Six Colors
Six Colors

Apple, technology, and other stuff

This Week's Sponsor

Magic Lasso AdblockBlock ads in iPhone, iPad and Mac apps

By Jason Snell

Apple’s record quarter: Is this what a hit iPhone looks like?

iPhone 17 Pro

As was foretold (in last quarter’s corporate guidance), on Thursday Apple reported its biggest quarter ever. The holiday quarters are always Apple’s biggest, and this was no exception. It offered the most revenue ($143.8B) and most iPhone revenue ($85.3B) of any financial quarter in Apple’s history.

Suffice it to say that the iPhone 17 family is a hit.

“This is the strongest iPhone lineup we’ve ever had, and by far the most popular,” Apple CEO Tim Cook said during his conference call with analysts. As for the quarter itself? “It exceeded our expectations, to say the least.” Spoken like a man whose most popular product, the one vital to his company’s existence, grew 23% from the year-ago quarter.

Even more interesting, though, is Apple’s suggestion that it’s still selling the iPhone 17 about as fast as it can make them—or to be more specific, about as fast as TSMC can make cutting-edge 3nm chips to power them, per Cook:

We exited the December quarter with very lean channel inventory due to that staggering level of demand, and based on that, we’re in a supply chase mode to meet the very high levels of customer demand. We are currently constrained, and at this point, it’s difficult to predict when supply and demand will balance. The constraints that we have are driven by the availability of the advanced nodes that our SOCs are produced on, and at this time, we’re seeing less flexibility in the supply chain than normal, partly because of our increased demand that I just spoke about.

Those details are really interesting. Back during the height of the pandemic, sales were constrained because Apple lacked access to “legacy nodes”—chips made on older processes for stuff like Wi-Fi and Bluetooth. That is definitely not the case now, when it’s the “advanced nodes” of 3nm chips at TSMC that are just not being built fast enough because demand was much higher than Apple expected.

This also extends a long-standing story that the Chinese market really likes a new-looking iPhone. Overall, Apple’s revenue was up 38% in China. Cook said that traffic in Chinese Apple Stores grew by “strong double digits,” and cited surveys that said the iPad was the top-selling tablet in urban China and the MacBook Air and Mac mini were the top-selling laptop and desktop in the last quarter in urban China. Cook, a longtime proponent of Apple’s business in China, seems thrilled.

Department of the Tough Compare

Mac revenue was down 7% in the quarter, the poorest performance of all Apple’s categories. But it’s hard to be that down about the results, because not only did the Mac still generate $8.4B in revenue and reach an all-time high in its overall installed base, but this was all happening in a quarter that is the proverbial “tough compare”—since Apple released the M4 MacBook Pro, Mac mini, and iMac in the year-ago quarter, and only the low-end M5 MacBook Pro in this quarter.

Full credit to analyst Michael Ng of Goldman Sachs for the most creative way possible of trying to get Apple to reveal its future product strategies: Ng asked Apple CFO Kevan Parekh if there would be any tough comparisons due in the upcoming quarter, to which Parekh replied, “There’s nothing that rises to that kind of color that we’d outline in the outlook.”

Let me translate this for you: Ng is wondering if, perhaps, Apple is going to release some nice new Macs this quarter that will mean that it’s not a “tough compare” versus Q2 of 2025. Parekh replied by essentially pointing at his previous statement and saying that the dog did not, in fact, bark.

Look, we know there will be new MacBook Pros eventually, and probably pretty soon. Maybe they’ll help with Q2 Mac sales, though at this point they’d only be able to contribute for about half of the quarter. Still, a gold star to Ng for trying to logic his way into getting Parekh to reveal things about future product releases.

The storm clouds of financial headwinds… are called off

Apple posted a company gross margin of 48.2%, based on a 40.7% products margin and an astounding 76.5% margin on services. This was actually above the high end of Apple’s previous guidance on margin. This fact left several analysts on the call flabbergasted, none more so than Ben Reitzes of Mellius:

You know, I’m pretty shocked. I got to hand it to you, Tim, that you’re able to do 48% to 49%. What’s really going on there? How are you doing that with… the [memory] prices?

Parekh’s answer was basically that Apple tended to sell more of its high-margin products than its lower-margin ones during the quarter, which pushed margin up. What really impressed the analysts was his insistence that even this upcoming quarter, where memory price issues are expected to become even more serious, Apple says it feels “pretty good” about its guidance to another 48% to 49% margin quarter.

another chart

Looking more broadly at Apple’s forecast, the company says the second quarter should offer 13% to 16% growth versus the year-ago quarter. Considering that the Q2 2025 revenue number was $95.4B, this means Apple expects to generate somewhere between $108B and $111B in revenue next quarter. That’s just a staggering number, because it suggests that even Apple’s boring quarters are going to routinely generate more than $100B in revenue. (For the record, last year’s fourth quarter was the first non-holiday quarter with more than $100B in Apple revenue. This would be the second. There may be no going back.)

