Polar Fudge Initiative Variant

Polar Fudge Adventures, and the games based on this engine, have a quirky initiative system. I goes like this:

At the start of each round the GM rolls 1d6.

  • On an odd result, all the opposing NPCs act first
  • On an even result, all the players characters act first, in any order they prefer
  • Additionally, on a result of ‘1’, the opposition gets a boost, like a fresh NPC joins the opposing side or one that was previously taken out gets back up with full hit points
  • Additionally, on a result of ‘6’, all the players get a free ‘+1’ bonus to all Tests that round.

Repeat until one side is defeated, driven off or both sides come to an amicable understanding.

Together with the Minion Machine, I consider this one of the signature mechanics of the game. It makes combat more unpredictable and dramatic as the tide of can battle turn, and then turn again based on the initiative roll results.

However, because it is team-based, it does get increasingly unbalanced the more player characters in the party. The way this initiative system works means that often one side will get to act twice in a row before the other gets to react. This gives a significant advantage (or disadvantage) when you have a small party. With a large number of player characters, this can be devastating.

This variant might be useful for larger parties.

At the start of each round the GM rolls 1d6.

  • On an odd result, one opposing NPCs acts first
  • On an even result, one of the player character acts first
  • Alternate between NPCs and player characters until everyone involved in the combat has acts
  • Additionally, on a result of ‘1’, the opposition gets a boost, like a fresh NPC joins the opposing side or one that was previously taken out gets back up with full hit points
  • Additionally, on a result of ‘6’, all the players get a free ‘+1’ bonus to all Tests that round.

Like in the original rules, there are no guidelines for what order the player characters should act, the players can decide this among themselves. If necessary, you can set individual initiative in reverse alphabetical order of the players’ middle names.

Fair warning, this concept hasn’t been put to the test. It’s just a thought experiment but I seemed worth documenting and sharing.

Drop-down menus

Hi guys

Hope you’re all thriving.

I have a question for the UKRPDC hive mind: I’m planning to use this site to advertise my new game (card not RPG), and I was wondering how you create separate pages for diffeent games, such that they appear as as a drop-down menu under you publisher name.

Anybody able to help me with this?

Cheers

Leo

Illustrations for the 23rd Letter

This is new for Polar Blues Press. Of late, rather than working on my own games, I’ve been working on illustrations for the new edition of The 23rd Letter by The Late Gaming Company. It’s been a real change of pace but very exciting.

The 23rd Letter is a dystopian sci-fi game about psychics and conspiracies. I got to do the chapter headers. It was quite a challenge to keep a consistent style as the subject matter of some of the chapters was quite abstract, covering things like the rules, while over chapters were more descriptive, focusing more on the setting. Here’s a sample of the work I did for this book.

Introduction
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Espers
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Heat
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Enemies and Encounters
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Merry Christmas from Polar Blues Press

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2023 has been the year of Polar Fudge Medieval Adventure for me. I released this in February, but the “playtest” phase just carried on, turning into a very fun ongoing campaign. Which underlines the point, I write these games to play them; sharing them, I do just for sport.

That said, downloads for Polar Blues Press keep on being healthy. People keep finding this site and downloading one game or another. I have no idea how many people go on to actually play these games, but thousands of you all around the world have grabbed one of these games. I hope you enjoyed what you found.

So, to all my unknown customers, and why not, everyone else, a very merry Christmas.

Treasure In Polar Fudge

Polar Fudge Adventures doesn’t do stuff. Money only has narrative value. Most equipment is classed as “Free Stuff” meaning that characters can have whatever makes sense for them to have. And any really special items are governed by Gifts, which are in turn tied to character progression.

So what do you do if you want to present a reward as part of an adventure, or include some form of treasure in an area you expect the characters to explore?

The cleanest way to handle this is with one off items. These provide something genuinely useful to the players without unduly unbalancing the game.

The following are ten example magical items for Polar Fudge Medieval Adventures to illustrate the concept.

#NameUsage
1Firebird EggLike the Nuke power
2Fairy DustPuts the target to sleep, like the Paralysis power
3Healing PotionLike the Heal power
4Ninja Smoke BombLike the Fog power
5Invisibility PowderLike the Invisibility power
6Wizard’s MushroomEat to gain a temporary Think Point to spend within 1 hour
7Berserker’s VenomGain 2 additional actions that turn, take 1 Hit Point damage
8Cursed ArrowA +3 damage arrow
9Enchanted FigurineLike the Summon power
10Seeds of DoomCreeping vines that entangle the target, like the Grab power

Using a potion is an action and uses up your turn during combat. Note drinking Berserker Venom is an action but it instantly gives you two actions.

