Inspiration

We were inspired by tomb of the mask

What it does

Solve a maze having to control yourself with a rubix cube

How we built it

We used Unity to build the game, importing assets we created ourselves. We were able to connect the rubix cube by running a python script that was able to register the input

Challenges we ran into

There were a hand full of times where the sprite would either move into the wall or go straight through it, which was simply fixed by moving around the tile map. We also found it a challenge to make the project easily accessed for everyone as Unity and Git often don't work very well together.

Accomplishments that we're proud of

The music and art work were all produced by our team, which we were surprised turned out so well

What we learned

Sleep is important!

What's next for Retro Rubix

More levels

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