure-ambiance.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>premkumargpm0</dc:creator>
<pubDate>Fri, 26 Jun 2026 06:16:23 -0700</pubDate>
<description><![CDATA[<p>Pure Ambiance is a mobile-optimized sound overhaul for Minecraft Bedrock, replacing 180+ vanilla sounds with biome ambiences, dynamic caves, weather, footsteps, heartbeat alerts, and volume controls.</p>]]></description>


</item><item turbo="false">
<title>Lunar Fang</title>
<guid isPermaLink="true">https://modbay.org/mods/6963-lunar-fang.html</guid>
<link>https://modbay.org/mods/6963-lunar-fang.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>zussmanklint</dc:creator>
<pubDate>Thu, 25 Jun 2026 21:16:47 -0700</pubDate>
<description><![CDATA[<p>Encounter Moon Rovers and brave the Moon Fragment structure to summon the Moon Warrior boss. Defeat foes to obtain Lunar Codex, Moon Helmet, and powerful Lunar Fang abilities.</p>]]></description>


</item><item turbo="false">
<title>Cave Dweller ORIGINAL</title>
<guid isPermaLink="true">https://modbay.org/mods/6962-cave-dweller.html</guid>
<link>https://modbay.org/mods/6962-cave-dweller.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>gladarcher</dc:creator>
<pubDate>Thu, 25 Jun 2026 17:31:07 -0700</pubDate>
<description><![CDATA[<p>Adds the Cave Dweller mob that haunts caves, taunting players with two pursuit mechanics: spotting alerts or an intense full chase.</p>]]></description>


</item><item turbo="false">
<title>Mental - Dynamics emotions v2</title>
<guid isPermaLink="true">https://modbay.org/mods/6961-mental-dynamics-emotions.html</guid>
<link>https://modbay.org/mods/6961-mental-dynamics-emotions.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>sla67671945</dc:creator>
<pubDate>Thu, 25 Jun 2026 17:05:56 -0700</pubDate>
<description><![CDATA[<p>Adds a dynamic emotion system with Rage, Happiness and evolving effects that change gameplay; lightweight and survival-friendly, under active development.</p>]]></description>


</item><item turbo="false">
<title>FIFA World Cup</title>
<guid isPermaLink="true">https://modbay.org/mods/6959-fifa-world-cup.html</guid>
<link>https://modbay.org/mods/6959-fifa-world-cup.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>yarsgamerz</dc:creator>
<pubDate>Thu, 25 Jun 2026 10:36:11 -0700</pubDate>
<description><![CDATA[<p>Bring the FIFA World Cup 2026 into Minecraft Bedrock with 48 national flags and 48 custom team jerseys for stadiums, roleplay, and screenshots.</p>]]></description>


</item><item turbo="false">
<title>Minecraft: Verity</title>
<guid isPermaLink="true">https://modbay.org/mods/6957-verity.html</guid>
<link>https://modbay.org/mods/6957-verity.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>projenocrafterz</dc:creator>
<pubDate>Thu, 25 Jun 2026 07:06:03 -0700</pubDate>
<description><![CDATA[<p>Verity adds a yellow sphere companion that helps players, then evolves into a hostile monster with phased behavior and night transformations for tense encounters.</p>]]></description>


</item><item turbo="false">
<title>Large Scale Dweller V2.0 (Horror Mod) by Happy Entity Thailand</title>
<guid isPermaLink="true">https://modbay.org/mods/6951-large-scale-dweller.html</guid>
<link>https://modbay.org/mods/6951-large-scale-dweller.html</link>
<category><![CDATA[Mods]]></category>
<dc:creator>dwngcikaewta565</dc:creator>
<pubDate>Wed, 24 Jun 2026 16:36:10 -0700</pubDate>
<description><![CDATA[<p>This is a horror add-on in the form of megalophobia, featuring a Large Scale Dweller residing in the overworld, seemingly viewing humans as food. You must survive it.</p>]]></description>


</item><item turbo="true">
<title>How to Make a Geyser in Minecraft Bedrock</title>
<guid isPermaLink="true">https://modbay.org/guides/6956-how-to-make-a-geyser-in-minecraft-bedrock.html</guid>
<link>https://modbay.org/guides/6956-how-to-make-a-geyser-in-minecraft-bedrock.html</link>
<category><![CDATA[Guides]]></category>
<dc:creator>baycontent</dc:creator>
<pubDate>Wed, 24 Jun 2026 15:54:34 -0700</pubDate>
<description><![CDATA[Geysers launch players, mobs, and items straight up into the air. They're one of the most fun additions from the Chaos Cubed update, and they're surprisingly simple to build: three block types stacked in the right order. Once you know the recipe, you can have a working geyser in about thirty seconds.]]></description>
<turbo:content><![CDATA[ <p>Geysers launch players, mobs, and items straight up into the air. They're one of the most fun additions from the Chaos Cubed update, and they're surprisingly simple to build: three block types stacked in the right order. Once you know the recipe, you can have a working geyser in about thirty seconds.</p> <h2>What You Need</h2> <ul> <li><b>Potent Sulfur</b> — the trigger block. Found in sulfur caves and sulfur springs, or crafted from 9 sulfur blocks in a crafting table.</li> <li><b>Magma Block</b> (for periodic eruptions) or <b>Lava</b> (for continuous eruptions) — the heat source.</li> <li><b>Water</b> — 1 to 4 source blocks above the potent sulfur.</li> </ul> <p>Regular sulfur blocks don't work. It must be <b>potent sulfur</b>. This is the most common mistake.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/a882a319d2_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/a882a319d2_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <h2>The Stack Order</h2> <p>Bottom to top, always:</p> <ol> <li><b>Heat source</b> (magma block or lava)</li> <li><b>Potent sulfur</b> (directly on top of the heat source)</li> <li><b>Water</b> (1 to 4 source blocks above the potent sulfur)</li> </ol> <p>That's the entire recipe. If you see noxious gas particles rising from the water surface, it's working.</p> <h2>Magma Block vs Lava: Which to Use</h2> <p><b>Magma block = periodic eruptions.