Odds and ends

A few other notes about the numbers and call before I wrap it up:

  • The iPad, bolstered by the A16 base iPad and the M5 iPad Pro, was up 6%.

  • Wearables was down 2%, marking 10 straight quarters of year-over-year decline. (I suspect the softness in this category is why Apple is reportedly planning on launching several new home-based products, including a screen-based controller and a security camera.) However, here’s an interesting tidbit: Apple said it couldn’t make AirPods Pro 3 fast enough to meet demand, and that it believes the category would have grown had it not been for that supply constraint.

  • Forget profits and revenues. “This quarter set an all-time record for operating cash flow, coming in at $53.9 billion,” Parekh reported. Accounting nerds, this is your stand up and cheer moment. The cash must flow!

  • Everyone wants to know more about Apple’s AI deal with Google, but Apple’s not talking. “We aren’t going to provide any details on our arrangement and collaboration with Google,” Parekh said. Cook emphasized that it should be thought of “as a collaboration,” rather than Google just riding in and saving Apple’s bacon. When Ben Reitzes of Mellius tried to get more out of Cook, only to be stonewalled, he replied: “Bummer. Okay, I tried,” he said. “You did,” the CEO replied through a squall of laughter.


Vision Pro goes to the dogs

Three poodles on grooming tables in a large indoor arena with spectators and green barriers.
Time for a somewhat vertiginous push through a row of poodles.

I got a chance to watch Apple’s new “Top Dogs” immersive documentary this week before its release Friday. It’s about 30 minutes total split into two 15-minute episodes, and takes you behind the scenes (and out on the main floor) at the world-famous Crufts dog show.

It’s a pretty good example of all the issue that creators of immersive video are still working out. There are some amazing moments in “Top Dogs,” mostly when you’re watching a dog and their handler close up, or when you’re in the arena in Birmingham, England, watching the dog show. Unfortunately, there are also a bunch of pretty shaky moments: distracting quick cuts, some vertigo-generating dramatic camera moves, and a reliance (albeit understandable) on non-immersive footage in order to make the narrative make sense despite the lack of the right immersive camera angle.

The more I watch immersive content, the more I realize that it requires patience to help immerse you in the scene. “Top Dogs” lacks patience, even when it pads the main dog-show narrative with side quests to Flyball and agility competitions. I found myself wanting to watch Flyball or agility for a while, just to understand how it worked, but the documentary isn’t really interested in lingering on anything.

So, does “Top Dogs” have some fun fluffy dog action? Yes! I enjoyed watching some remarkable speciments of various dog breeds, even if there was not a single Boxer in sight. But as an immersive project, I found it more representative of a style that’s probably not the right way forward for this style of video.


By Jason Snell

This is Tim: Complete transcript of Apple’s Q1 2026 financial call

Image

Every quarter after releasing financial results, Apple CEO Tim Cook and CFO Kevan Parekh hop on a conference call with analysts to detail the quarter gone by, give a peek at what’s to come, and maybe brag a little about setting an all-time record or two. This is Six Colors’s transcript of the call for January 29, 2026.

Continue reading “This is Tim: Complete transcript of Apple’s Q1 2026 financial call”…


By Jason Snell

Apple announces all-time record in revenue, iPhone sales

On Thursday Apple did what it forecast three months ago: announced an all-time record for a quarter in the company’s near 50-year history.

Company revenue was up 16% versus the year-ago quarter. iPhone and Services revenue also set all-time records. China growth was up 38% after four years of flat-to-down growth. iPad revenue was up 6% while Mac revenue was down 7% in a quiet quarter.

At 2pm Pacific/5pm Eastern, Apple will spend an hour on the phone with financial industry analysts. We’ll have our usual live transcript, followed at 5pm Pacific/8pm Eastern by our own live analysis on YouTube:

And now, to help you visualize what Apple just announced, here is our traditional barrage of charts and graphs:

Total Apple revenue
Apple quarterly revenue by category pie chart

Continue reading “Apple announces all-time record in revenue, iPhone sales”…


Apple acquires audio AI startup for $2 billion

Apple confirmed to Reuters today that it has acquired an Israeli startup called Q.ai, which uses artificial intelligence technology to analyze audio:

Apple did not disclose terms of the deal or what Q.ai’s technology will be used for, but said the startup has worked on new applications of machine learning to help devices understand whispered speech and to enhance audio in challenging environments. In a statement, [CEO Aviad] Maizels said “joining Apple opens extraordinary possibilities for pushing boundaries and realizing the full potential of what we’ve created, and we’re thrilled to bring these experiences to people everywhere.”

