Enter the Marionettes!

The last post about Spaghetti Fantasy was very appreciated, so why not double the fun!?

In my Spaghetti Fantasy games and fiction, “Pinocchio-like” marionettes are a constant presence: the primal model, of course, is the novel Pinocchio, written by Carlo Collodi in XIX Century, but also the “opera dei pupi”, the Medieval and Renaissance European puppet shows, the “teatro dell’arte”, the carnival masquerades, and so on.

In my Old School – OSE adaptation, marionettes can be mistaken for wood golems, but they retain their own identity, free will, and personality. They lack any mechanism, clockwork device, or engine; only the magic of Blue Fairies brings them to life. Typically, they cannot lie, as doing so might cause parts of their body to grow in strange ways.

As a reward for completing tasks or to end a lifetime of suffering and humiliation, marionettes may be granted by the Blue Fairies to become real human beings. Promising them the same effect may be used to deal with them. Sometimes, however, they are happy to remain as they are.

In the Spaghetti Fantasy Unchained, a small/tiny/indie publication I made, you can find the stats for this kind of creature, intended as a monster or an encounter.

Now, I’m glad to share 1d4 Marionette Lairs ideas and 1d4 Marionette Adventure Seeds for your Old School Games:

1d4 Marionette Lairs

1 – Il Gran Ghigno: A wooden, brightly painted puppet theater, where twisted marionettes attend grand-guignolesque shows (not so willingly) performed by humans.

2 – The Plant: The workshop of a kind but absent-minded toymaker, who tirelessly crafts marionettes day by day, unknowingly following the commands of his devious creations to build an entire wooden army.

3 – Catchfools Forest: A dense forest where giant wooden spiders made from assembled marionette parts weave webs from their former strings.

4 – Mangiafuoco’s Van: The abandoned remains of a caravan, infested by a herd of broken zombie puppets. Only a Blue Fairy Sigil outside the cracked door prevents the dead marionettes’ outbreak.

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1d4 Marionette Adventure Seeds

1 – A Path of Wood and Blood: A desperate marionette tasks the party by escorting it in its search for obtaining a human form. Or, if you prefer, for restoring their previous, wooden one.

2 – Wood War I: All the Wooden Nations are in upheaval. Puppets, ventriloquial dummies, clockwork automata, manikins, and scarecrows battle one another for control over the Blue Forest, the sole reservoir of their magical wood.

3 – The Puppet Curse: A mysterious illness is spreading among people, causing them to slowly turn into wooden marionettes. It’s the very opposite of the common wish the Blue Fairies grant to good puppets: are the two things related?

4 – The Miracle Map: A reckless street urchin puppet invites the party to join him on a quest. Claiming he obtained a cryptic map from a talking donkey, he believes it leads to the Field of Miracles, where gold coins supposedly grow on trees overnight… What could possibly go wrong?

These are 4+4 ideas for your Spaghetti Fantasy games, but the complete file contains 10+10 of them, the Marionette as an OSE creature, and some other content.

Find it out on DriveThruRPG and Spaghetti-ize your Fantasy!

Spaghetti Fantasy Unchained

How to add a bit of Italian style to your games

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As you probably know, I’m the creator of Brancalonia, an Ennie Award-winning Campaign Setting for D&D 5th Edition, based on Italian tradition, folklore, history, landscapes, fiction, and pop culture.

For this game and other related products, I invented the definition of Spaghetti Fantasy—perhaps a slogan.

Spaghetti Fantasy results from taking the fantasy we know and adding a generous dose of Italian style, much like what was done in the Western genre. Brancalonia is the Spaghetti Fantasy version of Dungeons & Dragons 5th Edition, but you can learn the formula and apply it to any fantasy game, rule system, or fiction of your choice.

So, let’s UNCHAIN the Spaghetti Fantasy and infuse your imagination with a touch of Italy.

Pizza, Daggers, and Mandolin

First, what sets Spaghetti Fantasy apart from mainstream fantasy? Consider the following aspects.

Very Low Magic: Supernatural events may occur, but magic and power levels are generally low. Characters rely on ingenuity, practical skills, and clever plans to succeed.