</b> The geyser cycles between dormant and active phases. A full cycle takes 15 to 60 seconds, with each eruption lasting 1 to 5 seconds. Unpredictable timing makes this fun for traps and multiplayer surprises.</p> <p><b>Lava = continuous eruptions.</b> The geyser never stops. It runs constantly as long as the lava is there. Better for elevators, elytra launchers, and anything where you need reliable upward force on demand.</p> <p>If you use lava, <b>seal the sides</b> with solid blocks so the water doesn't touch the lava and convert it to obsidian or stone. This is the step most people forget on their first build.</p> <h2>Building a Basic Geyser (Step by Step)</h2> <h3>Periodic Geyser (Magma)</h3> <ol> <li>Dig a hole 3 blocks deep</li> <li>Place a <b>magma block</b> at the bottom</li> <li>Place <b>potent sulfur</b> on top of the magma block</li> <li>Pour <b>one water bucket</b> into the remaining top block</li> <li>Wait for the eruption cycle to start</li> </ol> <h3>Continuous Geyser (Lava)</h3> <ol> <li>Dig a hole 3 blocks deep</li> <li>Pour <b>lava</b> at the bottom</li> <li>Surround the lava with solid blocks on all four sides so water can't reach it</li> <li>Place <b>potent sulfur</b> on top of the lava</li> <li>Pour <b>water</b> into the top block</li> <li>The geyser starts immediately and doesn't stop</li> </ol> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/91c2aebaa9_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/91c2aebaa9_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <h2>Geyser Height: Water Depth Controls Everything</h2> <p>The more water source blocks you stack above the potent sulfur, the higher and stronger the eruption. The maximum is 4 water blocks. More than 4 and the geyser stops working entirely.</p> <ul> <li><b>1 water block</b> — small eruption, gentle push upward</li> <li><b>2 water blocks</b> — medium eruption</li> <li><b>3 water blocks</b> — strong eruption, launches players well above the surface</li> <li><b>4 water blocks</b> — maximum power, roughly 20 blocks of launch height</li> </ul> <p>Deeper water also means longer dormant periods between eruptions (for magma-based geysers). A 4-block geyser launches you higher but you'll wait longer between blasts.</p> <h2>Where to Find Potent Sulfur</h2> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/35f8781ef3_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/35f8781ef3_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <p><b>Sulfur springs</b> are surface structures scattered across the Overworld. Look for shallow pools surrounded by yellow sulfur and red cinnabar blocks, with noxious gas rising from the water. Dig beneath a sulfur spring and you'll find a sulfur cave.</p> <p><b>Sulfur caves</b> are the underground biome where potent sulfur generates naturally in pools. Natural geysers only form in sulfur springs (surface), not in the cave pools below, because cave pools don't have magma blocks underneath.</p> <p><b>Crafting:</b> 9 sulfur blocks in a 3×3 grid = 1 potent sulfur block. Sulfur blocks are mined directly in sulfur caves or crafted from 4 sulfur spikes.</p> <h2>Practical Builds</h2> <p><b>Player elevator.</b> Build a glass tube, place a lava geyser at the bottom with 4 water blocks. Step in and you get launched upward. Add a water landing pad at the top to absorb fall damage. Faster and more dramatic than a soul sand elevator.</p> <p><b>Elytra launcher.</b> Same as the elevator but with open air at the top. The geyser force opens your elytra on the way up, launching you directly into flight without needing a tall pillar. A lava-based continuous geyser works best here because you don't want to wait for a magma cycle.</p> <p><b>Mob launcher trap.</b> Hide a magma-based geyser under a path that mobs walk over. When it erupts, mobs get launched and take fall damage on the way down. Combine with a collection system below for an unusual mob farm.</p> <p><b>Redstone-controlled geyser.</b> Use a dispenser loaded with a lava bucket, wired to a button or lever. Press the button, lava flows under the potent sulfur, geyser activates. Press again to retract the lava and stop it. Gives you on/off control.</p> <p><b>Decorative hot spring.</b> Build a natural-looking pool with cinnabar and sulfur blocks around the edges, potent sulfur at the bottom with a magma block underneath, and shallow water on top. The periodic steam bursts and noxious gas particles create a convincing hot spring atmosphere.</p> <h2>Important Notes</h2> <p><b>Nausea effect.</b> The noxious gas that rises from potent sulfur underwater gives the Nausea status effect to players and mobs who walk into it. This lasts 3 seconds and can be disorienting. Keep this in mind when building geysers near frequently used paths.</p> <p><b>Fall damage is the real danger.</b> The geyser itself doesn't deal damage. But what goes up must come down. A 4-block geyser can launch you 20 blocks high, which is enough to kill an unarmored player on landing. Always build a water pad, place slime blocks, or carry Slow Falling potions near your geyser.</p> <p><b>Every water block must be a source block.</b> Flowing water doesn't count. If your geyser isn't working, check that each water block is a full source. Use kelp to convert flowing water to source blocks, or place each water block individually with a bucket.</p> <p><b>Potent sulfur can't be pushed by pistons.</b> It's a block entity. If you're planning a redstone-controlled geyser, move the lava or magma instead of the sulfur.</p> <p><b>Leave at least 20 blocks of vertical clearance.</b> If there's a ceiling above your geyser, the eruption gets blocked. Build in open air or make sure the shaft above is tall enough.