Inspiration
College life is full of new experiences and learning. It always has been a place where to advance your knowledge. Unfortunately, not everyone has the chance to enjoy college life and focus on their studies. Some students have to work a full-time or a part-time job(s) to be able to afford school materials, especially required course books. On the other hand, some students leave the past course books on their shelves and never look them back again. While our team had to brainstorm about an idea, these problems came across our minds. Consequently, we thoughtfully discussed proper solutions on two issues and realized that we could connect two problems into a solution: our mobile app, Favorr.
What it does
It provides a platform that lets students get rewarded for their kindness. Students can complete tasks such as tutoring another student, giving out their old textbooks, and more to earn in-app points, which they can use for buying such favors again.
How we built it
We have decided to build a cross-platform mobile application that works on both Android and IOS platforms. The technology stack used in the development process includes JavaScript, React Native, Firebase, and more.
Challenges we ran into
We faced numerous challenges during the development of Favorr. First, time management was one of the essential things. Since Favorr was a complex and complicated mobile application, there were many features that needed to be working correctly. However, with limited time, we had to distribute the number of works fairly and efficiently to each member. Also, learning new technologies was a big challenge for us. Since our team members did not have enough experience to build a mobile application flawlessly, we had to stick together and solve each others’ problems. It was a task that required substantial team works.
Accomplishments that we're proud of
Our team has built a viable and expandable mobile application in the real world. The application is not faked and hardcoded, so actually, it is possibly expandable toward the real world and even for the small community. Also, collaborating with teammates online was challenging. Unlike in-person hackathons, online hackathons are hard because members cannot get instant feedback from other teammates, and there are too many obstacles to interrupt communication. Nevertheless, we can proudly claim that we overcame the challenge.
What we learned
Planning each phase of development and assigning tasks to each member.
What's next for Favorr
First, we want to publish Favorr for the George Mason University community. Our short-term plans include adding many other ways that students can help each other such as ride-sharing. In addition to that, we want to start expanding to other college campuses in the area to spread the joy of giving out favors to them.



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