Maizels was also the founder of PrimeSense, which Apple acquired back in 2013 and used as part of the basis for Face ID. Two of Q.ai’s co-founders will be joining the company as well. Though Apple didn’t confirm the price tag, the Financial Times has reported (paywalled) that the deal was worth almost $2 billion, which would make it the company’s second biggest acquisition after the 2014 purchase of Beats for $3 billion.1

There were lots of rumors in the last year that Apple might purchase an AI company to offset the challenges it’s had in the market; in the end, Apple opted to partner with Google to provide foundation models for its technology.

Overall, this feels more like a traditional Apple acquisition: a smaller company, more targeted in its use case, with talented staff that it can bring onboard. Apple’s already done plenty with machine learning around audio (including the translation features of the AirPods Pro and different audio modes in videos shot on the iPhone), and this would set them up well for improving everything from microphone performance to perhaps some of its live captioning features—perhaps in a future smart glasses product, for example.


  1. Adjusting for inflation, though…woof. 

By Jason Snell

Apple’s Creator Studio has a rough App Store roll-out

Screenshot of a software bundle with 9 apps
The icons are new, as are the marketing phrases stuffed into the app names.

I gave some first impressions on Apple’s new Creator Studio bundle earlier this week, but one thing you don’t get to see when things are under embargo is how it all rolls out to the general public, which it did on Wednesday.

What strikes me most about it is how even Apple is stuck with the App Store and its limitations. Developers are quite familiar with how limited Apple’s back-end systems are and how they can inflict frustration on developers and customers alike. But it’s another level when the same thing happens to Apple and its own apps.

Screenshot of an alert: Green icon with bar chart. Text: 'Use the New Version of Numbers. Numbers 14.5 is out of date and can be deleted.' Buttons: 'Open New Version' (green) and 'Not Now' (gray).

For example, yesterday the old versions of Numbers, Pages, and Keynote were updated, apparently with the only new feature being a dialog box that appears when you launch it that says “Use the New Version of Numbers,” with a button to Open New Version.

Why? Seems like Apple has chosen this moment to unify the iPad and Mac versions of Numbers and its fellow apps in a single entity in the App Store, and that leaves the old versions high and dry. The right thing to do here would be to gracefully migrate that Mac app and merge it with the other apps, but apparently not even Apple can convince itself to prioritize a feature that would make the launch of its new suite a little less clunky.

I’m also struck by the fact that Apple has had to do the App Store trick of attaching subtitles to the names of every app it makes, because the design of the App Store has led to stuffing keywords into titles becoming somehow a best practice. So it’s not Final Cut Pro anymore, it’s “Final Cut Pro: Create Video.” And Numbers is “Numbers: Make Spreadsheets.”

Also confusing: Double apps! Right now, I see two versions of Final Cut Pro in the Mac App Store. They’re actually the same app, but one is the original app that someone might have purchased in the past, and the other is a bundled edition that is tied to the iPad version and available by subscription. They have different icons, but otherwise seem to be identical, version 12.0.

I’ve complained a bunch about Apple converting its free iWork apps into freemium apps with paid upsells (to a bundle that’s a bad fit for many users), but that was before I saw that if you don’t subscribe to the bundle, the new versions of Pages, Numbers, and Keynote include ads attached to interface elements promoting the Creator Studio. The first-launch screen and two prominent menu items under the application menu push the Creator Studio. There’s also a prominent toolbar button for the suite-included Content Hub so that you can browse all that great premium clip media—but if you insert it, it’s watermarked, because you haven’t subscribed.

The screenshot shows a spreadsheet app interface with a sidebar listing template categories and a main section highlighting 'Elevate Your Spreadsheets' with Apple Creator Studio templates. Below, there's a 'Blank' template preview and a 'Basic' option. At the bottom, there are buttons for Cancel and Create.
Making a new file? You’ll see an upsell for Creator Studio.

Finally, a word about the suite’s new app icons, which I specifically did not address in my review. It’s very easy and fun to complain about icons because art is entirely subjective. You can like what you like. I will say this: The early days of OS X icons were a reaction to the incredibly limited icon palette of classic Mac OS, so apps often offered incredibly detailed, photorealistic icons to represent themselves. It felt so modern. And many of those icons were beautiful.

But let’s forget about art for a moment and consider utility. Where do we interact with icons? For me, it’s the home screen on my iPad and iPhone, and the Dock and Spotlight launcher on my Mac. In every context, these icons are very small, far too small for a gorgeous skeuomorphic icon.