</p> <h2>Wrapping Up</h2> <p>Magma or lava at the bottom, potent sulfur in the middle, 1 to 4 water blocks on top. That's the whole build. Use magma for unpredictable timing, lava for constant force. Don't forget to seal the lava from the water, and always plan your landing. Everything else is decoration and creativity.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>Geysers launch players, mobs, and items straight up into the air. They're one of the most fun additions from the Chaos Cubed update, and they're surprisingly simple to build: three block types stacked in the right order. Once you know the recipe, you can have a working geyser in about thirty seconds.</p> <h2>What You Need</h2> <ul> <li><b>Potent Sulfur</b> — the trigger block. Found in sulfur caves and sulfur springs, or crafted from 9 sulfur blocks in a crafting table.</li> <li><b>Magma Block</b> (for periodic eruptions) or <b>Lava</b> (for continuous eruptions) — the heat source.</li> <li><b>Water</b> — 1 to 4 source blocks above the potent sulfur.</li> </ul> <p>Regular sulfur blocks don't work. It must be <b>potent sulfur</b>. This is the most common mistake.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/a882a319d2_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/a882a319d2_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <h2>The Stack Order</h2> <p>Bottom to top, always:</p> <ol> <li><b>Heat source</b> (magma block or lava)</li> <li><b>Potent sulfur</b> (directly on top of the heat source)</li> <li><b>Water</b> (1 to 4 source blocks above the potent sulfur)</li> </ol> <p>That's the entire recipe. If you see noxious gas particles rising from the water surface, it's working.</p> <h2>Magma Block vs Lava: Which to Use</h2> <p><b>Magma block = periodic eruptions.</b> The geyser cycles between dormant and active phases. A full cycle takes 15 to 60 seconds, with each eruption lasting 1 to 5 seconds. Unpredictable timing makes this fun for traps and multiplayer surprises.</p> <p><b>Lava = continuous eruptions.</b> The geyser never stops. It runs constantly as long as the lava is there. Better for elevators, elytra launchers, and anything where you need reliable upward force on demand.</p> <p>If you use lava, <b>seal the sides</b> with solid blocks so the water doesn't touch the lava and convert it to obsidian or stone. This is the step most people forget on their first build.</p> <h2>Building a Basic Geyser (Step by Step)</h2> <h3>Periodic Geyser (Magma)</h3> <ol> <li>Dig a hole 3 blocks deep</li> <li>Place a <b>magma block</b> at the bottom</li> <li>Place <b>potent sulfur</b> on top of the magma block</li> <li>Pour <b>one water bucket</b> into the remaining top block</li> <li>Wait for the eruption cycle to start</li> </ol> <h3>Continuous Geyser (Lava)</h3> <ol> <li>Dig a hole 3 blocks deep</li> <li>Pour <b>lava</b> at the bottom</li> <li>Surround the lava with solid blocks on all four sides so water can't reach it</li> <li>Place <b>potent sulfur</b> on top of the lava</li> <li>Pour <b>water</b> into the top block</li> <li>The geyser starts immediately and doesn't stop</li> </ol> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/91c2aebaa9_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/91c2aebaa9_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <h2>Geyser Height: Water Depth Controls Everything</h2> <p>The more water source blocks you stack above the potent sulfur, the higher and stronger the eruption. The maximum is 4 water blocks. More than 4 and the geyser stops working entirely.</p> <ul> <li><b>1 water block</b> — small eruption, gentle push upward</li> <li><b>2 water blocks</b> — medium eruption</li> <li><b>3 water blocks</b> — strong eruption, launches players well above the surface</li> <li><b>4 water blocks</b> — maximum power, roughly 20 blocks of launch height</li> </ul> <p>Deeper water also means longer dormant periods between eruptions (for magma-based geysers). A 4-block geyser launches you higher but you'll wait longer between blasts.</p> <h2>Where to Find Potent Sulfur</h2> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/35f8781ef3_how-to-make-a-geyser-in-minecraft-bedrock.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/35f8781ef3_how-to-make-a-geyser-in-minecraft-bedrock.webp" alt=""></a> </p> <p><b>Sulfur springs</b> are surface structures scattered across the Overworld. Look for shallow pools surrounded by yellow sulfur and red cinnabar blocks, with noxious gas rising from the water. Dig beneath a sulfur spring and you'll find a sulfur cave.</p> <p><b>Sulfur caves</b> are the underground biome where potent sulfur generates naturally in pools. Natural geysers only form in sulfur springs (surface), not in the cave pools below, because cave pools don't have magma blocks underneath.</p> <p><b>Crafting:</b> 9 sulfur blocks in a 3×3 grid = 1 potent sulfur block. Sulfur blocks are mined directly in sulfur caves or crafted from 4 sulfur spikes.</p> <h2>Practical Builds</h2> <p><b>Player elevator.</b> Build a glass tube, place a lava geyser at the bottom with 4 water blocks. Step in and you get launched upward. Add a water landing pad at the top to absorb fall damage. Faster and more dramatic than a soul sand elevator.</p> <p><b>Elytra launcher.</b> Same as the elevator but with open air at the top. The geyser force opens your elytra on the way up, launching you directly into flight without needing a tall pillar. A lava-based continuous geyser works best here because you don't want to wait for a magma cycle.</p> <p><b>Mob launcher trap.</b> Hide a magma-based geyser under a path that mobs walk over. When it erupts, mobs get launched and take fall damage on the way down. Combine with a collection system below for an unusual mob farm.