Entitlement Mentality, the difference between punishment and reward
February 26, 2010 13 Comments
The release of the new scenario system in WAR has spurred many interesting conversations on the boards, and one that I found most intriguing is the emergence of a new arguments people use to support the continually cried-for PUG/Premade system. I even dived into this issue myself, not two months ago. For me, it was mostly a spitballing of ideas to achieve a desired outcome. I somewhat agreed with the idea at the time, and found it interesting to explore some of the concepts that drive grouping and competitive dynamics. However, I think I have settled on my opinion of the matter as a whole. After re-reading my previous post, I think I discovered that my original assumption of the problem may have been inaccurate, particularly given the stated intent of the game developers.

The title says it all. My weekend was pretty amazing. My mother in law watched my daughter for most of it, so it gave me a good amount of free-time. I spent the majority of it on my PS3 actually. I finished off CoD4:MW (the first Modern Warfare, a used copy of MW2 is impossible to find), and traded it out for Killzone 2. Sunday, my Knight got to run through the palace and kill Tchar’zanek again. I walked out with the sovereign shoulders, and a bad-ass claymore. 95.7 DPS to this beast and stats that make me weep with joy.


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