Items that require targeting a foe (like Firebird Eggs or Fairy Dust), require a Fix vs Defence test. Depending on the circumstances, the case can be made for using different Attributes in the test, but Fix should be considered the default as it is the Attribute for both mechanical aptitude and manual dexterity.

Get Polar Fudge Adventures, Polar Fudge Medieval Adventures and other free Polar Blues Press games here: https://ukrpdc.wordpress.com/2017/12/03/polar-blues-press-downloads/.

Polar Fudge Medieval Adventures

Introducing Polar Fudge Medieval Adventures, the fantasy adaptation of Polar Fudge Adventures. The pdf is free to download here:
https://ukrpdc.wordpress.com/wp-content/uploads/2023/02/polarfudgemedieval-001.pdf

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The game is set during the Zombie Prince Duncan Rebellion, a fierce civil war between the forces of King Roderick “The Craven” and his elder, deceased brother brought back to life as a zombie by his supporters. From the common folks perspective only one thing is clear, whichever side wins, they lose.

The setting is very loosely based on medieval England, drawing more from Ivanoe, the Arthurian legends or even Robin Hood than Tolkien and Conan. Or you can just ignore the setting and use it for a different fantasy setting, the game is versatile that way.

Polar Fudge Medieval Adventures features the same fast-playing, flexible system found in all Polar Fudge games and comes with tools for GM who like to improvise content during play. Additionally, it also features:

  • A easy plug-and-play magic system for Fudge
  • A substem for creating unique, medieval themed monsters
  • Exploration Mode, for optional dungeon crawl style play
  • Three linked  mini adventures,

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Bounty Hunters of the Atomic Wastelands – the Polar Fudge Adventures Edition

Bloodthirsty mutants, outlaw desperados and crazed cyborg warlords; the Atomic Wastelands is home to the toughest, meanest, downright dangerous varmints the world’s ever seen.
You should know, you’re the one who hunts them for a living.

Bounty Hunters of the Atomic Wastelands is a fast-playing action-packed, post-apocalyptic roleplaying game. It draws as much from classic westerns as from science fiction B-movies. It is available now, entirely free.

Bounty Hunters of the Atomic Wastelands – Fudge
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In Bounty Hunter of the Atomic Wastelands you play bounty hunters (in the Atomic Wastelands). Inside you will find:

  • Fast and flexible character generation
  • A concise rules for powers that cover psionics, cybernetics and super-science gadgets
  • Labour-saving GM tools like The Minion Machine
  • A ready-to-go campaign with out-of-the-box bounties to collect

Bounty Hunters of the Atomic Wastelands – the Polar Fudge Adventures Edition – is an update on the 2014 release of the game, which was originally based on Fate. While the new edition is not substantially different from the original, adapting the game to Polar Fudge Adventures seemed a great opportunity to make the game leaner and punchier.

Polar Fudge Adventures Power Cards

Here’s a little add-on to make running Polar Fudge Adventures even easier. The PDF below contains all the Powers from Polar Fudge Adventures in card format, for easy reference. Just print and cut out. There is a reverse side image in the PDF you can use if your printer supports duplex printing.

https://ukrpdc.wordpress.com/wp-content/uploads/2022/10/polar-fudge-powers-cards.pdf

You can get Polar Fudge Adventures is available as a free download from here: https://ukrpdc.wordpress.com/wp-content/uploads/2022/10/polarfudgeadventures-02-2.pdf

…or you can use these cards with other versions of Fudge.

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Polar Fudge Adventures

Polar Fudge Adventures is a simple, multi-genre variant of the Fudge roleplaying game, similar to that used by other Polar Blues Press games such as Cyberblues City and Lawmen v Outlaws.

download Polar Fudge Adventures

The tagline for Polar Fudge Adventures, “free, prefab Fudge Roleplaying Game for any occasion” says it all. Polar Fudge Adventures is:

  • Free.. because it’s free, no strings attached
  • Prefab… because it is a fully pre-configured, no-assembly required version of the Fudge rules 
  • Any Occasion… because the system is ideally suited for quick, spur of the moment games for any setting or genre.

In just under 40 pages, Polar Fudge Adventures provides:

  • Lighting-fast character generation rules
  • Fully worked out Gifts
  • A Powers system that can be used for magical spells or superhuman abilities
  • The Minion Machine, that helps create unique encounters on the fly
  • The wildy unpredicatble and thrilling combat system featured in previous Polar Blues Press games.

Also, did I mention, it’s free?

So grab a copy, have a go and if you like it you can always leave a message on this page!

Here is what our fans say about Polar Fudge Adventures!

“I really thought it was going to be about polar bears.” – Brenda M.

“It didn’t actually read it, but I looked at the pictures. They just used the same pictures from the cover.” – S. Botticelli

“All that talk about Fudge dice just made me hungry.” – Raul V.