Download Here
Download the zip file here: https://drive.google.com/open?id=0Bxwkswrb4FGAYlhraFlyejU2NzQ
Inspiration
Many virtual reality games of today are controlled using limiting control schemes which only allow players to walk around or teleport using the controllers. The goal of our game was to implement a virtual reality game which would require full body movement. The result was a very entertaining fitness/score chaser game which requires full participation and immersion from the player.
What it does
It is a fitness game where you dodge incoming blocks in a virtual reality space using an HTC Vive.
How we built it
We built this game using an HTC Vive and the Unity game engine.
Challenges we ran into
The biggest challenge we ran into was depicting the blocks moving at the player in such a way that anyone could perceive its motion easily. Many early testers said that they thought the blocks were directly chasing them or that they couldn't tell how close the blocks were. As such we made it so the blocks changed from green to red as they came closer.
Accomplishments that we're proud of
We are proud of creating a unique virtual reality experience which stands out greatly from other VR games due to its extensive movement controls.
What we learned
We learned how to use an HTC Vive in game development. We also sharpened our skills with co-routines in Unity.
What's next for Fit Head
More game modes, features, and a full release. We could also potentially theme our game into a specific training simulator such as for Navy aircraft carrier safety.






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