Take Part in the 2026 Vulkan Ecosystem & SDK Survey

We are seeking input from Vulkan developers on the 2026 LunarG Vulkan Ecosystem Survey. LunarG conducts this annual survey to gather direct feedback from Vulkan developers. Developers' responses play a crucial role in shaping the direction of the Vulkan Working Group and LunarG's own efforts to strengthen and evolve the Vulkan ecosystem.
To see the impact of past responses, check out LunarG's just-published 2025 Ecosystem Survey Progress Report.
The Khronos Group and UHD World Association Enter Liaison to Advance Open Standards for Emerging Media

The Khronos Group has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.
Khronos and UWA share a common interest in advancing open, interoperable technologies for 3D graphics, UHD content, and immersive media experiences. Through this liaison agreement, the organizations will coordinate to accelerate the development of needed international standards, avoid duplicated effort and fragmentation, and promote rapid standards adoption.
Vulkan Introduces Roadmap 2026 and New Descriptor Heap Extension

The Khronos Vulkan API is in continuous development, and today the Vulkan Working Group has released two important updates to the API and ecosystem: an entirely new Descriptor system and the Vulkan Roadmap 2026 Milestone. Initial support for these features is expected in the next Vulkan SDK release planned for Q1 2026.
These new features and more will be discussed at the forthcoming Vulkanised 2026 conference, taking place in San Diego on February 9-11.
Khronos Group Welcomes XGRIDS as Contributor Member

XGRIDS is leading the world in 3D Intelligent Spatial Computing. We shorten the distance between jobsites and screens — capturing, reconstructing, and streaming real-world scenes into vivid, measurable 3D experiences. Our data pipeline turns complex sites into lightweight, shareable 3D visuals in hours, making the real world viewable, measurable, and collaborative.
MaterialX Adds Support for Slang Shader Generation

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX, an Academy Software Foundation (ASWF) project, describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability—and adoption by a major industry standard like MaterialX powerfully validates our "write once, run anywhere" philosophy.
One key benefit of introducing Slang in MaterialX is that it enables the integration of machine learning and inverse rendering workflows into the MaterialX and OpenUSD ecosystem, leveraging Slang's differentiable rendering capabilities. In the future, MaterialX could offload the complexity of generating shading code in GLSL, HLSL, MSL, and WGSL to the Slang compiler itself, leveraging its capabilities as a unified infrastructure layer for modern graphics pipelines.
The integration also brings MaterialX's rich, standardized library of nodes and definitions into the Slang world. We can't wait to see how developers leverage this capability to build more robust, cross-platform rendering engines.
Intel Releases Open3D 0.19 With Experimental Cross-Platform GPU Support Using SYCL

Intel's Intelligent Systems Lab Organization released Open3D 0.19 as the latest iteration of this open-source library for 3D data processing in Python and C++. Open3D is an open-source project from Intel for dealing with 3D data structures, various 3D data processing algorithms, and also a visualization viewer with support for physically based rendering and more. Significant with the new Open3D 0.19 release is introducing experimental cross-platform GPU support using the SYCL single-source C++ abstraction layer. For those with SYCL GPU support this can work across vendors and provide much faster 3D data processing.