Inspiration
We were inspired by tomb of the mask
What it does
Solve a maze having to control yourself with a rubix cube
How we built it
We used Unity to build the game, importing assets we created ourselves. We were able to connect the rubix cube by running a python script that was able to register the input
Challenges we ran into
There were a hand full of times where the sprite would either move into the wall or go straight through it, which was simply fixed by moving around the tile map. We also found it a challenge to make the project easily accessed for everyone as Unity and Git often don't work very well together.
Accomplishments that we're proud of
The music and art work were all produced by our team, which we were surprised turned out so well
What we learned
Sleep is important!
What's next for Retro Rubix
More levels
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