Film Fixation
By C.A. Tokay
Ghost in the Shell, the original animated version ranks among my favourite films. A dense movie, it saturates each scene with layers of symbolism and meaning. In addition to an intellectual challenge, it’s fun in its own right, and has proven worth returning to time and again. And it’s because of the esteem in which I hold Ghost in the Shell that I refused to watch the recent live action adaptation.
I never bought the argument that re-makes or adaptations cheapen the original. If done properly, an adaptation can either enhance the original piece of art or share its message with a new audience. Even Ghost in the Shell itself was originally adapted from a comic. But while adaptations don’t detract from an original work, they do distract from it. Time that goes towards a sub-par or un-necessary remake is time wasted that could instead have been spent with a beloved original. And while I suspect, although I won’t independently confirm, that the Ghost in the Shell remake falls into the sub-par category, I can say with certainty that it’s un-necessary.
The constant barrage of adaptations currently coming from Hollywood is annoying enough, but what makes it even worse is when they try doing so for movies that are already as close to perfect as it’s possible for them to be. And while the cash-grab motives for doing so are obvious, there are other and subtler motives at work. A trend I’ve noticed in recent years is the frightening pre-occupation with live action film adaptations. Phrases like “I’ll wait for the movie,” have become cliché, and fan support for movie adaptations of treasured works, even before such adaptations are announced, run rampant across the internet.
Film, like all art forms, has its strengths and merits. There are, and have been, amazing film makers and amazing films. Individuals who are able to use their medium to inspire their audience to experience something far greater than just what’s shown on screen. But such film makers are an exception. Film itself has limitations. The greatest of which is that it requires little engagement. Everything is shown, everything is made real and handed to us. In this sense film can be manipulative, but that’s not a bad thing. It’s an effect, one which skilled film makers can use this to their advantage, forcing attention on or away from certain details. But such effects are not the norm. Too often film requires the audience to do nothing, and the manipulation isn’t meant to direct focus or evoke reaction. Instead it’s meant to keep the audience entertained, but not to encourage any further reaction or thought. While any artist working in any medium can be guilty of this, the passive, visual, nature of film makes it easier to fall into such a trap.
It’s because of this that enthusiasm for live action adaptations seems, at best, odd. While the prospect of seeing a character literally come to life may seem exciting, it doesn’t account for the ways in which the adaptation fall short. The greatest flaw is that the version brought to film doesn’t, and cant, match our mental image. No matter how skilled the director, actor, costumers and make-up artists, the final image can never match the one imagined by every viewer. Each person experiencing a story brings their own imagination to that story. And while all narrative forms require some imaginative engagement, some require a greater commitment.
Animation requires that we invest qualities of the real into often abstract and distorted figures, while comics require us to interpret how the pace and tone of speech and action affect the scene. Plays don’t show everything, and even when they try, no camera tricks enable directors to take short cuts to emphasise key details, instead relying actors’ skills and stage craft. Finally there’s print – a medium which just uses words to present its message, and somehow those words are able to craft detailed scenes and worlds in our minds.
Because each medium does different things, the reason for adapting from one to another should at least consider these differences. It can serve as an enhancement, a way of building on what the original established and strengthening its message. When done properly, such adaptations often rank among the best arguments for adapting works at all.
Where problems arise are when we encounter mindsets like the one we currently face – where one medium is somehow treated as superior, and adaptations to it serve as the ultimate validation of a work’s value. First off this is insulting, but more importantly it’s limiting. While it’s fine to have preferred mediums for experiencing narratives – my own is literature – to completely ignore others or to treat them as less important limits how we experience art, ideas and, as a result, life. Focusing exclusively towards one type of storytelling deprives us of so many opportunities to grow in other ways. But when we create a strange hierarchy where adaptation to one medium is the only way of validating works in others that is exactly what we do. Narratives stand on their own. The only validation they should need is audience approval, not adaptation. But when we make such adaptation the greatest measurable measure of a piece of arts value then we fail on some level. We fail to expand our horizons, to consider other points of view and to value hard work and talent. And if we want to continue enjoying art, if we want to continue receiving the benefits art brings, the joy and enhancement it brings to our life, then we need to appreciate art for what it is and not for the way we can see it fulfilling an arbitrary criteria.