Clearly, the brief given to the designers of the new Creator Studio icon set was to make them all differentiated by color and shape. While I don’t love a lot of the choices they made—there are a lot of metaphors that seem to have drifted so far from reality that they make no sense anymore—I have to admit that they are all different silhouettes and colors, which means I know that the green bar chart that looks like it’s giving me the finger is Numbers when it’s in my Dock.

Should Apple aspire to better than utility, even when it comes to something as far away from mission-critical as app icons? Yes, it should. And I don’t think the people who are complaining about app icons are really complaining about app icons. They’re pointing out a symptom of a larger disease, which is Apple losing its way when it comes to usability and software design.

But if you’ll forgive me, I find it hard to get too worked up about icon designs when Apple is putting ads for a professional creative suite in its free productivity apps. Which is the greater offense to the user experience?


By Jason Snell for Macworld

Could Apple Intelligence fulfill the promise of the original Mac?

A close-up of an original Mac.

The original Mac arrived 42 years ago. Draw a line from that event to this week, in which credible reports suggest that Apple is finally getting close to fulfilling many of the promises it made back in 2024 regarding adding intelligent agents to its devices. Sure, it took licensing Google Gemini to get it done, but we might be on the precipice of Apple Intelligence being what Apple said it might be almost two years ago.

The more I think about it, the more I think that Apple Intelligence might actually be the latest attempt by Apple to fulfill the dream behind the original Mac. In an era where our devices are impossibly powerful and often frustratingly complicated, maybe what we need is A Computer for the Rest of Us again.

Continue reading on Macworld ↦


Will we use Apple’s new Creator Suite, smart home tips for a new homeowner, the utility of Apple’s Continuity Camera feature, and the last time a smartphone release impressed us.



By Jason Snell

Hands on with Apple Creator Studio: A bittersweet bundle

A screenshot of nine app icons on a black background. Top row: Final Cut Pro, Logic Pro, Pixelmator Pro, Keynote, Pages. Bottom row: Numbers, Freeform, Motion, Compressor, MainStage. Each icon features distinct colors and designs.

Apple’s Creator Studio has arrived, a new subscription bundle that includes some venerable Apple pro creative apps, a new acquisition, a content library, and a surprising integration with the company’s productivity apps. I’ve spent the last week or so noodling around with these apps, and here are my impressions.

Nice Pro App upgrades

Just to be clear, while I am a “professional creator,” I am also not the kind of person who spends all day making mission-critical edits in Final Cut Pro or music in Logic. (I do generate some podcasts in Final Cut Pro and Logic both, and have used them for years, but I’m definitely one of those people who uses a tenth of their features.)

Still, I’m a big fan of both apps. These are substantial apps that Apple continues to invest development resources in, and moving them to a subscription model makes me optimistic that they’ll continue to grow and evolve.

A laptop screen displays video editing software with a large preview of a man speaking in front of cars. Below, a timeline shows multiple video clips. A sidebar lists clips with details like 'Date Recorded' and 'Duration.'
Transcript search is more exciting when it’s not a podcast.

The debut of this bundle includes Final Cut Pro version 12, with a bunch of new features. Audio of footage is now transcribed and searchable, so you can find the location in a particular clip where someone says a particular phrase or even covers a specific topic. Similarly, video is indexed so that you can search for items and actions that appear in the video. If you’re managing lots of footage across a lot of clips, this will be a productivity boost. There’s also support for Beat Detection, which makes it easier to snap clips to the rhythm of any music track. (Final Cut Pro scans music and detects where the beats are.)

Specifically on the iPad version of Final Cut, Apple has added support for multiple selections (great for batch adjustments, which in the past I’ve had to do one at a time) and support for using an external monitor for preview. The app also supports iPadOS 26’s background API, so that you can leave Final Cut Pro while it’s exporting.

I freely admit that I am a person who professionally misuses Logic to edit podcasts rather than create music. (I have created the occasional song, as well, but they’re entirely limited to Robot or Not theme songs.) So I can’t really address the new features in Logic Pro 12 very well.

A laptop screen displays a digital audio workstation with a waveform editor and a synth plugin. The interface includes sliders, knobs, and graphical displays. The top shows a timeline with tracks labeled 'Retro Synth' and 'Vintage Strings.'
I’m excited to use a retro synth Session Player in a future podcast theme song.

There’s a new Session Player, focused on synth keyboard and bass, and I have used these AI-driven “artificial musicians” in past projects, and they’re kind of magical. There’s a new Chord ID feature that uses AI to analyze audio and detect what chords are being played. The Mac app now has access to the same downloadable stock packages previously available only in the iPad version. And on the iPad, there’s support for a wild new feature that lets you swipe multiple takes together in order to build the perfect final track.

It also still edits podcasts.

A little more than a year ago, Apple bought Pixelmator. Clearly, that purchase was designed to add a photo-and-illustration editor to Apple’s creative professional offerings.

