The most recently played characters are listed first, aside from the graveyard, where the highest wargamey experience gets priority place.
Notably, Melville the witch has reached 10 000 wargamey experience and I have cleaned up more characters into the free ones.
Coup de main in Greyhawk
- Melville, a witch and a former Parisian clerk with Burque the 4 HD trader goblin familiar. Level 4, experience 10266, average attribute 12.
- Seela, a former praedor now adventuring in Flanaess. Level 4, experience 7326, average attribute 11.
- Jarque, a Maldorean knight adventuring in Flanaess. Level 2, experience 3493, average attribute 12. Retainer John, a mercenary. Level 1, experience 438, average attribute 11.
- Kynsi, a barbarian, strong and not very smart. Level 1, experience 1164,69; average attribute 13.
- Gotdorfd, an experienced, if young, mercenary and totally not a thief. Currently in Greyhawk. Level 4, experience 6637, average attribute 12.
- Duran-Dûn, a dwarfish mine foreman out to gather an army and take back his position and home. Hit dice 2, average attribute 15.
- Jussi Puska, a ranger with a magical serrated sparth, adventuring in castle Greyhawk. Level 1, average attribute 14, experience 2210.
- Ælfstan, a psionic monk who lives in poverty. In Misty marsh in Greyhawk. Level 4, wargamish experience 8885, modern D&D experience +1156 and average attribute +1, wargamish average attribute 13. With retainer Diana Junes, a knife fighting librarian. In Selintan valley in Greyhawk. Level 1, experience 229, average attribute 11.
- A dungeon badger in the dungeons of Castle Greyhawk. Hit dice 2, average attribute 11.
D&D 5 adventurers’ league
- Lille-Tund, a berserkr, retired into a small independent survivalist community in foreign lands after his host was slain by a superior force. Level 1.
Kivihelvetti
- Sølv, a merchant who once owned a great farm. First level, 394 experience. Two retainers, Teudsinfis and Sophia, both level 0 and 134 experience.
Tuesday Coup
- Bonicalcus, a drug-addicted underground alchemist and healer. Average attribute 11, level 1, experience 43.
Free characters
- Geoff, a noble from Ammeni, out in the world to have fun and make trade agreements. Level 1, experience 25, average attribute 10.
- Guinevere, the queen of Camelot, but now adventuring in Greyhawk. Average attribute 12, level 1, wargamey experience 539, miscellaneous experience 240.
- Jack Stone, a mage who used to rule the streets of a modern city. Level 1, experience 10, average attribute 11.
- Xat, an extraplanar rat-monster with a terrible bite. Hit die 2, average attribute 12.
- Steel sparkle, level 2 pegasus, mechanically gifted steampunk robot inventor.
- Kanora Glass, an ex-smith. Average attribute 8. Experience 524,25.
- Tyril, a blessed of the god of beauty, fighting for his people and land.
- Anastasia, an security guard on a generation ship that will not make it all the way to its destination, unless something is done, and which is controlled by giant, intelligent rats.
- Kaumil, a wood elven archer. Level 2, average attribute 13, wargamey experience 662,2 and other experience 3520,8.
- Oswald, a patrol leader of mouse guard, fighting against a network of smugglers.
- Aaron, a hypernaut, practically ruling over the planet Hefaistos.
- A 12 year old boy from a noble family, now grinding in Ardennes for his life. Highest skill 2, average attribute 5.
- Davor, a primitive sorcerer, down in an acheronian dungeon.
- Zeilee with alias «Tsai», a mechanic and space wreck looter as well as a diver in Gradient descent. High score 1, median save 30, one expert skill. Experience 10.
- Lux, a god of blinding light and prophecy, and elsewhen a noble of light in the Star wars very extended universe.
- Ellie Ewing, the matriarch of an oil family in Dallas, USA, in 1980.
- The cutter, an android doctor in far future. Number 4.
- Arne Andersson, a peasant in Skrävlinge, Sweden, around 1840.
- Kamil Strugatskij, a scientist travelling around in space.
- Rufus Hale, an enforcer and former soldier, now hunting monsters in North Mexico (USA). Total experience: 1.
- Matt Hope, a former student that likes parties, now the face of NoHo NoBoo, a start-up that deals with demons and other supernatural matters. Possibly possessed.
- A human adventurer who is quite certain they are born in a wrong body, being actually an elf. Cursed to burn eternally, suffering from terrible pain, but surviving regardless. Can fish.
- Orthax Candlewick, a former merchant and now a soldier of fortune. Hit protection 5, average attribute 13.
- Germain Duclos, a broken hero, looking for the elephant graveyard.
- Michaelus ex Flambeau, a German fire mage adventuring in Norway.
- Abdullah Al Hashimi, a powerful imam from the sultan’s family in a contrafactual modern Ottoman empire.
- Torgun Sigurddottir, a skjoldmøy from a shattered Norden, adventured in Tomb of the iron god. Level 2, experience points 357, average attribute 11.
- Reinart Kolle, a hillfolk wizard in the world of Dragepust. One deed.
- Mary Garcia, a psychologist in a transhumanist future.
- Octavia, a knightly acolyte, robbing castle Xyntillan. Level 1, experience 480 + 200 journalling.
- William, a ranger of the Mistwood.
