More on Darkfall
January 17, 2011 1 Comment
In the times between spitting my lungs out of my chest thanks to the ever-wonderful “Maximum Strength Mucinex DM”, I found that I was able to dabble a bit more with Darkfall, and I’m liking the game, despite some of it’s very serious draw backs, but I don’t think I’ll end up there for any serious amount of time, until those drawbacks are fixed, but I’ll most likely finish out my 14-day trial. I find I’m becoming less tolerant of some issues the more I game, and I have to wonder if that’s why I’m less of any MMOs right now, including EVE and WAR. Besides the point though, I want to talk about the things in Darkfall that really bothered me.
Last night, in a Sudafed and NyQuil fueled stuper, I decided to try a game I haven’t really given a fair shake in the past. It’s not a huge triple-A developed venture, and is extremely small population-wise, but it’s something that’s been sticking around and picking up players as it goes. It’s also a sandbox and non-level based, which is a fun twist from the classic MMO structure. I went into it, not really sure what to expect, but I wanted to keep an open mind. The game, (if you hadn’t guessed by now) is Darkfall.
It can be read 

Recent Comments