Friday, February 6, 2026

Active Armor Thrown to the Wolves Hurtgen Forest

 

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We have a difficulted situation driving in on a fortified German position in the Hurtgen Forest 

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the 7th engenders clear the wire the fall back with heavy losses to regroup off board while the 1st and 6ht battalions move in to assault the town. The 4th and 5th prepare to assault the fortified line
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Fighting is close, fierce and indecisive

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Armored forces move to secure the bridges 
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2nd Battalion takes Bergstein Castes
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The 6th gets into the town of Vossenack but the StuGs are still out of the.

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The second assaulted the stuGs and drive them off I got my objectives but the counter attack would probably crush my depleted force 

Thursday, January 29, 2026

Hittites Vs Assyrians ALDG

Last Friday  Frank and I had command of the Hittites while Arofan and Kelly had the Assyrians 

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The center chariot forces the Assyrians have bow and scored some early hits. 

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Hittite archers take the high ground 

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Frank used his Chariots aggressively driving the Assyrian light chariots back on their heavy chariots. 
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The battle initially goes well 

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on the right my men take up position and Arofan approaches up deliberately
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Chariots on the left advance and the battel swings back and fort as I bring up the kings heavy chariots. 
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My elite chariots on the right drive off a number of their Assyrian conter part... 
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The king move forward but falls in the midst of battle 
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My infantry does surprisingly well and my chariots advance on the right... . 
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The final few turns are a swirling battle as formations break on both sides the Hittites will the battle by the thinnest of margins.  The Cavalry battle was about even and favored the Assyrians a bit but my infantry punching above their weight (and Arofan having some really bad dice just as I had some really good dice) gave us the win.  Franks aggressive  tactic kept the Assyrians on the back foot.

Wednesday, January 28, 2026

Huertigen Forest November 1944

 I have command of a brigade of the 28th infantry the Bloody Bucket

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Initial position 

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3d Battalion goes into the woods and run into some Panzers Grenadiers ... 

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and are disordered but hold their ground... 
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Panzer Engines are engaged by infantry and AT guns using HE 
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I think we have spotted the main German armor thrust, Panzer IVs, StuGs and Panther OH MY! 
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1st and 3d Panzer Grenadiers advance on the 1st Battalions position and the 7th moves in to support them. 
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US artillery and AT guns hits the Germans as they come in... hurting them... 
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The 7th hits the 3rd Panzer Grenadiers and the artillery disorders the 4th Panzer grenadiers 
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The 3rd Panzer Grenadiers are driven off and the two First are locked in close combat. 
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The 3rd Battalion finally breaks and runs 4th Panzer Grenadier move in on the 1st Battalion. 

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StuGs move into contact... 
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1st Battalion is broken but US Artillery is preregistered on the location and smashes the 1st  Panzer Grenadiers. 
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The Germans assault the lower left corner of our position. 
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The 4th & 7th Battalions counter attack into the town.
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The Engineers and 8th hammer the StuGs... Shermans engage the 5th Panzer Grenadier
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the battle for the town is intenseness with Six Battalions in various state of readiness on both sides. My second Battalion break but then so does the 3rd Panzer Grenadiers. 
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Wednesday, January 21, 2026

This Cruel War: Stones River The Union Right Wing

 

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The games starts with a spine shivering rebel yell!

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Yankees caught only half prepared are sent backward pell-mell.

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 Its a good start but the Yankees quickly start to get organized. 
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Turn 2 Celbume's Division continues to drive back Sheridan's division destroying another brigade and driving the final one back. 
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My advance is steady though not as dramatic as turn 1.
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Turn 3 the Yankees get Frisky and launch a counter attack but are driven back. 
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The attack on the left begin well Driving one unit back. 
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Then the second brigade of the echelon attack goes in! but we cannot break Through
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Turn 5 my cavalry with Hardee in the lead charges and break one infantry unit 
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Then Woods Brigade overwhelms another Rebel unit and captures the Yankee corps commander. 




Challenge Bonus Round 1 Emprie

'Empire' From AdamC - Battle Fleet Gothic Imperial Navy (94)

The Imperium of Man is the not exactly good guy empire of humanity in the 40K universe. I am not as up on lore as some so I will not dig into that but they seem to fit the bill an Empire them. I enjoy Naval games including space combat and I have always liked the look of Battle Fleet Gothic ships so I garbed these when I saw them at a convention flea market. These are STL file 3d Prints so some of them may not be "cannon" but I have done my best to identify them.

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First we have a 5 Sword class Frigates, Small fast attack craft that also serve as escorts for larger ships.
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I added some 1/2400 (5 inch) turrets I had lying around from some old GHQ models as enhancements
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We then have what was identified after many searches and discussions a an Assyrian class Light Cruiser. There is also a chance this is Dauntless class Light Cruiser


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This is another sword class but in larger scale. Lets call it a "Great Sword" class frigate.
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I added a 1/2400 scale cruiser turret. See can act as "flotilla" leader for the Sword Frigates
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For larger ships we have a variant of the Dominator class cruiser the prominent broad side weapons make me wonder if Black Seas could be adapted to pace combat
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Finally a Lunar Class Cruiser.
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The Midships Turrets confuse me they could get as more broadside fire power if they were mounted on the top of the ship and positioned they way they are only one can fire for and aft. I guess the Imperium doesn't do Super firing turrets.

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I am very please with how the White, Gold and Black color scheme came out. The US Great White Fleet was in my mind as I painted these.
Points the smaller escort/light Cruisers count at 15mm Guns so there are 7 of them for 4 points each (28) The larger Cruisers count as 15mm Vehicles with 2 for 8 points each (16)