I am, alas, a person broken by Photoshop in the 1990s and not yet reformed. (I pay Adobe roughly the same for that privilege as you would for this entire bundle, by the way.) But even I, as a Photoshop Sicko, can appreciate how good Pixelmator Pro is—not just on the Mac, but now on the iPad for the very first time.

For its Apple debut, Pixelmator Pro 4 for Mac adds a new version of the Warp tool. But the real big news is that the whole thing is on the iPad for the first time, complete with Apple Pencil support and full document compatibility with the Mac version.

As Joe Rosensteel pointed out earlier this month, this suite is missing a photography component equivalent to Adobe’s Lightroom. Will that ultimately be Photomator Pro? A freemium update to Photos? Something else? There’s room for more stuff in this bundle, is what I’m saying.

Continue reading “Hands on with Apple Creator Studio: A bittersweet bundle”…


Episode 600 prompts us to revisit predictions from episode 500 and make some new ones for episode 700. We also cover new AirTags and Apple’s plans to fix Apple Intelligence.


By Glenn Fleishman

POP goes the email: migrate to IMAP

Glenn Fleishman, art by Shafer Brown

Some of us are old enough to remember using pine and other Unix screen-based email readers. Younger folks might have cut their teeth on Eudora and other Mac apps (back when we called them “software programs”) that could seamlessly log into a mail server, retrieve email locally, and let us interact with it. The first widely successful protocol of that type was Post Office Protocol (POP).1

POP’s job was to download mail. If you left it on the server, it was just a giant mailbox. However, it was all we had, and we liked it!2

POP is now over 40 years old and has been effectively superseded by IMAP (Internet Message Access Protocol) for decades. The easiest comparison between the two is that POP is like a huge stack of printed messages, while IMAP is a desk organizer with labels in which paper has been sorted for easy retrieval.3

Image of stack of messy mixed papers of various types and colors
Simulated appearance of POP email organization. Photo by Alexander Grey on Unsplash

However, because many of us started with POP, we wound up just continuing to use it. (I only switched to IMAP in the late 2010s.) Six Color reader Neil writes is one of those people. He writes:

I have over 20 years of email, and several accounts, on my Mac, all housed in Apple’s Mail.app, categorized in several dozen folders (but my “All Inboxes” has grown to almost 10,000 emails – sigh).…it didn’t matter because I didn’t have a second email client reading the same emails.

However, because he now reads email on multiple devices, he’s found POP frustrating. He wants to migrate to IMAP, but his host doesn’t offer a migration path while retaining the same mailbox. He has to delete his old POP mailbox and create a new IMAP account. Of course, he doesn’t want to lose any of the email archive that he’s left stowed online in the POP account.

My hunch is that it is doable (maybe even straightforward), but I’m afraid to just try it for fear of losing some or all of my archives.

I can bring good tidings: there’s no technical issue with migrating your email from POP to IMAP, and you won’t lose anything if you take care. The less-good news: it requires some methodical work and a bit of patience.

Why POP stuck around so long

POP’s appeal was always its simplicity. Your email client downloaded messages from the server with an option to delete them afterward (or after a set period). Because of storage limits, you could typically keep a relatively small number of messages on the server, and regularly had to move everything else to local storage on your Mac. The server was mostly a temporary repository.

This worked well in a mostly single-device era, or when we had a desktop computer in one location and a laptop in the other. I developed a habit of using POP to read email on my laptop by having the email app on that computer download messages without deleting them. I would then download and delete the messages on my desktop computer and sort them into folders.4 That kept my mailbox from getting too huge, but I could read email away from my desktop.

Once you had multiple devices on which you wanted to read email, everything went out the window for POP. IMAP’s first version appeared not that long after POP’s initial release, but it took many more years for companies offering mail services to adopt IMAP. This was almost certainly because mail hosts had constrained storage space—as did we all—and pushed their users to download mail, something POP was well-suited for. As storage costs plummeted and people wanted more access to the same email in different locations, IMAP’s higher computational and storage needs made financial sense. (Or, with Google and Gmail, competitive sense.)

IMAP treats the server as the source of “truth.” Your mail client shows you what’s on the server, and actions you take—reading, deleting, filing into folders—sync back. Multiple devices see the same state. I have more gigabytes of storage than I need on most of my email hosts, so I can leave email there indefinitely. (Leaving your mail on solely on a server comes with huge risks! I’ll write about that sometime.)

The slight catch for longtime POP users is, of course, that all that mail you’ve accumulated over the years is likely just on your Mac, not on a server. You may need to do a few kinds of copying.

Download all those messages as a new archive

Having 10,000 messages on a server, whether POP or IMAP, personally makes me nervous. I’m not sure if Neil—or you, dear reader—has made a local copy of those emails, but his note indicates he’s filed some into folders, which indicates local storage.

