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XProger
1,232 posts
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XProger
@XProger_san
PhD. Programmer. Timur Gagiev
github.com/XProger
Joined August 2011
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3,118
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    XProger
    @XProger_san
    Feb 14, 2024
    For those who are still interested in the fate of OpenLara and my other projects, they are on hold. For the past year I've been busy with a dream project that has become the culmination of the last 8 years of my life - Tomb Raider I-III Remastered. (1/4)
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    XProger
    @XProger_san
    Mar 9, 2022
    I'm working on Sega 32X port, a lot of work needs to be done to optimize the code and achieve the second SH-2 CPU benefits #SEGA #32X #openlara #tombraider
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    XProger
    @XProger_san
    Apr 13, 2025
    The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa
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    XProger
    @XProger_san
    Feb 14, 2024
    Replying to @XProger_san
    I'm grateful to the heads of @SaberGames for trusting me to lead the project and assemble a dream team of true fans. Thanks to @AspyrMedia for providing the source code for their Mac ports to us. Many thanks to Digital Forms for coming to our aid, you are great pros! (2/4)
    22K
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    XProger
    @XProger_san
    Feb 14, 2024
    Replying to @XProger_san @SaberGames and @AspyrMedia
    Thanks to the original developers and community, we eagerly read ALL your comments, interviews, reviews and reactions. The responsibility to all of you was higher than the fear of deadlines and the insane amount of work. (4/4)
    22K
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    XProger
    @XProger_san
    Feb 14, 2024
    Replying to @XProger_san @SaberGames and @AspyrMedia
    From the beginning, we had complete freedom and set ourselves an impossible goal, which could only be approached by a small “Development Team” of crazy people, ready to work 24/7 next year with an absolute vision of what and for whom we are doing. (3/4)
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    XProger
    @XProger_san
    Apr 13, 2025
    #F3600 In the summer of 2022, I was digging around in the leaked source code of wipeout (W95/PSX). I managed to restore the missing parts, rewrite the renderer and port the game to Windows, Linux, macOS, PS3, X360 and PSP youtu.be/-LxhtPILsIg (1/5)
    54K
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    XProger
    @XProger_san
    Feb 22, 2024
    #SuicideSquadGame #TombRaiderRemastered
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    XProger
    @XProger_san
    Mar 15, 2020
    Inverse Kinematic for VR #tombraider #openlara #vr
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    XProger
    @XProger_san
    Apr 13, 2025
    The next project is similar to #F3600. Leaked source of Mortal Kombat 3 (W95/PSX) and Mortal Kombat Trilogy (N64) have been online for a long time. I decided to try porting MK3 to #3DO (1/2) #MK3DO
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    XProger
    @XProger_san
    Apr 17, 2025
    The #PSX is known for polygon jitter, one reason being the integer positioning of vertices relative to the screen grid. Meanwhile, the #3DO GPU supports subpixel positions, and here's how the difference looks.
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    XProger
    @XProger_san
    Apr 13, 2025
    At some point I decided to "investigate" the classic Resident Evil engine works. There are already several reverse-engineering and HD remaster projects, so it was not difficult to get the first result. There is a page on github (github.com/XProger/OpenRe…) (1/2) #OpenResident
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    XProger
    @XProger_san
    May 5, 2021
    The original Tomb Raider 1995 demo running on the original i486dx2-66 #tombraider #retrogaming
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    XProger
    @XProger_san
    Jul 9, 2021
    ah... #openlara #tombraider
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