</p> <p><b>Redstone-controlled geyser.</b> Use a dispenser loaded with a lava bucket, wired to a button or lever. Press the button, lava flows under the potent sulfur, geyser activates. Press again to retract the lava and stop it. Gives you on/off control.</p> <p><b>Decorative hot spring.</b> Build a natural-looking pool with cinnabar and sulfur blocks around the edges, potent sulfur at the bottom with a magma block underneath, and shallow water on top. The periodic steam bursts and noxious gas particles create a convincing hot spring atmosphere.</p> <h2>Important Notes</h2> <p><b>Nausea effect.</b> The noxious gas that rises from potent sulfur underwater gives the Nausea status effect to players and mobs who walk into it. This lasts 3 seconds and can be disorienting. Keep this in mind when building geysers near frequently used paths.</p> <p><b>Fall damage is the real danger.</b> The geyser itself doesn't deal damage. But what goes up must come down. A 4-block geyser can launch you 20 blocks high, which is enough to kill an unarmored player on landing. Always build a water pad, place slime blocks, or carry Slow Falling potions near your geyser.</p> <p><b>Every water block must be a source block.</b> Flowing water doesn't count. If your geyser isn't working, check that each water block is a full source. Use kelp to convert flowing water to source blocks, or place each water block individually with a bucket.</p> <p><b>Potent sulfur can't be pushed by pistons.</b> It's a block entity. If you're planning a redstone-controlled geyser, move the lava or magma instead of the sulfur.</p> <p><b>Leave at least 20 blocks of vertical clearance.</b> If there's a ceiling above your geyser, the eruption gets blocked. Build in open air or make sure the shaft above is tall enough.</p> <h2>Wrapping Up</h2> <p>Magma or lava at the bottom, potent sulfur in the middle, 1 to 4 water blocks on top. That's the whole build. Use magma for unpredictable timing, lava for constant force. Don't forget to seal the lava from the water, and always plan your landing. Everything else is decoration and creativity.</p> ]]></content:encoded>
</item><item turbo="true">
<title>Lava Cave Spawn Seed</title>
<guid isPermaLink="true">https://modbay.org/seeds/6955-lava-cave-spawn-seed.html</guid>
<link>https://modbay.org/seeds/6955-lava-cave-spawn-seed.html</link>
<category><![CDATA[Seeds]]></category>
<dc:creator>baycontent</dc:creator>
<pubDate>Wed, 24 Jun 2026 15:19:38 -0700</pubDate>
<description><![CDATA[This seed drops you directly inside a large underground cave with a lava lake stretching across the floor. No surface, no trees, no sky. Just orange light reflecting off the walls and the immediate problem of figuring out how to get out of here without burning.]]></description>
<turbo:content><![CDATA[ <p>This seed drops you directly inside a large underground cave with a lava lake stretching across the floor. No surface, no trees, no sky. Just orange light reflecting off the walls and the immediate problem of figuring out how to get out of here without burning.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/9f67752b01_lava-cave-spawn-seed.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/9f67752b01_lava-cave-spawn-seed.webp" alt=""></a> </p> <p>Finding even a single log is going to take work. You'll need to navigate through cave systems, avoid the lava, and eventually find a way up to the surface before you can start playing normally. The cave itself looks impressive with lush lichen on the ceiling and tall stone columns rising from the lava, but none of that helps you craft a wooden pickaxe.</p> <p>A genuinely difficult start, and on hardcore mode a memorable one. If you manage to get out and establish a base, write it in the comments.</p> <h2>Instructions</h2> <ol> <li>Start Minecraft (Bedrock Edition)</li> <li>Create a new world or edit an existing one</li> <li>Open World Settings and click <i>Advanced</i></li> <li>Enter the seed into the <i>Seed</i> field, then create or load the world</li> </ol> ]]></turbo:content>
<content:encoded><![CDATA[ <p>This seed drops you directly inside a large underground cave with a lava lake stretching across the floor. No surface, no trees, no sky. Just orange light reflecting off the walls and the immediate problem of figuring out how to get out of here without burning.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/9f67752b01_lava-cave-spawn-seed.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/9f67752b01_lava-cave-spawn-seed.webp" alt=""></a> </p> <p>Finding even a single log is going to take work. You'll need to navigate through cave systems, avoid the lava, and eventually find a way up to the surface before you can start playing normally. The cave itself looks impressive with lush lichen on the ceiling and tall stone columns rising from the lava, but none of that helps you craft a wooden pickaxe.</p> <p>A genuinely difficult start, and on hardcore mode a memorable one. If you manage to get out and establish a base, write it in the comments.</p> <h2>Instructions</h2> <ol> <li>Start Minecraft (Bedrock Edition)</li> <li>Create a new world or edit an existing one</li> <li>Open World Settings and click <i>Advanced</i></li> <li>Enter the seed into the <i>Seed</i> field, then create or load the world</li> </ol> ]]></content:encoded>
</item><item turbo="true">
<title>Sulfur Cube Guide for BE: Every Type and Behavior Explained</title>
<guid isPermaLink="true">https://modbay.org/guides/6954-sulfur-cube-guide-for-be-every-type-and-behavior-explained.html</guid>
<link>https://modbay.org/guides/6954-sulfur-cube-guide-for-be-every-type-and-behavior-explained.html</link>
<category><![CDATA[Guides]]></category>
<dc:creator>baycontent</dc:creator>