The only way to ensure you have retrieved every message locally from a POP email server before deleting them is to perform a clean download. If you set up another account for the same mail host in Mail in your regular macOS account, I’m concerned about the conflicts that could result.

Instead, I suggested setting up a new macOS account, which can be temporary, for the most likely successful outcome. Here’s how:

Screenshot of POP mail settings in Mail for Mac
Mail’s POP account settings let you choose to leave messages on the server or delete them after retrieval.
  1. Create a new macOS account, then log into it.
  2. Launch Mail and follow prompts to duplicate your email account set up for POP in that account.
  3. Set the download option to keep messages, not delete them, after retrieval.
  4. Choose Mailbox: New Mailbox, and then choose On My Mac, and name the mailbox something identifiable, like downloaded POP email.
  5. You can’t drag the Inbox folder to the On My Mac section, but you can click the POP Inbox folder, choose Edit: Select All, then drag the file selection on top of the new On My Mac folder you just created.

After the messages have downloaded, you can create an archive that you can import later if you need to:

Screenshot of mailbox import dialog from Mail for Mac
Apple Mail lets you import messages in the standard mailbox format.
  1. Control/right-click the mailbox under On My Mac.
  2. Choose Export Mailbox.
  3. Select a location to save the mailbox that you can access from your main account.
  4. Log out of this account and log back into your main macOS account. Mail exports it as a standard mbox file that can be imported into Mail or any modern email app.
  5. In the Mail app, you can choose the exported mbox file into Mail by choosing File: Import Mailboxes, selecting “Files in mbox format,” clicking Continue, selecting the file, and completing the remaining steps.

After you’ve imported those messages, you can delete the new macOS account if you don’t think you’ll need it again. (I like to keep a secondary login for Mac tasks that work best outside my primary account.)

The migration strategy

Screenshot of part of On My Mac sidebar showing folder structure
You should see On My Mac with one or more folders if any email is stored locally.

In Neil’s case, there’s a split between locally stored email, which appears in the Mail app under the On My Mac section of the Mail sidebar, and email stored on a server, such as Apple’s iCloud or another mail host.

If you don’t see an On My Mac section, then you don’t have mail stored locally. If you haven’t followed the steps in the previous section, you should return to it and download all your messages via POP, then copy them locally.

As always, start with a backup. Make sure your Mac is backed up (always good advice), and then, in particular, that the Mail folder at ~/Library/Mail is completely up to date. If you’re using a different email app, make sure you know where it keeps its local mail store, and back that up.

Now you can proceed:

  1. Delete all the messages from your POP mailbox on the mail host. It may be much faster to log into the host’s Webmail interface and delete the messages. Be sure you don’t delete your account, just the messages or POP mailbox.
  2. At this stage, you may be required to delete the Mail account entry for the POP mailbox: select it in the Accounts sidebar, click the minus icon, and then confirm its removal.
  3. Now you can use the mail host’s procedure for creating an IMAP account.
  4. Once configured, go to Mail: Settings: Accounts, click the plus + icon at the lower-left corner, and follow the steps to add the IMAP account.5
  5. With the account set up, you can use the Webmail interface or the Mail app to create folders on the server.
  6. If you want to copy mail back to the server to have access to it while not at your Mac, you can go to the folder under On My Mac, select some or all of the contents, and drag those items to the appropriate folder in the new IMAP account’s section in the sidebar.

If you have gigabytes of email to resync to IMAP, it can take a long time, even with a fast connection, because IMAP servers aren’t particularly efficient. This might be a good overnight operation after you get it started and make sure it’s copying as expected. Double-check your storage limits on the server, too, so you don’t exceed the maximum space, which can interrupt an upload.

For further reading

Joe Kissell’s Take Control of Apple Mail explains setting up accounts across Mac, iPhone, and iPad, as well as plugins, automation, and solving common problems.

He’s also got a new title out, Take Control of MailMaven, which explains the ins and outs of migrating and using a sophisticated, newly released email app.

[Got a question for the column? You can email [email protected] or use /glenn in our subscriber-only Discord community.]


  1. Technically, the type we all used was POP3, the third version. 
  2. We also liked pushing bits uphill 10 miles through the snow to the data center. It was uphill in both directions. 
  3. Is a desk organizer for paper even so far in the past as to mark me as Very Old? 
  4. This workflow became even better when—at a point I don’t recall—client email apps could mark messages as read on the server without deleting them. You could then see which messages were unread when you retrieved them from another device. 
  5. Mail can detect some mail server settings automatically just by providing your email address. If you have problems or want to set it up manually, go to your host’s Web site and consult their documentation. IMAP typically uses port 993 for secure SSL/TLS connections. 