Heroicomic Fantasy: The heroicomical genre represents the most distinctive stylistic hallmark of Italian medieval, Renaissance, and modern chivalric works. It is a unique blend of heroism and comedy, combining epic and grandiose with comedy and absurd. Even in dire situations, characters face life with a smile and a joke, embodying the Italian spirit.

Light-hearted Tone: The mood is roguish, playful, and raffish. Characters are often caricatures, and situations are humorous and ironic, even if never wacky. Spaghetti Fantasy characters don’t take themselves—or life, death, religion, or love—too seriously. It’s all a grand comedy.

Small-Town Situations: You are not going to save the realm or sack the Golden Necropolis of the Lich Emperor. You find yourselves at the far end of the kingdom’s most forgotten province, in the village of Three Goats, and are about to explore the old, abandoned monastery of the Beggar Abbot.

Hoe and Sword: Life revolves around the daily toil of common folk, surrounded by a diverse population. The setting is down-to-earth, highlighting the mundane aspects of life.

No Money for Special Effects: When in doubt about how to describe your scenes or which elements, monsters, and characters to include in your sessions, imagine being on the set of a low-budget Italian Fantasy movie. What will you use? Ragged extras, recycled characters, miserable villages, abandoned farmland, crumbling empire ruins, cheap magic, and monsters popping in and out of view. Keeping this in mind will help you perfectly capture the Spaghetti Fantasy tone and atmosphere.

More slaps, less blood: As in the Italian genre movies, fistfights, slaps, and whacks are crucial in your sessions. Non-lethal fighting rules can be used to recreate that feisty atmosphere.

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So, these are the basics.

If you want to go deep into this topic, I have made a brief file about it.

Find it out on DriveThruRPG and Spaghetti-ize your Fantasy!

The Plague Bearer is coming

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Hello Heroes,

So much time from the last post…

I am thrilled to announce that, in the meantime, I started working for CMON, a worldwide company in the game industry, as a game designer and developer on their IPs and role-playing games.

I’m very happy about this personal upgrade, also because I can now work together with some of the greatest Italian game designers and developers: Francesco Nepitello, Marco Maggi, Umberto Pignatelli, and Michele Garbuggio, not to mention Andrea Macchi and Max Castellani.

I’m now part of the team developing the Broken Compass line, and Plague Bearer RPG, the role-playing version of Zombiecide – Black Plague.

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Plague Bearer is a roleplaying game set in the same world depicted in those games, a fanta-zombie-medieval setting.

In Plague Bearer, you play a tough, sword-wielding, spell-casting, Zombie-killing Survivor, someone who, instead of succumbing to the madness that engulfed the realm, decided to fully embrace it.

It’s a pleasure and honor to work with these old friends of mine, who are also such great designers. I am also fond of the artwork of Francesca Baerald and Riccardo Crosa. It’s an (almost) all-Italian team for an international AAA project, and I think this is really GREAT!

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You can already find the preorder page on Gamefound and download the Quickstart, with 6 pregenerated Survivors and a tutorial adventure by Umberto Pignatelli.

Enjoy the fantazombiemedieval apocalypse!

Brancalonia – The Empire Whacks Back!

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Brancalonia, the ENnie Award-winning Spaghetti Fantasy setting for the 5th Edition of the most famous role-playing game of all time, is back with “The Empire Whacks Back”, a brand-new campaign!

Brancalonia – The Empire Whacks Back consists of around 180 richly illustrated full-color pages, with maps, characters, antagonists, monsters, and other images evocative of the Bounty Kingdom.

The book will feature:

●  A description of the northern regions of the Kingdom and their Free Towns, with secrets, menaces, curiosities, places of interest, rumors, game hooks, and new ideas for your gaming sessions.

●   A general presentation on the Altomannic Empire, its rulers, secrets, and armies.

●   A complete map of the northern part of the Kingdom

●   A new, original, war-themed campaign, in 10 linked adventures.

●   New Backgrounds, new Dive Games, new Grandluxuries, new Equipment, new Spells, and new Magical Junk for all the Knaves.