<pubDate>Wed, 24 Jun 2026 14:52:29 -0700</pubDate>
<description><![CDATA[The sulfur cube is unlike anything Minecraft has had before. It's a passive mob that eats blocks and turns into a physics toy. Feed it wood and it bounces off walls like a rubber ball. Feed it ice and it slides across the floor like a hockey puck. Feed it TNT and it becomes a bomb you can punt across the room. Every block changes the cube's speed, bounciness, friction, and weight, creating 12 distinct archetypes that open up minigames, traps, redstone contraptions, and general chaos.]]></description>
<turbo:content><![CDATA[ <p>The sulfur cube is unlike anything Minecraft has had before. It's a passive mob that eats blocks and turns into a physics toy. Feed it wood and it bounces off walls like a rubber ball. Feed it ice and it slides across the floor like a hockey puck. Feed it TNT and it becomes a bomb you can punt across the room. Every block changes the cube's speed, bounciness, friction, and weight, creating 12 distinct archetypes that open up minigames, traps, redstone contraptions, and general chaos.</p> <p>This guide covers every archetype, which blocks trigger each one, and what you can actually do with them.</p> <h2>The Basics: How Sulfur Cubes Work</h2> <p>Before we get into archetypes, here's how the mob itself works:</p> <ul> <li>Sulfur cubes spawn exclusively in <b>sulfur caves</b>, a new underground biome added in the Chaos Cubed update (Bedrock 26.30).</li> <li>Only <b>large</b> sulfur cubes can absorb blocks. Small ones can't.</li> <li>Feed a block to a large cube by holding the block and interacting with it, or by dropping the block near it.</li> <li>Once a cube absorbs a block, it <b>stops moving</b>, becomes immune to most damage, and turns into a ball you can hit around.</li> <li>The direction and distance it flies depends on where you hit it and how hard (stronger weapons = more force, Knockback enchantment adds power).</li> <li>Use <b>shears</b> on a cube to remove the absorbed block and reset it.</li> <li>Feed a cube a different block to <b>swap archetypes</b> instantly (the old block pops out).</li> <li>Pick up a cube with an <b>empty bucket</b> to transport it. The bucket keeps the absorbed block inside.</li> <li>When killed, large cubes split into 2 small cubes. Feed small cubes <b>slimeballs</b> to grow them back into large ones.</li> </ul> <p>The cube rejects slabs, stairs, walls, fences, glass, and functional blocks (crafting tables, furnaces, chests, pistons, etc.). Only full-sized solid blocks are accepted.</p> <h2>All 12 Archetypes</h2> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/0ee928a641_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/0ee928a641_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp" alt=""></a> </p> <h3>🟫 Bouncy (Rubber Ball)</h3> <p><b>Blocks:</b> any wood planks, logs, stripped logs, wood, stripped wood, bamboo blocks, resin blocks</p> <p>High bounce, low friction, flies far when hit. This is the classic rubber ball and the most popular archetype for minigames. The cube ricochets off walls and floors with satisfying energy and floats in water. If you're building a pinball machine, this is what you want.</p> <h3>🟩 Fast Flat (Golf Ball)</h3> <p><b>Blocks:</b> moss blocks, coral blocks, sponge, dried kelp blocks, pumpkins, melons, hay bales, froglights</p> <p>Fast lateral speed, moderate bounce, significant slide distance. Travels long and low like a golf ball on a fairway. Works great for long-distance target games. Pair with soul sand "putting greens" at the end for precision stopping.</p> <h3>🧊 Fast Sliding (Hockey Puck)</h3> <p><b>Blocks:</b> blue ice, packed ice, snow blocks</p> <p>Near-zero friction, zero bounce. The cube glides across flat surfaces in a straight line with almost no resistance. The fastest horizontal archetype in the game. Sinks in water. Build an ice rink and use this for curling or hockey minigames.</p> <h3>🍄 Slow Sliding (Curling Stone)</h3> <p><b>Blocks:</b> brown mushroom block, red mushroom block, mushroom stem, mycelium, nether wart block, warped wart block, shroomlight</p> <p>Gradual, deliberate sliding movement with no bounce. Slower than fast sliding but more predictable. Sinks in water. Ideal for precision-based games and redstone setups where you need controlled, repeatable motion.</p> <h3>🪨 Slow Bouncy (Bowling Ball)</h3> <p><b>Blocks:</b> stone, cobblestone, deepslate, concrete, bricks, ore blocks, and most stone-type blocks</p> <p>Slow speed with a heavy, controlled bounce. Medium friction. Moves like a medicine ball that still has some life in it. Good for bowling-style games: line up High Resistance cubes as pins and roll a Slow Bouncy cube at them.</p> <h3>⚽ Regular (Football)</h3> <p><b>Blocks:</b> grass blocks, dirt, sand, gravel, terracotta, glazed terracotta, and any block that doesn't match another archetype</p> <p>Balanced across the board: medium speed, medium bounce, medium friction. This is the default fallback for blocks that don't fit a specific category. Fun fact: white glazed terracotta makes the cube look like a football (soccer ball).</p> <h3>🪶 Light (Balloon)</h3> <p><b>Blocks:</b> any wool block (all 16 colors)</p> <p>Reduced gravity, high air drag. The cube doesn't just bounce, it floats and lingers in the air. Moves slowly but stays airborne much longer than any other archetype. Floats in water. Great for parkour, floating platforms, or anything where you want slow vertical movement.</p> <h3>⚓ High Resistance (Anchor)</h3> <p><b>Blocks:</b> iron blocks, gold blocks, copper blocks, and other metal blocks. Also soul sand and soul soil.