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Aras Pranckevičius 🇺🇦🇱🇹
46.3K posts
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Aras Pranckevičius 🇺🇦🇱🇹
@aras_p
Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at mastodon.gamedev.place/@aras now.
Kaunas, Lithuania
aras-p.info
Joined January 2009
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    May 5, 2023
    Status update: I stopped posting on twitter, save for occasional reply or retweet. My blog has a feed (aras-p.info/atom.xml), and regular daily shite is over at mastodon.gamedev.place/@aras
    41K
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    May 10, 2022
    Replying to @mmalex and @promit_roy
    Dragon Ball Z Fighting
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    00:00
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Jan 4, 2022
    Oy! So today is 16 years of me working at Unity, this little game engine that no one has heard about (was true back in 2006!). What a journey.
  • user avatar
    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Dec 28, 2018
    My previous tweet on C++20 ranges example kinda exploded, so I thought it would be good to write down wot I think in a blog form. "Modern C++ Lamentations" aras-p.info/blog/2018/12/2… It's kinda random and not structured well, but hey I'm also trying to have a vacation here :)
    aras-p.info
    "Modern" C++ Lamentations · Aras' website
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Jan 9, 2022
    Indeed!
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    Matías N. Goldberg
    @matiasgoldberg
    Jan 9, 2022
    Replying to @aras_p
    Border Collies imply the existence of Clamp Collies, Wrap Collies and Mirror Collies. Sorry, I couldn't resist :)
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Mar 16, 2018
    Water sim & rendering in upcoming "In the Valley of Gods" by Pete Demoreuille and @skilful looks amazing! blog.camposanto.com/post/171934927…
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    GIF
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Feb 15, 2018
    Boom poof! ProBuilder is part of Unity now. Edit those levels! blogs.unity3d.com/2018/02/15/pro…
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    May 7, 2018
    Replying to @olafurw
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Sep 25, 2018
    I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: aras-p.info/texts/files/20… and toy project (C++) for it: github.com/aras-p/dod-pla…
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Dec 22, 2022
    Guerrilla's "Making Tools for Big Games" (CEDEC2019 talk) was just posted: guerrilla-games.com/read/making-to… -- super interesting. The last part on "we just don't use any local files, but rather in-memory keyvalue store on a server" is :mindblown:
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    Making Tools for Big Games
    From guerrilla-games.com
    101K
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Oct 28, 2016
    "The Programmers’ Credo: we do these things not because they are easy, but because we thought they were going to be easy" via @maverikou
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Nov 9, 2021
    Now this is slightly surreal: we are acquiring Weta Digital. *The* Weta Digital.
    unity.com
    Welcome, Wētā Digital!
    Today, Unity announced that it has entered into a definitive agreement to acquire Weta Digital, specifically its artist tools, core pipeline, intellectual property, and award-winning engineering...
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Nov 24, 2020
    Reminder that C++ linking model is brittle as heck, and the linker is free to choose *any* inline function from any object file. Here's me after spending almost two days on an accident that was lurking in a codebase for a decade, and happened just now.
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    Aras Pranckevičius 🇺🇦🇱🇹
    @aras_p
    Sep 29, 2022
    Woods around here have the strangest ads. You are in a maze of twisty little CMakeLists.txt, all different.
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