●   20+ new monsters and antagonists typical of Italian history, tradition, and folklore.

The Jinx’s Almanack #1 is a hardback, full color Collector’s Edition that brings together the first three issues of The Daily Jinx, and some hard-to-find and well-loved adventures such as For a Fistful of HopsShowdown at Borgoratto, and The Bigat’s Treasure, plus the extra material that will eventually be unlocked as stretch goals during the campaign!

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In the history of Brancalonia, the territories south of the Crown Mountains are officially rebel provinces of no value to the Altomannic Empire, that refuse to pay taxes to the royal treasury and have been ignored by the northern sovereigns, because a military campaign to reconquer them and maybe even gain something never looked promising.

However, laxity in paying taxes has now become unsustainable, and the Emperor decided to invade the Left Boot to remind the Southerners who’s in charge, and he is doing so with an unending cohort of heralds, vassals, warlords, and knights.

After some threats and skirmishes, mostly never even fought since the hired mercenary troops keep changing sides and so no one is really able to reach any sort of military supremacy, the Emperor found a possible solution, a more diplomatic one: he betrothed his youngest daughter to the most prominent dauphin of Tarantasia’s nobility, to cement Galaverna’s loyalty and try to spread the Imperial alliance, bringing with it a series of puppet allies.

Players can decide to side with the Landsknechts and the Imperial cities, or with the rebel League of Free Towns against the Altomannic army. In both cases, the Knaves will travel through a country impacted by war, roaming soldiers, ravagers, renegades, and deserters, while carrying out tactical missions for their Leader, searching for the opportunity that will let them make the Big Hit of their lives!

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So, this is it: a new loot for the award-winning, one and only Spaghetti Fantasy RPG on the web!

You can also Download the Quickstart and the new Adventure “Stall Wars” now, along with other awesome playable stuff, and try Brancalonia for free with your friends!

JOIN US IN BRANCALONIA!

Inferno RPG – Dante’s Guide to Hell for 5e

Inferno RPG is the most successful Italian role-playing game on Kickstarter ever created. It’s something that makes me proud of the job done because Inferno is a project of mine (together with rich stuff of other professionals, of course), AND because the previous records on the same contest were of Brancalonia and Lex Arcana, two other projects of the same hands OR in which I took a great part!

So: first Lex Arcana, then Brancalonia, now Inferno: the Italian RPG scene is rich now more than ever, and these increasing successes probably mean that people all around the world are appreciating our job and having fun with our games.

But… what is Inferno RPG?

Inferno RPG Explained

On the occasion of the seven-hundredth anniversary of the passing of Dante Alighieri (1321-2021) and after the international success of Brancalonia, we on Acheron Games launched the crowdfunding campaign for Inferno – Dante’s Guide to Hell, the first Dante-based setting for the 5th edition of the most played RPG in the world, reaching our funding goal (20000 EUR) in 9 minutes.

The game consists of two manuals planned by Two Little Mice, a team well known to the public for titles such as Broken Compass and Household, winner of the Lucca Comics & Games RPG of the Year award in 2019.

Descending into hell, there’s also Epic Party Games (First Kings, Brancalonia), Acheron Book’s partner game-studio, taking care of Inferno RPG game design, rule development, 5e-adaptation and adventure design.

In Inferno RPG, players are all Lost Ones, living beings forced to enter Hell for some reason and complete their journey to the Last Door, the only exit, before losing their Hope.

They could come from any world or plane and, of course, from our Earth, but when they enter Hell they will appear with a unique shape, forged mainly by their virtues and sins in an otherworldly aspect.

They are alive and could remain alive throughout the journey, as Dante was in his, but Hell itself, with its devils, damned souls and dangers, will try to capture and enslave them forever.

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Thus, the main challenge of the Lost One is not to face and defeat the damned and the monsters, but to maintain their path and their Hope during the journey.

They cannot die there. They cannot be defeated. They cannot lose their way to the Last Gate.

But they could despair, fail, and be damned forever.

