Baahbar
July 30, 2009

Name: Baahbar
Level 1 Mutated Animal (Elephant)
Natural Weapon: Tusks (1d8 Dam)
Stats:
STR 11 CON 13 DEX 11 INT 8 CHA 9 WIL 14
Mutations:
Aberrant Form (Three eyes)
Body Adjustment
Increased Willpower
Mind Reflection (Negative)
Acestral Form
Equipment:
“Mr. Boom” (Blister Rocket Launcher) -2 to hit, but on hit, victim must save vs. stun from concussion
Damage: 3d10 per hit
range: 500 ft/1000 ft
Trigger Type: automatic
Machete
Wrist Force Shield Generator – AC 4
the “Slace” — a custom weapon from the table
July 28, 2009

Okay, so i tried rolling up a weapon to see just how viable the tables were. Here’s what I got:
Table A: 40, so it’s a slicing weapon.
Table B: 95, so it’s a powered weapon, by a chemical battery (it just keeps going and going…)
Table C: 02 – so the main skeleton of the thing is a plumbing pipe. At this point, the whole thing seems buggered: a powered slicing weapon based on a pipe? Don’t despair! Just use your imagination.
Table D: 63 (+3 for the pipe) so 66 — it does a fair amount of damage: 3d6.
Table E: 67 — so it has a +1 to hit with its targeting chip (ok, maybe a little unbelievable with this weapon, but hey, we’re roleplaying here!)
Ladies and gentlemen, I give you the “Slace”, swung like a mace with blades mounted on dual rotating heads to “weed wack” some wasteland scum!
🙂 — this fits very well with my general rpg philosophy that the randomness should support and inspire the GM, not dictate what he should do.
Reaction Rolls
July 21, 2009

So, I haven’t found very much info in the MF book about NPC reactions to characters, so I’ve come up with this little table for rolling when the PCs talk to people in town, barter, etc.
The reaction rolls I make are:
- When the party first enters the town, I roll on a d6, total all their reaction adjustments and add the total to the roll (for instance, the party members have -2, +1, 0, -1, so I total them: -2 and add it to the dice roll: 4, so they end up with 2).
- When a pc interacts directly with a NPC, I have them roll a d6 and add their reaction adjustment.
Then I consult the table below:
| Roll | General | On the Street | Store/Trade | Town Reaction |
| 6 and More | Hatred | The NPC will openly mock, cajole and even attack the PCs (if he is low intelligence or the situation makes it favorable to do so) | Refuses to Trade or sell items. May intentionally sell them a “bad” item. | Lynching; pressed into slavery; tarred and feathered. |
| 5 | Dislike | The NPC distrusts the PCs, and if prompted to pick sides, will actively fight against them. | +50% to Book price of goods if selling, -50% to book price if buying. | Unless the PCs are on their best behavior, they may be told to leave the town. |
| 3-4 | Indifferent | No feeling either way. Will simply be a spectator in a confrontation. | Book Price | No real reaction. |
| 2 | Like | The NPC likes the PC, and will help him if he asks. Will support / fight for the PC in a fight. | Book price – 50% | Residents are cordial; leader may ask PCs for help on side adventure. |
| 1 | Admire | The NPC really likes the PC. He will offer help without being asked. | Book price – 75%; roll 1d4 tech gizmos that the npc has squirrelled away and will offer to the PC at a cheap price. | Residents flock to the party. People offer their homes for the PCs to stay in; they are offered food. The leader proclaims them honorary sherriffs. |
| Less than 1 | Adores | Will offer services as a retainer to the PC, will actively seek to raise his status with the group. | Will give items to the PC. | Hero’s welcome. The opposite sex throws themselves at the PCs, they are lavished with gifts, given some title like “lord”. |
I’ve tried to make each particular thing a possible story hook. For example, being adored may not be all that it’s cooked up to be; maybe one of the women in the village claim her bastard child is theirs…etc.
Scavenging 101: Make your Own Weapons
July 17, 2009