</p> <p>Maximum knockback resistance. The cube barely moves when hit, even with a Knockback II netherite sword. It just sits there like an anchor. Sinks in water fast. Use these as immovable obstacles, bowling pins, or barriers in minigame courses.</p> <h3>🍯 Sticky (Beanbag)</h3> <p><b>Blocks:</b> honeycomb block</p> <p>Highest friction in the game (2.0). Zero bounce. The cube launches upward when hit but stops dead the instant it lands. It clings to surfaces and refuses to slide. Sinks in water. Players have used this to build working monorail-style transport systems.</p> <h3>🔥 Hot (Damage Ball) — SPECIAL</h3> <p><b>Blocks:</b> magma block</p> <p>Regular ball physics, but the cube <b>damages any entity that touches it</b>, exactly like standing on a magma block. Floats in water. Use it to build passive mob traps, damage corridors, or defensive perimeters. Handle with care near other players and your pets.</p> <h3>💥 Explosive (Mobile TNT) — SPECIAL</h3> <p><b>Blocks:</b> TNT</p> <p>The cube visibly holds TNT inside its body. Ignite it with flint and steel, a Fire Aspect weapon, or a redstone signal, and it starts a <b>6-second fuse</b>. Then it explodes, killing the cube and everything nearby. No small cubes survive. Shears cannot defuse an ignited cube. There is no undo.</p> <p>The tactical use: hit the cube to launch it toward a target, then ignite it mid-flight with a flame arrow. Mobile TNT delivery system. Test in Creative first.</p> <p>If another explosion triggers it, the fuse is random (0.75 to 3 seconds) instead of the standard 6. Respects the "TNT Explodes" and "Mob Griefing" game rules.</p> <h2>What Sulfur Cubes Can't Absorb</h2> <p>The cube is picky. It only accepts full-sized solid blocks. Here's what gets rejected:</p> <ul> <li>Slabs, stairs, walls, fences, fence gates</li> <li>Glass and glass panes</li> <li>Functional blocks: crafting tables, furnaces, enchanting tables, anvils, pistons, observers, chests, barrels, hoppers</li> <li>Doors, trapdoors, buttons, levers, pressure plates</li> <li>Torches, lanterns, candles</li> <li>Beds, banners, signs</li> <li>Any non-full-block shape</li> </ul> <p>If the cube ignores the block you're holding, it's because the block doesn't qualify. Switch to a full-sized block and try again.</p> <h2>Water Behavior</h2> <p>Not all archetypes behave the same in water:</p> <p><b>Floats:</b> Bouncy, Regular, Hot, Light</p> <p><b>Sinks:</b> Fast Flat, Fast Sliding, Slow Sliding, Slow Bouncy, High Resistance, Sticky</p> <p>This matters for water-based minigames and transport. If you're building a water channel delivery system, use floating archetypes. If you need the cube to drop through water, use a sinking one.</p> <h2>Practical Uses and Minigame Ideas</h2> <p><b>Pinball machine.</b> Bouncy (wood) cubes in a walled course. Hit them with a sword to launch. Add redstone scoring mechanisms with pressure plates or tripwires.</p> <p><b>Bowling alley.</b> Slow Bouncy (stone) cube as the ball. High Resistance (iron) cubes as pins. Set up a lane and aim for strikes.</p> <p><b>Curling arena.</b> Fast Sliding (ice) cubes on a polished surface. Closest to the target wins. Works surprisingly well in multiplayer.</p> <p><b>Mob trap.</b> Hot (magma) cubes in a narrow corridor. Mobs take contact damage as the cube bounces around. Low-cost, no redstone needed.</p> <p><b>TNT cannon.</b> Explosive cubes launched with a Knockback II sword toward a target. Ignite with a flame arrow mid-flight. Extremely fun, extremely dangerous.</p> <p><b>Floating parkour.</b> Light (wool) cubes as platforms that slowly drift upward. Players jump between them. Timer-based: if you're too slow, the platform floats away.</p> <p><b>Transport system.</b> Sticky (honeycomb) cubes on a rail of blocks, pushed by pistons. They stop exactly where they land, making them predictable for station-based transport.</p> <h2>Bedrock-Specific Notes</h2> <p>A few things that work differently on Bedrock compared to Java:</p> <p><b>Airborne knockback is stronger.</b> On Bedrock, sulfur cubes in the air get knocked even further when hit again. On Java, airborne hits don't add extra distance. This makes Bedrock better for chain-hit minigames where you keep the cube airborne.</p> <p><b>Some block assignments may differ.</b> Resin blocks and a few organic blocks are categorized slightly differently between editions. If a block doesn't trigger the archetype you expected, check the wiki for Bedrock-specific tags.</p> <p><b>Sulfur cubes spawn in normal and peaceful mode.</b> On Bedrock 26.30, sulfur cubes spawn during regular gameplay including Peaceful difficulty. You don't need an experimental toggle anymore.</p> <h2>How to Get Sulfur Cubes Home</h2> <p>Sulfur caves can be deep underground and far from your base. Here's how to transport them:</p> <p><b>Bucket.</b> Use an empty bucket on a sulfur cube to scoop it up. The bucket stores the cube including whatever block it has absorbed. Place it wherever you want later. This is by far the easiest method.</p> <p><b>Leads.</b> Sulfur cubes with an absorbed block can be leashed. Attach a lead and walk them home. Slow but doesn't cost a bucket.</p> <p><b>Slimeball breeding.</b> If you only find small cubes, bring them home in buckets and feed them slimeballs to grow them into large cubes on-site. Cheaper than transporting large ones through cave systems.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/d6c1ca83de_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/d6c1ca83de_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp" alt=""></a> </p> <h2>Wrapping Up</h2> <p>The sulfur cube is Minecraft's first true physics mob. Twelve archetypes, each with distinct behavior, all controlled by which block you feed it. The basics are simple: wood = bouncy, ice = sliding, wool = floaty, TNT = explosive. But the depth comes from combining archetypes with builds, redstone, and multiplayer creativity. Bookmark this page, experiment in Creative, and when you find a combination that works, bring it to survival.</p> ]]></turbo:content>
