The almighty Smushi!

I am about to embark on one of the biggest challenges yet for my game…3D modelling and texturing a Squishy drink! Or slushie. Or slurpee. Or whatever the hell you call it. This is potentially going to be super hard because 1. the flavoured crushed ice has a VERY specific look. 2. Chances are slim […]

Stupid long weekend

Well, here I am at the end of a 4 day weekend. What have I done with that time? Mostly sat around not wearing pants (I was wearing gym shorts so don’t freak out too much about TMI) playing Forza Horizon 5. I spent 3 days doing that, but then today I spent about 12 […]

Rough day.

Well, today was quite the write-off. I sat down several times to start a class on making materials in Unreal but every time I did I got distracted and for a minimum of half an hour I completely forgot what I was doing. I think it’s partly due to spending the day at work mostly […]

Been a long time coming…

Update on Game Dev. Wow. It’s been a while. While I have been working on things sporadically, most of it hasn’t felt very post-worthy. With winter coming, nothing at all is going to change with how my world works in general, but I’m going to try and do SOMETHING at least every couple of days. […]

Asset building update.

Wow. 10 Days between updates is NOT cool! Maybe I need some people to actually start following me and hassling me to do things to keep the fire lit? But then I’d have to tell more people about what I’m trying to do. Hmmm…Such a dilemma. Anyway. I’ve spent the last couple of weeks busting […]

Getting back on the bandwagon

I honestly don’t understand how some people can do this social medias stuff every single day and still be productive in the work they’re doing. When you have a full time job that takes an average of 10 hours out of your day (getting ready for work, getting to work, doing the work, getting home […]

Day 5 – Main noggin construction complete!

Okay! Finally completed Part 1 of TomCAT’s character modeling tutorial. It’s been quite a process already. I feel like I spend far too long moving around individual points. However, while doing that tonight I learned that if smaller movements don’t seem to be making things work, make a BIG movement! Between yesterday and today I’d […]

Day 4 -Not too bad!!!!

So, Day 4 has come to a close. And progress has been made!!! Not as much as I’d hoped but it’s still progress. For those who may not fully know, when building a 3D model you work with points. As you can see in this image, one point is a Vertex. Two points make an […]