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Inferno RPG on Kickstarter

Inferno RPG is composed by 3 volumes:

* Dante’s Guide to Hell, the “Player’s Handbook”, which includes character creation, rules and an in-depth description of Hell itself.

* Virgilio’s Untold Tales is at the same time the “Game Master’s Guide” and the “Monster Manual”, with adventures, dangers, special equipment, an entire complete campaign to play and the bestiary, along with a more detailed description of the Inferno as a sandbox, allowing the players to replay Dante’s circles of Hell indefinitely, just like self-respecting damned.

* Divina Commedia – Inferno is at the same time the complete Artbook of the game and a luxury edition of the Divina Commedia First Canticle. This Inferno Collector’s Edition comes with the original version of the poem, together with the English translation (by Henry Wadsworth Longfellow).

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Inferno RPG features 12 brand new archetypes with a level 1-20 progression, very similar to common 5th Edition classes. Each of them is a philological combination of traits, powers, and suggestions directly inspired by Dante’s words.
There are no regular races in Inferno, but you can customize the basic (and suggested) origin of the Lost, to obtain different traits, backgrounds, and characteristics.

Other main setting rules are Hope, the most important resource, and Infernal Emblems, the legacy equipment of the Lost Ones.

We have been working for three years to complete this project, our Inferno is not just a hell-themed setting, but a unique and unforgettable experience. We have studied the original poem for years and brought every monster, phenomenon, environmental effect, situation and danger of Dante’s masterpiece back into the game to allow players to have a complete and philologically correct experience of each Canto.

The crowdfunding campaign started on March 23 and it is already possible to download a complete Quickstarter Set, which contains a general presentation of the game and the setting, the pre-generated characters, the map and a complete adventure.

45+ Goals Unlocked

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Join the campaign on Kickstarter!

Lands of Legends now on crowdfunding!

An OSR toolkit in five zines to spark your fantasy sandbox  with 500 unique areas and 500 special encounters, in five different flavors!

Lands of Legends is a collection of five zines, each of which is a unique tool to craft and enrich your fantasy sandbox and adventures with unique areas, locales, encounters, and events.

It can be used with most fantasy RPGs, and occasionally refers to the basic rules of the first edition of the world’s most popular role-playing game, so it is readily usable with the vast majority of OSR rulesets.

What’s Inside?

Each Zine contains 10 Area tables and 10 Encounter tables, for 10 different terrain types.

With EACH ZINE you get:

  • 10 Areas and 10 Encounters for Civilizations
  • 10 Areas and 10 Encounters for Deserts
  • 10 Areas and 10 Encounters for Forests
  • 10 Areas and 10 Encounters for Jungles
  • 10 Areas and 10 Encounters for Mountains & Hills
  • 10 Areas and 10 Encounters for Plains & Valleys
  • 10 Areas and 10 Encounters for Rivers & Lakes
  • 10 Areas and 10 Encounters for Seas & Islands
  • 10 Areas and 10 Encounters for Swamps & Marshes
  • 10 Areas and 10 Encounters for Wastelands

To sum up, each zine holds 100 unique areas and 100 unique encounters.

The whole set of five zines sets you with FIVE HUNDRED OF EACH.

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What’s the Zine like?

Each zine is a 48 page PDF. 

The print version is a 48-page zine (5.5″ x 8.5″).

A Two-Fold Tool!

Each zine has a double use: the Special Areas tables are designed to be used as a resource when shaping and designing your campaign world, while the Encounters & Hazards tables are the tools you’ll keep at hand when running your game.

For this reason, the print version is double-sided!

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What Are the Five Zines About?

The Lands of Legends – Mundane zine features places and situations that are perfect for low fantasy/low magic settings and campaigns: natural environmental features and commonplace events which will spark life and add depth to your adventures and campaigns.

Then there are four more zines that push and empower the magic and wonder of your fantasy world to a higher degree. Each has its own unique flavor:

  • Lands of Legends – Grim: dark magic, terrible secrets, and horrific threats
  • Lands of Legends – Fairy: enchanted lands of gentle wonder
  • Lands of Legends – Holy: lands and events displaying the powers of the gods
  • Lands of Legends – Primeval: where the brute force of Nature is at work at its utmost power

Can I Mix and Match?

