Seeds of Conflict
March 28, 2011 Leave a comment
There are a lot of different ways to participate in PvP in EVE Online. Dependent on the sector of space you’re living in, you need to adjust your style and be cognizant of the rules of space you are currently in. For players living in null-sec space, conflict is never further than your desire to engage a target. In contrast, in high-sec space, there are rules to engagement, and similarly, enforcement of said rules. The enforcers are known as CONCORD. The sectors of space that CONCORD technically protects are 1.0 down to 0.1. However once a player goes below 0.5 space, no CONCORD patrols will come to kill aggressors, and their presence is found only in the nature of sentry guns around some stations and stargates. Additionally, aggression in ANY sector of space from 1.0 to 0.1 will result in a negative impact to your security status, which affects your ability to travel in hi-sec space without getting popped by the police.
I recently made a
Is there a way this can be done?
Well, a preview of the patch notes were put up, and discussed in two seperate places. The one from MbJ can be found
Many people laud Warhammer as being a game more dependent upon the skill of the player over other games that depend more upon a lucky string of crits/stuns/attacks/perfect combo/etc… Still others have claimed that no MMO has ever really needed copious amounts of skill, just time and a general understanding of game function. I
Oh how I wish people did. I don’t particularly see us as a feared class. I don’t recall anyone bemoaning the kill-power of the Shadow Warriors when I played on the side of Destruction. I also don’t see us WTF-PWNing enemies all of the time. I do see us falling pretty quickly, but is that just my own view of things? Is the reason for the small amount of changes to our class in the 1.2 patch notes because we are already are considered to be a well balanced class?
Shadow Warriors are squishy.

Recent Comments