[Glenn Fleishman is a printing and comics historian, Jeopardy champion, and serial Kickstarterer. His latest books are Six Centuries of Type & Printing (Aperiodical LLC) and How Comics Are Made (Andrews McMeel Publishing).]


Apple releases updated AirTag with better range

Apple Newsroom:

Apple’s second-generation Ultra Wideband chip — the same chip found in the iPhone 17 lineup, iPhone Air, Apple Watch Ultra 3, and Apple Watch Series 11 — powers the new AirTag, making it easier to locate than ever before. Using haptic, visual, and audio feedback, Precision Finding guides users to their lost items from up to 50 percent farther away than the previous generation. And an upgraded Bluetooth chip expands the range at which items can be located. For the first time, users can use Precision Finding on Apple Watch Series 9 or later, or Apple Watch Ultra 2 or later, to find their AirTag, bringing a powerful experience to the wrist.

Long rumored. There’s also a louder speaker. The new version maintains compatibility with all existing products and comes at the same price as the original: $29 for one, $99 for a four pack.

Now, pardon me: I have to go shovel out from a foot and a half of snow.


Netflix and Paramount continue their battle for Warner, why Ted Sarandos might not be the villain he’s painted to be, plus letters and TV picks. (Downstream+ listeners also get: YouTube’s letter, Oscar noms, Star Search, and Heated Rivalry.)


By John Moltz

This Week in Apple: How you become CEO of Apple

John Moltz and his conspiracy board. Art by Shafer Brown.

John Ternus gets to update his LinkedIn profile, Apple takes a stab at pins and we’ll hear from a politician with his finger on the pulse of… himself.

Heir, apparently

Years from now when he’s asked how he became CEO of Apple, John Ternus can respond, “Two ways. Gradually, then suddenly.” Right now we’re still at the gradually part.

“Apple’s John Ternus Takes Over Design in Latest CEO Succession Move” (via Bloomberg)

Does anyone have Ternus’s fax number? I’d like to send him some complaints about Tahoe.

Apple CEO Tim Cook put Ternus in charge of the design teams the final months of 2025, expanding his responsibilities.

Ugh, more responsibilities but he’s not getting paid more?! This is why you always see Ternus just wearing t-shirts! Poor guy can’t afford collars.

Earlier this month, The New York Times profiled Ternus, which is sort of the career opposite of having your obituary written in advance of your death.…

This is a post limited to Six Colors members.


By Joe Rosensteel

Picking up the missing pieces of Apple’s Creator Studio

In October, I wrote a little piece about how I was concerned over the lack of a clear strategy with Apple’s creativity apps—in particular, the recently-acquired Pixelmator and Photomator, as well as the inconsistent development effort behind Apple’s video apps. As speculated and rumored, progress was being held for a pro apps bundle, Creator Studio, but only sorta-kinda.

It’s not the first time Apple has made a bundle for its pro creativity software. People may remember Final Cut Studio, which included Final Cut Pro, Motion, and Compressor (as well as other software). So Apple glued Logic Pro to that. Then they glued Pixelmator Pro to that. Then they said, “Do you know what’s just like these? (Pregnant pause.) Our productivity office applications.” and bundled those in as well, but only freemium beta features. When I think of Final Cut Pro, I certainly think of “extra things I can do in Freeform.”

While it’s positive that people who have paid for apps, or just like iWork, get to continue to use them, the way the features are partitioned between all of these versions makes very little sense, and will probably make even less sense over time. Take Pixelmator, which is supposed to be Apple’s answer to Photoshop. It will still be available to buy in the Mac App Store, but won’t have the new warp tool.

A screenshot of the Apple product page for Pixelmator Pro explaining the function of the warp tool. A curved outline is on a mug.
The only subscribers-only feature.

Sure, that’s the one thing in your Photoshop competitor that requires a subscription, the improved warp tool.

Just one more thing…

What’s the deal with Photomator?

Pixelmator Pro received an update and an iPadOS app, but there are no updates for Photomator, a Lightroom analog, and it is not a part of the Creator Studio bundle. It continues to be a product that you can pay a separate subscription for on a monthly ($8), or yearly (there are three $30 a year plans, and one $40 a year plan, with no clear differences) basis that offers nothing beyond bug fixes.

It seems unlikely Apple is going to kill Photomator, because when Creator Studio was announced, Apple didn’t say anything about it—while it announced that Pixelmator Classic for iPhone wasn’t going to receive any updates.

We’ll get back to Photomator. But first, let me explain how maddening that announcement about Pixelmator Classic was.

Pixelmator Classic was the only Photoshop-like app on the iPhone that was truly Photoshop-like. Adobe’s own iPhone Photoshop apps (there have been many) have all been attempts at reimagining Photoshop for the iPhone, and seemingly aimed at customers who find Photoshop too intimidating. Unfortunately, its solution has just been less elegant than Pixelmator Classic’s.

