Inspiration
Wanted to make an eye tracking game that can be accessible to more users and teach them about how vaccines can help people build antibodies to fight tough viruses.
What it does
Outbreak Odyssey is an action-packed, immersive game where players are thrust into the heart of a viral pandemic, fighting to save humanity from an overwhelming outbreak. In a world where dangerous viruses are spreading rapidly, you take on the role of a heroic scientist equipped with cutting-edge vaccine technology. Your mission is clear: to eliminate viruses using precision, strategy, and quick thinking - using just your eyes!
How we built it
Used opencv to perform object tracking for eye pupils, calibrated the camera to judge eye movement (subtle jitters) instead of an overall head movement. Downloaded sprite assets online for the game and integrated them in an interactive pygame application
Challenges we ran into
Trying to figure out vector positions and movement sensitivity for eye movements was very challenging and took most of our time. Trying to build an object oriented approach from the start also used up a lot of time, and it was difficult to find references on accurate gaze detection.
Accomplishments that we're proud of
The game works well and can be implemented for multiple levels, the possibilities are endless!
What we learned
Eye tracking and eyeball tracking are different concepts. And....making games is fun!
What's next for Outbreak Odyssey
Different mutations of viruses that need specific vaccines to help devise antibodies, and multiple levels. Also a power mode that can help us increase immune response by making a long blink that is recognised as a boost up.
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