Cover for Zombies Vs. Robots Vs. Amazons
Here’s a table set to create weapons from various junk for MF. This is a beta version, so if anybody uses this please reply and let me know how well it works or share some modifications you think it should have. Roll Table A – D (and E if told to).
Table A: Type of Weapon
D100 Roll
| 01-15 | Projectile |
| 16-37 | Stabbing |
| 38-59 | Slicing |
| 60-82 | Bludgeon |
| 83-00 | Ensnare / squeeze |
Table B: Power Source
D100 Roll
| 01-60 | Not Powered or simple pulley |
| 61-70 | Black Powder cartridge |
| 71-80 | Highly Combustible Fuel (i.e. Gasoline) |
| 81-85 | Steam Boiler |
| 86-92 | Electricity (Solar-Charging Battery) – roll on goodies table |
| 93-96 | Electricity (Chemical Battery) – roll on goodies table |
| 97-00 | Electricity (Mini Nuke Battery) – roll on goodies table |
Table C: Main Skeleton
D100 Roll
| 01-04 | Plumbing Pipe + 3 on effectiveness roll |
| 05-08 | Whittled/carved custom Wood Branch + 5 on effectiveness roll |
| 09-12 | Animal Bone -5 on effectiveness roll |
| 13-16 | Bamboo – 5 on effectiveness roll |
| 17-20 | Rebar +5 on effectiveness roll |
| 21-24 | Sign-pole |
| 25-28 | Steering Wheel – 5 on effectiveness |
| 29-32 | Big Rock |
| 33-36 | Ammo Case |
| 37-40 | Machine Gun body |
| 41-44 | Custom Designed Metal Enclosure (must be in a town to have this made with a blacksmith shop – cost $100 gp to cast and build) – + 10 on Effectiveness roll |
| 45-48 | (if not available or can’t pay 100 gp, re-roll) |
| 49-52 | Metal Watch band (wearable) |
| 53-56 | Leather Belt (wearable) |
| 57-60 | Glass Jar (ranged weapon) |
| 61-64 | Large Metal Drain Pipe Section – + 10 on effectiveness roll |
| 65-70 | Briefcase |
| 71-74 | Table leg |
| 75-78 | Soldier Helmet (wearable) |
| 79-82 | Mannequin Arm or Leg |
| 83-86 | Mannequin Torso +1 to effectiveness roll |
| 87-90 | Taxidermied Animal (pick one of 2-4 foot size) |
| 91-94 | Metal Crutch |
| Robot Exoskeleton Arm +5 to effectiveness roll | |
| 95-98 | Umbrella |
| 99-00 | Severed human head -5 to effectiveness |
Table C: Effectiveness
D100 Roll
| 01-30 | “Barely Better than toy hulk hands” (Eff. Rating 1) – 2D4 Damage if a projectile weapon has a ROF = 1 |
| 31-60 | “Meh, gets the job done” (Eff. Rating 2) – 3D4 Damage if a projectile weapon has a ROF = 1 if ensnare weapon, does additional 2D4 damage on subsequent turns until captive can make successful stun save. |
| 61-90 | “Ooo, nice toy” (Eff. Rating 3) – 3D6 Damage if a projectile weapon has a ROF = 2 if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save -1. |
| 91-00 | “That’s killer!” (Eff. Rating 4) – 5D6 Damage if a projectile weapon has a ROF = 3 if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save – 3. |
Table D: Goodies
D100 Roll – only roll on this table if prompted in Table B.
| 01-25 | Shocker! The target must roll to save against stun on a successful hit. There is a 15% chance that the attacker may get shocked – if they do, they too, must roll to save against stun. |
| 26-50 | Microwaves! The target must roll to save against radiation on a successful hit. There is a 5% chance that the attacker may get a dose of rads – if they do, they too, must roll to save against radiation, class equal to the weapon’s effectiveness level. |
| 51-80 | Targeting The weapon has a built-in targeting chip: +1 to hit. |
| 81-90 | Whoa! Once a day, the weapon discharges a huge amount of damage – its damage roll is doubled (after the roll). However, there is a 15% chance that it will blow up and deal that damage to the user. |
| 91-00 | Psychic Weapon! You are such an ingenious inventor that this weapon’s attacks are psychic! Roll to hit as if the attack were a mental attack. Mutants with the detect mutation ability will register the weapon. However, when used in this fashion, there is a 15% that the weapon will malfunction and drain the user as if it had the “vampiric field” mutation. Roll number of d6 equal to the effectiveness rating of the weapon for its functional WIL — so if it has a effectiveness rating of 3 — roll 3d6. |
Couple Plant Characters
July 16, 2009
I’ll probably turn these into minis, but i thought they looked cool:
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| From dailies |
Brain Lasher Mini
July 5, 2009
Here he is…fresh from Photoshop

Dum Dum Dum…PC mini and SPIDER GOAT.
July 4, 2009
Here it is…in the flesh…SPIDER GOAT ( the small one is set at 25 mm high for scale play with minis)

this guy is a pc character from the game I’m GM’ing. HK tattoos = Horse Killer — in an attempt to shoot a leech rabbit from his faithful steed, he shot and killed his horse. He learned that black powder weapons are not good for that sort of thing.

“Drinky” Jack, Lord of the Xeno Liquor
July 2, 2009
An NPC from the game i’m running.

He will eventually be made into a paper mini, cuz hey, who can resist the whole town drunk / mad martigan thing? Certainly not me. Drinky actually fights better when drunk — like “Drunk Master” but with more puke and regrets. This brings up a good question — addictions in Mutant Future? Should they be treated as mutations? Like “+2 to hit while inebriated, -2 when sober”? What say you?
Paper Minis for MF
July 2, 2009
I’ve posted some to the Mutant Future Forums about this idea, but I’m going to make a set of paper miniatures for MF. I’ve gotten a “pigman” and a player character mini done thus far. Take a look below:
(Click on the paper minis tag to get all posts with these in them):
feel free to use these in your games, but it would be super cool if you could let me know that you are using them! Maybe a pic with em in use? That would be REALLY rewarding.





