Every button is a thruster. The rest is physics. Land your
rocket without crashing. Play solo, or put a friend on each
thruster and watch teamwork turn to chaos.
Rakete has originally been created for the 5 button
competition of the "Experimental Gameplay Contest" at
Stattbad Berlin in 2012 as a local multiplayer game. Since
then, it has been shown at various exhibitions and events
around the world.
Rakete has been acquired as part of the ZKM permanent collection.
Rakete at "Writing the History of the Future", Gwangju Museum of Art (광주시립미술관), 2022.
Photo: Gwangju Museum of Art
RAKETE was originally created for the 5 button competition of the "Experimental Gameplay Contest" at Stattbad Berlin in 2012.
Photo: Pete Angstadt
Rakete at Zentrum für Kunst und Medien (ZKM), Karlsruhe.
Photo: Siebert/ZKM
Exhibition Game Design Today at Museum für Gestaltung Zürich, 17 February – 23 July 2023
Experimentalgameplay.com five button contest, Stattbad,
Berlin,DE
Custom RAKETE controller.
Rakete at your event
Rakete has been shown with various input methods, from large-scale
foot switches to experimental Makey Makey setups. A custom controller
was also built for the game, with five foot switches plugged into
a single box.
If you're interested in showing Rakete at an exhibition or
event, please get in touch.