Inspiration

We all wanted to work with VR and we thought that this would be a great application for education via VR.

What it does

The user sits down in an airplane cockpit and they can point at any button/lever/dial etc. and find out what it is. They also can undertake a tutorial in which they learn how to start the plane.

How I built it

Uses Unity and HTC Vive.

Challenges I ran into

Getting the switches to pivot properly. Pivots were organized on the wrong edge when we downloaded our open source cockpit. Making the text stable. One of the hardest parts of our project were getting the user to read the text while simultaneously touching the controls.

Accomplishments that I'm proud of

This was all of our first times doing VR with Unity, so we are proud to we were able to finish a complete application.

What I learned

We learned a lot about game development and VR game design. I also learnt C# and basic game engine structure to achieve concurrent processes and rendering.

What's next for Pilot Training VR

We are thinking about implementing an interactive tutorial that lights up the buttons needed to press in order to start a plane liftoff sequence.

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