Quick-start Rules

There has been a trend in recent years to put out a streamlined set of rules, sample scenario and sample characters for a given role-playing game. This is a great way for a gaming group to either try out a new system before buying or a way to bridge the gap between campaigns, or alternatively fill a night’s time when most of the group can make a session.
I have listed some game systems that have quick-start rules available to them.

Oh, and the best part is that they are free!

If there is a dead link, contact me and I will correct it as soon as possible.


Shadowrun, 20th Anniversary Edition

Shadowrun 20th Anniversary Quick-start Rules Cover

“The year is 2072. The world is not only Awakened – it’s wired. Cyberware and bioware implants make your meat body better than flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor’s edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line. You’re a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages to code-cracking hackers; no matter what, you’re a professional – corporate pawn or “deniable asset” – you get the job done.”

This document is 24 pages of content, packed with world setting infomation, game mechanics, examples of play, a single scene combat scenario, 4 pre-generated characters, and a one page Gamemasters Screen.

WARNING: ONLY THE GAMEMASTER SHOULD READ PAGES 15, 17, AND 18!

Shadowrun 20th Anniversary Edition Quick-start Rules


Canon Adventures – Shadowrun 1st Edition

This posting is the first in a series of all of the canon (official) adventures/modules that were published for the Shadowrun role-playing game. For those gaming groups or game masters that want to run their Shadowrun games in chronological order, then this is the place for you!

Cover Art Product Code Adventure Name Product Name In-game Information
(Place and Date)
Shadowrun 1st Edition Cover FASA7100 or FASA7101 Food Fight Shadowrun Core Rulebook
(hard cover or soft cover)
Any place, Any time.
An Introductory single-scene combat encounter. Exposes everyone to the game mechanics.
Silver Angel Cover FASA7102 Silver Angel Shadowrun Gamemasters Screen Seattle, any time in the year 2050.
Typical Shadowrun mission, good for a new group to start with. Page 3 states: “This adventure takes place in Seattle in the year 2050.”
Mercurial Cover FASA7302 Mercurial Mercurial Seattle. May 23, 2050.
Pages 6 and 78 elude to an event on May 23, 2050.
Dreamchipper Cover FASA7303 Dreamchipper Dreamchipper Seattle. August 17, 2050.
See handouts on Pages 75 and 77.
Image FASA7301 DNA/DOA DNA/DOA Seattle, December 12, 2050.
See handouts on Pages 61 and 63.

Shadowrun Overview

Overview

Shadowrun is a “pencil and paper” role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy fiction, horror, and detective fiction.

Shadowrun takes place roughly six decades in the future. In the backstory of the game, magic and mythological beings returned to the world in 2011. The event is known as the Awakening occurred on December 24, 2011 and ushered in the Sixth World based on the Mayan Calendar.

The nations of the world have taken a back seat to megacorporations that control the lives of not only their employees, but command entire armies (the 10 biggest corporations in the world have extraterritoriality, much like an embassy has now). Technology is highly advanced with cyberware and bioware (cybernetically enhanced body parts or augmented parts grown in a vat then implanted in place of natural organs) are common. The computer crashes of 2029 and 2064 as well as various conflicts and plagues have reshaped the political and financial landscape of the world. Magic has also returned with the dawn of the Sixth World. Those with the ability to control magic can do so in strange and mysterious ways. Now when conflicts arise the corporations, governments, even wealthy individuals, and organized crime subcontract their dirty work to specialists. Those who then perform “shadowruns” or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called Shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the strange new world. Players take on the role of a team of Shadowrunners.

The table below covers the editions of the game that have been released over the years, as well as the corresponding in-game dates that each edition covers.

Cover Art Edition Publication Dates In-game Dates
Shadowrun 1st Edition Cover Art 1st 1989 – 1992 2050 – 2053
Shadowrun 2nd Edition Cover Art 2nd 1992 – 1998 2053 – 2060
Shadowrun 3rd Edition Cover Art 3rd 1998 – 2005 2060 – 2070
Shadowrun 4th Edition Cover Art 4th 2005 – 2009 2070 – 2072
Shadowrun 20 Anniversary Edition Cover Art 20th Anniversary 2009 – Current 2072 +

System

Mechanics

The Shadowrun game mechanics are based entirely on a 6-sided dice system. The game is skill-based rather than class-based, but archetypes are presented in the Core Rulebook to give players and gamemasters an idea of what is possible with the system.

The games I play

This blog is about the pencil and paper role-playing games that I play.

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