<content:encoded><![CDATA[ <p>The sulfur cube is unlike anything Minecraft has had before. It's a passive mob that eats blocks and turns into a physics toy. Feed it wood and it bounces off walls like a rubber ball. Feed it ice and it slides across the floor like a hockey puck. Feed it TNT and it becomes a bomb you can punt across the room. Every block changes the cube's speed, bounciness, friction, and weight, creating 12 distinct archetypes that open up minigames, traps, redstone contraptions, and general chaos.</p> <p>This guide covers every archetype, which blocks trigger each one, and what you can actually do with them.</p> <h2>The Basics: How Sulfur Cubes Work</h2> <p>Before we get into archetypes, here's how the mob itself works:</p> <ul> <li>Sulfur cubes spawn exclusively in <b>sulfur caves</b>, a new underground biome added in the Chaos Cubed update (Bedrock 26.30).</li> <li>Only <b>large</b> sulfur cubes can absorb blocks. Small ones can't.</li> <li>Feed a block to a large cube by holding the block and interacting with it, or by dropping the block near it.</li> <li>Once a cube absorbs a block, it <b>stops moving</b>, becomes immune to most damage, and turns into a ball you can hit around.</li> <li>The direction and distance it flies depends on where you hit it and how hard (stronger weapons = more force, Knockback enchantment adds power).</li> <li>Use <b>shears</b> on a cube to remove the absorbed block and reset it.</li> <li>Feed a cube a different block to <b>swap archetypes</b> instantly (the old block pops out).</li> <li>Pick up a cube with an <b>empty bucket</b> to transport it. The bucket keeps the absorbed block inside.</li> <li>When killed, large cubes split into 2 small cubes. Feed small cubes <b>slimeballs</b> to grow them back into large ones.</li> </ul> <p>The cube rejects slabs, stairs, walls, fences, glass, and functional blocks (crafting tables, furnaces, chests, pistons, etc.). Only full-sized solid blocks are accepted.</p> <h2>All 12 Archetypes</h2> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/0ee928a641_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/0ee928a641_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp" alt=""></a> </p> <h3>🟫 Bouncy (Rubber Ball)</h3> <p><b>Blocks:</b> any wood planks, logs, stripped logs, wood, stripped wood, bamboo blocks, resin blocks</p> <p>High bounce, low friction, flies far when hit. This is the classic rubber ball and the most popular archetype for minigames. The cube ricochets off walls and floors with satisfying energy and floats in water. If you're building a pinball machine, this is what you want.</p> <h3>🟩 Fast Flat (Golf Ball)</h3> <p><b>Blocks:</b> moss blocks, coral blocks, sponge, dried kelp blocks, pumpkins, melons, hay bales, froglights</p> <p>Fast lateral speed, moderate bounce, significant slide distance. Travels long and low like a golf ball on a fairway. Works great for long-distance target games. Pair with soul sand "putting greens" at the end for precision stopping.</p> <h3>🧊 Fast Sliding (Hockey Puck)</h3> <p><b>Blocks:</b> blue ice, packed ice, snow blocks</p> <p>Near-zero friction, zero bounce. The cube glides across flat surfaces in a straight line with almost no resistance. The fastest horizontal archetype in the game. Sinks in water. Build an ice rink and use this for curling or hockey minigames.</p> <h3>🍄 Slow Sliding (Curling Stone)</h3> <p><b>Blocks:</b> brown mushroom block, red mushroom block, mushroom stem, mycelium, nether wart block, warped wart block, shroomlight</p> <p>Gradual, deliberate sliding movement with no bounce. Slower than fast sliding but more predictable. Sinks in water. Ideal for precision-based games and redstone setups where you need controlled, repeatable motion.</p> <h3>🪨 Slow Bouncy (Bowling Ball)</h3> <p><b>Blocks:</b> stone, cobblestone, deepslate, concrete, bricks, ore blocks, and most stone-type blocks</p> <p>Slow speed with a heavy, controlled bounce. Medium friction. Moves like a medicine ball that still has some life in it. Good for bowling-style games: line up High Resistance cubes as pins and roll a Slow Bouncy cube at them.</p> <h3>⚽ Regular (Football)</h3> <p><b>Blocks:</b> grass blocks, dirt, sand, gravel, terracotta, glazed terracotta, and any block that doesn't match another archetype</p> <p>Balanced across the board: medium speed, medium bounce, medium friction. This is the default fallback for blocks that don't fit a specific category. Fun fact: white glazed terracotta makes the cube look like a football (soccer ball).</p> <h3>🪶 Light (Balloon)</h3> <p><b>Blocks:</b> any wool block (all 16 colors)</p> <p>Reduced gravity, high air drag. The cube doesn't just bounce, it floats and lingers in the air. Moves slowly but stays airborne much longer than any other archetype. Floats in water. Great for parkour, floating platforms, or anything where you want slow vertical movement.</p> <h3>⚓ High Resistance (Anchor)</h3> <p><b>Blocks:</b> iron blocks, gold blocks, copper blocks, and other metal blocks. Also soul sand and soul soil.</p> <p>Maximum knockback resistance. The cube barely moves when hit, even with a Knockback II netherite sword. It just sits there like an anchor. Sinks in water fast. Use these as immovable obstacles, bowling pins, or barriers in minigame courses.</p> <h3>🍯 Sticky (Beanbag)</h3> <p><b>Blocks:</b> honeycomb block</p> <p>Highest friction in the game (2.0). Zero bounce. The cube launches upward when hit but stops dead the instant it lands. It clings to surfaces and refuses to slide. Sinks in water. Players have used this to build working monorail-style transport systems.