I pay Adobe for Creative Cloud and don’t use their Photoshop iPhone app. Instead, I use Pixelmator Classic, which is bizarrely being put out to pasture with no imminent or announced replacement. Maybe there will eventually be a Pixelmator for iPhone, and maybe that will eventually be in this Creator Studio bundle. There will simply be no way to know until, and unless, it happens. Apple loves its little surprises!

Why not forecast that possibility by telling us what will happen with the multi-platform app Photomator? It’s the direct analog to Lightroom, making it the most obvious missing piece in Apple’s bundle. If it’s because there are no updates to announce for Photomator after over a year, then I would ask, “Why is Apple charging $30 a year for the existing version of Photomator?”

If it’s because Photomator will instead be a $30 a year freemium unlock for the Photos app, then I would ask, “What’s the Creator Studio bundle for if it doesn’t include photography? And why is Apple still charging $30 a year?”

Let’s say it’s going to make it a separate up-sell for Photos. Then we’ll probably find out in June, but it won’t ship until the fall. Conveniently, that gives me just enough time to start another yearly billing cycle for Photomator, so I will have paid $60 since Apple acquired Photomator and did nothing with it.

I am not arguing that Photomator should be free. Free is unhealthy, because then there’s no motivation to improve the software. I’m arguing that if there’s a subscription fee I’m paying annually, then there needs to be at least annual development of the software. I don’t need massive updates, but I need some sign that there is, and will continue to be, value in paying an annual subscription.

This isn’t software from a small, independent company any longer. It’s now software from Apple, which embarrassingly struggles to release its yearly OS updates for its platforms, and still can’t match its multi-platform apps feature for feature.

There’s something very strange in Apple branding this as a Creator Studio, seemingly targeting independent “content” creators, but then not having a single iPhone app with a video, photo, illustration, image editing, or music specialization when the iPhone is the platform the creatives are the most concerned with as the final destination for their creativity.

That just leads me back to the same conclusion that I drew in October: What is the promise Apple is making by asking for these annual payments? The mismatched nature of the bundle, and Apple’s spotty updates before this, makes me question if it thinks that just continuing things as they were, but with a subscription fee, is good enough.

Needless to say, I’m skeptical of the Creator Studio being a Creative Cloud replacement when Apple can’t even say what its answer to Lightroom is, when they bought their own answer to Lightroom over a year ago.

[Joe Rosensteel is a VFX artist and writer based in Los Angeles.]


By Jason Snell

Trim video fast with LosslessCut

Screenshot of a podcast recording with six people in video boxes on the right and a D&D map on the left. Map shows a dungeon room with characters and items.
We took a break to get more snacks. I need to trim it out.

There was a time when QuickTime was more than just a playback utility; I used it frequently to perform simple video edits, like removing commercials from an off-air recording or tacking the contents of one file on the end of another.

Since those days ended with the deprecation of classic QuickTime, I’ve never really had a go-to utility for these kinds of trims. Sure, I can import the video into an editor and then re-export it, but that requires a second round of lossy encoding, which can make video look lousy. Better is to edit the already-compressed video itself. (This is what I use Rogue Amoeba’s excellent Fission to do with audio. Fission lets me edit an MP3 file without re-encoding it and adding a whole second layer of compression artifacts.)

[Update: Reader Michaël wrote in to point out, amazingly, that at some point years ago Apple added editing features back to QuickTime Player. If I knew about this, I forgot it. If you press Command-Y, you can split clips, and you can delete and re-order those clips. The issue is that the final file you save is a MOV container featuring those clips, which (I believe—tell me if I’m wrong, Michaël!) means that in the end you have to re-encode the video to get a seamless mp4 file for a video podcast.]

A few weeks ago after a Total Party Kill session, I found myself once again needing to perform some trims to the “video bootleg” of the session. In the middle of the game, we took a ten-minute break, and I didn’t want viewers of the video to have to fast forward through 10 minutes of dead air.

This time, I decided to look for a visual utility (i.e., not something I have to drive from Terminal) that could solve this problem. And I found it: the open-source app LosslessCut, which provides a nice interface atop the powerful FFmpeg command-line app.

If I’m being honest, the app is not exactly intuitive, but there’s a bunch of documentation and after about five minutes I had learned every single keystroke required to do exactly what I wanted. The app let me cut segments out of the video, but it also supports rearranging segments, combining tracks, and an enormous set of other features I don’t care about, though you might.

Since the app is open-source and on GitHub, you can get it for free, or you can get it on the Mac App Store for $19 and support the work of developer Mikael Finstad, which is what I did.



Search Six Colors