The greatest genius of the Buffy RPG was taking something gamers always do – in that case, make pop culture references and undercut dramatic moments – and make them both in-setting appropriate and wired into the system.
The greatest genius of Smallville is taking something gamers always do – in this case, constantly get into pissing contests with each other over the smallest things and fail to move the plot forward as a result – and make it both in-setting appropriate and wired into the system.
I may have to make a game about drinking Mountain Dew…