- Raphael, a duelist in De dødes bok.
- Oscar Sullivan, a venture capitalist with demonic smart glasses, living in Silicon Valley. Average attribute 4.
- Oddbjørn, a musical ulvheding, out to make a new home in Vinland.
- Valerie the jester, with an artefact of a storm god of old. 14 dice in pool, 6 dice worth traits.
- Gwendolyn, an animist huntress.
- Radick Kazminski, a senior chemist with criminal connections.
- Senja, a mercenary who would rather not kill; currently seeking initiation with Mitra. Adventuring in Wilderlands of high fantasy, near Modron and a keep on the borderlands. Level 5, total experience 16866, average attribute 11. Wargamey experience 1656, cheap wargamey experience 13428, miscellaneous experience 1782.
- Daralr, an Orlanthi shaman. Level 2, adventure points 1494, average attribute 13.
- Jorma, a forest mouse blacksmith who rescued some mice from rats. Average attribute 8, level 1, erfaring 100.
- athes, a cruel pseudo-mongol mounted archer. From Barren lands in Greyhawk and adventuring in Theranos. Level 5, average attribute 11. Wargamish experience 145, modern D&D experience 6070.
- Lambros, a stoneman and a newly initiated thief. Strides 3, average attribute one dot.
- Vasana, a heavy cavalrywoman of the Ernaldori clan of the Colymar Tribe, in Glorantha. Average attribute 14, highest skills and affinities 90 %.
- Melaku, a godbound in the village of Waja, in Ancalja. Level 1, average attribute 15, experience 2, spent influence 0.
- Shahu, a human merchant (or maybe a naga wizard) working for the glory of his trade company (or maybe nest). Currently active near Saxon. Level 1, personal adds -1, total adventure points 358.
- Pönk, level 4 wolf troll warrior in the empire of Khazan, near Saxon. Personal adds 41, total adventure points 624.
- An orcish archer, rampaging through dwarven mines.
- Imhotep, a mummy masquerading as a historian in the modern Paris, though still wishing for the good old times to come back.
- A teenage nerd mage, quite good with telekinesis.
- Torakka, a superhero with the powers and inclinations of a cockroach.
- A stalker who faced spooky outlines of people in the zone.
- A bear using a big log as a weapon. Level two, experience 135, average attribute +2.
- A mercenary minotaur illusionist, using walls of silence and darkness to obscure his position, while using grenades and a machine gun to deal with his enemies.
- A doppelganger, hit die 1, average attribute 14.
Graveyard
- Fridswid, a young witch whom the oracle of Zagyg killed with a death spell, while she was hoping to release the oracle. Level 2, wargamey experience 1945.
- Hayoshiko Egoshi, a samurai adventurer was captured by Cthulhu-cultists and died in an arena combat. Level 2, adventure points 1762.
- Blarg, forest troll warrior died in the empire of Khazan, near Saxon, killed while simultaneously killing a horrid necrolyte and saving the village. Level 2, adventure points 1560.
- Pöö, a warrior in the empire of Khazan, died in the blood feud of Saxon. Level 1, adventure points 1483.
- Taril, an elf level 1, experience 296,2; killed by a pair of skeletons.
- Garkromm, a savage entertainer from Abbor-Alz in Greyhawk, died in the dungeons of Castle Greyhawk, eaten by a fire beetle. Level 1, experience 268.
- Rodaria, a seamstress from the city of Greyhawk, died in the dungeons of Castle Greyhawk, pierced by two spears to their gut, one ripped out by a (friendly?) barbarian. Level 1, experience 209.
- Ottar, a chieftain from Sogndal, perished in Buffalo castle. Level 1, adventure points 127.
- Atticus, an exiled Roman senator, killed by a giant spider in an elven slave torture dungeon. Level 1, adventure points 84.
- Lin the goblin, killed by a giant devilfish (octopus) in Goblin lake. Level 1, adventure points 79.
- Mitlar, a human warrior who was slain by killer bees in Buffalo castle while also killing them. Level 2, adventure points 62.
- Wohoo the gargoyle warrior, level 1, killed by an orc at the exit of Buffalo castle in Khazan Empire. 42 adventure points.
- Fihdean, an elven bard with an ancestral sword, killed by a giant snake. Level 1, adventure points 20.
- Möö the urook warrior, level 1, died in a pit in Buffalo castle, killed by an orc. Empire of Khazan in Trollworld. 5 adventure points.
- Jadar, a young priest and praedor from Jaconia, died in Wicked west marches to a witchling party.
- Ranrance, a first level thief of small stature, mauled by a magical owlbear statue in Greyhawk. Level 1, experience 0.
- A character killed by an animate mushroom, while trying to climb up from a cave. Level 1, experience 0.
- A first level thief, died by lizardfolk or fishfolk in some abandoned mine dungeon. Level 1, experience 0.
- Tard, a stupid berserkr, was killed by his cowardly leader as a scapecoat in a jail.
- The frog, an outlaw, was speared by guardmen when trying to steal a silk pillow (and the crown on it) from the lord’s tower.
- Lone wolf, a kai aspirant, who was killed by a helghast while seeking Sommerswerd.
- A coast guard that died when a Great old one destroyed the ghost ship they were investigating.
- An advanced robot that did not manage to convince the judges that it had learnt what humanity is.