Of course! You can combine Grim and Fairy to create a sandbox campaign mixing the bleak horror and gentle wonder of both flavors into one unique setting, blending surreal and grotesque; you can set an epic campaign where Nature and the Gods are turbulent, ever-present forces just by mixing Holy and Primeval!

And on and on, you can mix two, three, or more of the flavors, or use each as the predominant note for a specific region of your campaign world: use Primeval for a “lost continent”; try Fairy for a realm of gentle fantasy, and so on. The possibilities are endless!

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Why Kickstarter

Lands of Legends is our love letter to the OSR, and a set of tools we’ve been using for years in our games, both as GMs and as content creators. We decided to release it as a zine because we wanted to stay true to its Old School spirit, and to try and get as many people to know about it.

If you like this project, spread the word on your social networks!

Who We Are

Mauro Longo is a blogger, novelist, essayist and RPG author, and project manager. His most recent contributions to game development and crowdfunding management include glaring hits such as Brancalonia and Lex Arcana.

Giuseppe Rotondo is a blogger and also a translator for Italian localizations of several RPG lines, such as Savage Worlds Adventure Edition, Deadlands – Weird West, and Rippers. He’s also co-authored Tropicana and Ultima Forsan with Mauro Longo, and has developed the acclaimed Gold & Glory line which brings the OSR style to Savage Worlds.

Matteo Ceresa is our professional layout artist. He’s worked on almost all of the projects we’ve ever released and we love his jobs!!

Fulfillment

Both the PDFs and Print on Demand versions will be fulfilled via DrivethruRPG. Backers who pledge for Print rewards will receive a voucher to print the zine at cost (about 4$ per copy per zine).

Join the campaign! 

Brancalonia – Review, Interview, Introduction

Brancalonia – The Spaghetti Fantasy RPG: some first English review, interview, introduction!

So, Brancalonia is on Kickstarter. The campaign launch day was AMAZING, with the 800% of the goal in the first few hours… Now the crowdfunding is still running to 100.000 euro, 2000 backers, and the Final Goals. And everyone will be happy!

The price is incredibly low: just 79 euro + shipment for the highest pledge, the DUCA-CONTE:

  • A full-color Hardback copy of Brancalonia and its digital PDF version
  • Art of Brancalonia (Artbook)
  • Game Master Screen
  • Macaronicon in softcover print and PDF (includes all stretch goals)
  • MAPS
  • “The Daily Jinx” bonus booklet

And a lot of lesser expensive/inclusive options.

It’s too easy for me to say that our campaign is successful. So, better to add some (English) content about it.

First of all, an interview with Max Castellani, of the game development team, on Victory Condition Gaming:

On the same channel, there also is an actual play: have a look!

Then, there is a thread on the game on RPG.Net, with very interesting comments about the Quickstart and the Pregenerated Characters.

More of the same: Brancalonia on Karavansara!

Finally – for now – a general introduction to the game on Sage Advice.

So, the campaign is live and we need you for an even better product: have a look and do your move with Brancalonia, THE Spaghetti Fantasy RPG!

Brancalonia Quickstart and Pre-generated Characters

Brancalonia is THE Spaghetti Fantasy Campaign Setting for 5th Edition. An all-Italian medieval, roguish and picaresque world for the ultimate version of the most famous role-playing game of all time. Continue reading “Brancalonia Quickstart and Pre-generated Characters”

Brancalonia – The Spaghetti Fantasy Role-playing Game!

The “Spaghetti Fantasy” Shared Universe by Acheron Books (together with Ignoranza Eroica) is arriving: Brancalonia is an Italian brand-new Campaign Setting for the 5th Edition of the world’s most famous role-playing game. Continue reading “Brancalonia – The Spaghetti Fantasy Role-playing Game!”

Scheherazade, or the 1001 Game Sessions

Scheherazade is a new narrative role-playing game by Umberto Pignatelli and SpaceOrange42. The Caliphate of the Eternal Moon is waiting for you! Continue reading “Scheherazade, or the 1001 Game Sessions”