Inspiration
Beans inspire me. Not my group, just me. - Brian
What it does
It's a game. A bullet hell game where the player must avoid bullets while attempting to parry to hit the enemy.
Use space to parry bullets to break the enemy shield when it hits the green shield. After the enemy shield breaks use space to melee attack up close.
How we built it
We used MonoGame and C#. We wrote code and made some art.
Challenges we ran into
Inexperience with these technologies. It was our first time coding with Monogame and we had to learn how to code with C# and deal with merge conflicts on GitHub.
Accomplishments that we're proud of
We made something! It's pretty good. We did most of the things we set out to do.
What we learned
We learned a lot about C#, MonoGame, how games and game engines work, Object Oriented programming, and beans.
What's next for Beans Vs Bugs
We are planning on releasing a paid DLC by Q3 2026. Here is our ideas doc: https://docs.google.com/document/d/1A3nPW6e0IUgXaqyjk35tSzyzJW-ZUUafil6aa_YaJ38/edit?tab=t.0
Built With
- c#
- monogame
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