Thanks for playing!
Sorry you found the last room too hard, it was supposed to checkpoint you, but we didn't get to add it in time due to checkpoints being tied with our door system. Should've just had the relic in it's own room...which is what I've since done! Once this jam is over we'll push that version, which I also redid the hitboxes for, so they're a lot more intuitive in that version.
We're also adding some stuff we missed out on, fixing softlocks, and making the rest of the escape sequence more of a unique challenge than it currently is.
Originally it was for the NES jam, so I wanted to be fairly restrictive in how much animation and effects were used, which would've helped making the spikey thorns more obvious as something that wasn't just in the background.
Now that it's over, I can consider doing some more stuff to help the visibility of them.
Thanks for the feedback!

