Inspiration
Make detailed 3D Experience possible with current technology
What it does
Check this self-explaining presentation
How I built it
There are some math libs around, which I implemented/hacked in order to simplify the mesh
Challenges I ran into
Its all about math, in particular, differential geometry. the math knowledge on topology and optimization is required.
Accomplishments that I'm proud of
Build running applications with almost real-time mesh optimization
What I learned
There a huge potential in real time geometry generation on a real-time-flow
What's next for MeshLess
- to make an automatic export/import from/to Unity
- try some distributed computation on VR devices e.g. a scene will be rendered by two or more players that moving in the same environment
Built With
- c#
- c++
- rhino
- visual-studio

Log in or sign up for Devpost to join the conversation.