</p> <h3>🔥 Hot (Damage Ball) — SPECIAL</h3> <p><b>Blocks:</b> magma block</p> <p>Regular ball physics, but the cube <b>damages any entity that touches it</b>, exactly like standing on a magma block. Floats in water. Use it to build passive mob traps, damage corridors, or defensive perimeters. Handle with care near other players and your pets.</p> <h3>💥 Explosive (Mobile TNT) — SPECIAL</h3> <p><b>Blocks:</b> TNT</p> <p>The cube visibly holds TNT inside its body. Ignite it with flint and steel, a Fire Aspect weapon, or a redstone signal, and it starts a <b>6-second fuse</b>. Then it explodes, killing the cube and everything nearby. No small cubes survive. Shears cannot defuse an ignited cube. There is no undo.</p> <p>The tactical use: hit the cube to launch it toward a target, then ignite it mid-flight with a flame arrow. Mobile TNT delivery system. Test in Creative first.</p> <p>If another explosion triggers it, the fuse is random (0.75 to 3 seconds) instead of the standard 6. Respects the "TNT Explodes" and "Mob Griefing" game rules.</p> <h2>What Sulfur Cubes Can't Absorb</h2> <p>The cube is picky. It only accepts full-sized solid blocks. Here's what gets rejected:</p> <ul> <li>Slabs, stairs, walls, fences, fence gates</li> <li>Glass and glass panes</li> <li>Functional blocks: crafting tables, furnaces, enchanting tables, anvils, pistons, observers, chests, barrels, hoppers</li> <li>Doors, trapdoors, buttons, levers, pressure plates</li> <li>Torches, lanterns, candles</li> <li>Beds, banners, signs</li> <li>Any non-full-block shape</li> </ul> <p>If the cube ignores the block you're holding, it's because the block doesn't qualify. Switch to a full-sized block and try again.</p> <h2>Water Behavior</h2> <p>Not all archetypes behave the same in water:</p> <p><b>Floats:</b> Bouncy, Regular, Hot, Light</p> <p><b>Sinks:</b> Fast Flat, Fast Sliding, Slow Sliding, Slow Bouncy, High Resistance, Sticky</p> <p>This matters for water-based minigames and transport. If you're building a water channel delivery system, use floating archetypes. If you need the cube to drop through water, use a sinking one.</p> <h2>Practical Uses and Minigame Ideas</h2> <p><b>Pinball machine.</b> Bouncy (wood) cubes in a walled course. Hit them with a sword to launch. Add redstone scoring mechanisms with pressure plates or tripwires.</p> <p><b>Bowling alley.</b> Slow Bouncy (stone) cube as the ball. High Resistance (iron) cubes as pins. Set up a lane and aim for strikes.</p> <p><b>Curling arena.</b> Fast Sliding (ice) cubes on a polished surface. Closest to the target wins. Works surprisingly well in multiplayer.</p> <p><b>Mob trap.</b> Hot (magma) cubes in a narrow corridor. Mobs take contact damage as the cube bounces around. Low-cost, no redstone needed.</p> <p><b>TNT cannon.</b> Explosive cubes launched with a Knockback II sword toward a target. Ignite with a flame arrow mid-flight. Extremely fun, extremely dangerous.</p> <p><b>Floating parkour.</b> Light (wool) cubes as platforms that slowly drift upward. Players jump between them. Timer-based: if you're too slow, the platform floats away.</p> <p><b>Transport system.</b> Sticky (honeycomb) cubes on a rail of blocks, pushed by pistons. They stop exactly where they land, making them predictable for station-based transport.</p> <h2>Bedrock-Specific Notes</h2> <p>A few things that work differently on Bedrock compared to Java:</p> <p><b>Airborne knockback is stronger.</b> On Bedrock, sulfur cubes in the air get knocked even further when hit again. On Java, airborne hits don't add extra distance. This makes Bedrock better for chain-hit minigames where you keep the cube airborne.</p> <p><b>Some block assignments may differ.</b> Resin blocks and a few organic blocks are categorized slightly differently between editions. If a block doesn't trigger the archetype you expected, check the wiki for Bedrock-specific tags.</p> <p><b>Sulfur cubes spawn in normal and peaceful mode.</b> On Bedrock 26.30, sulfur cubes spawn during regular gameplay including Peaceful difficulty. You don't need an experimental toggle anymore.</p> <h2>How to Get Sulfur Cubes Home</h2> <p>Sulfur caves can be deep underground and far from your base. Here's how to transport them:</p> <p><b>Bucket.</b> Use an empty bucket on a sulfur cube to scoop it up. The bucket stores the cube including whatever block it has absorbed. Place it wherever you want later. This is by far the easiest method.</p> <p><b>Leads.</b> Sulfur cubes with an absorbed block can be leashed. Attach a lead and walk them home. Slow but doesn't cost a bucket.</p> <p><b>Slimeball breeding.</b> If you only find small cubes, bring them home in buckets and feed them slimeballs to grow them into large cubes on-site. Cheaper than transporting large ones through cave systems.</p> <p><a class="highslide" href="https://modbay.org/uploads/posts/2026-06/d6c1ca83de_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp"><img style="display:block;margin-left:auto;margin-right:auto;" src="https://modbay.org/uploads/posts/2026-06/medium/d6c1ca83de_sulfur-cube-guide-for-be-every-type-and-behavior-explained.webp" alt=""></a> </p> <h2>Wrapping Up</h2> <p>The sulfur cube is Minecraft's first true physics mob. Twelve archetypes, each with distinct behavior, all controlled by which block you feed it. The basics are simple: wood = bouncy, ice = sliding, wool = floaty, TNT = explosive. But the depth comes from combining archetypes with builds, redstone, and multiplayer creativity. Bookmark this page, experiment in Creative, and when you find a combination that works, bring it to survival.</p> ]]></content:encoded>
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