The cost of new games has always been a contentious obstacle for most in the community. What is the maximum you are prepared to pay for new content? £50? £70? £100? Everyone’s tolerance is bound to be different and though there are numerous variables that go into a decision like this other than price, I believe that £70 may well exceed my limit for acceptability. There are few, if any game series that can command such extravagant price hikes. Something like GTA could price significantly higher than most other AAA titles. But if it does exceed the current pricing range of other conventional titles, that could shift others into doing the same. Where does this end? When does a game become widely accepted as too expensive? Also another persistent issue is the size of the games.
Take the newly released Elder Scrolls IV: Oblivion Remake. At a cost of £50, which I personally believe is about £10 more than I’m willing to pay, the download capacity is over 120gb! Now my PS5, bolstered by an external 2tb hard drive, is struggling to compile a back catalogue of titles that is hardly extensive. Now I can manage this collection a little more efficiently, maneuvering save files or deleting games entirely would free up more space for such a sizable download. But even if I were comfortable with the price (which I’m not), or made a concerted effort to organize my save space (which I should do really), with my Internet connection, presumably powered by an old oil fuelled dickensian router, would require a full lunar sequence to download!
They these may seem like trivial and wholly personal issues that aren’t necessarily applicable to you. But that’s because our lines in the sand are in very different places. And it’s not one I’m prepared to cross. Yet, I say all of this having pre-ordered a Switch 2.
