One source of disagreements in the hobby of "talking about Dungeons & Dragons" results from varying definitions of what it means to play the game the "right" way or the "wrong" way.
Travis Miller's Blog About Sword & Sorcery Fiction and Classic Fantasy Adventure Gaming
One source of disagreements in the hobby of "talking about Dungeons & Dragons" results from varying definitions of what it means to play the game the "right" way or the "wrong" way.
Tim Kask had a reputation for being the grand poohbah of curmudgeonly grognards making me the Slightly Abrasive Junior Sorcerer's Apprentice in comparison. Tim Kask was truly authentic in a culture where "authenticity" is most often a performance.
Elmcat's map of the tabletop RPG blogosphere is an incredible contribution. I am reminded to engage more with other blogs.
I get grumpy about lackadaisical lexicography during discussions of the ludic arts.
Gamehole Con was a great time and I look forward to coming back again next year.
News about changes to the blog and my other activities on the internets.
The freedom players have in a sandbox campaign creates some challenges for a game master. Players ignore adventure locations you’ve spent hours building. Players can make choices that you don’t expect and don’t have anything prepared to handle. Players who aren't used to sandbox play can be passive. I learned that one way to address …
Continue reading Why and How I Connect Adventure Locations To Everything Else In a Sandbox Campaign
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