Inspiration: We took inspiration from a variety of sources, from the aforementioned traditional platformers like Mario to newer games like Undertale.

What it does: It’s a 2d platformer much like traditional arcade side-scrollers, with a unique twist.

You are a mighty hero, tasked with saving the world from the big bad - but you’re guaranteed to fail. The hero will fall down a pit on the third level, victim to their own hubris. The hero is transported to the Underworld, a state of limbo filled with strange sights and fallen enemies. As the formerly friendly text box goes from helpful advice to sarcastic lamentations, the player must make their way back to life.

How we built it: We built this project with Godot, a game engine using GDscript.

Challenges we ran into: Time management, synchronization, technical issues, and inexperience were our primary issues. We needed to coordinate out efforts a bit better, as we did not finish everything in time. Some people didn’t have computers or didn’t know well how to code, which was an obstacle in the beginning.

Accomplishments that we're proud of: Learning an entirely new game engine and coding language that we barely knew the basics of.

What we learned: We learned to not try and learn an entire language in less than 12 hours. WE also learned how to use a new game engine and its associated coding language.

What's next for Down Upside: WE hope to make more levels or the main one longer depending on how we want to progress the game. WE also hope to make the textures nicer and make the controls feel better.

Built With

  • gdscript
  • godot
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