Hello WordPress. It’s been nearly 4 years since I’ve checked in here. Good lord. Alas, the events of 2020 and beyond have kind of taken the driving seat as I’m sure you’re painfully aware. I’ve discovered the great evil of Content Creation (twitch.tv/hamsterofwrath and youtube.com/@hamsterofwrath if you’re interested) which has actually been far more successful than I possibly imagined when I started. Viewers have been incredibly generous and for that I thank you. I am most assuredly a very tiny fish in a very big pond.

Though I haven’t had a regular RPG group in some years, I’m still accumulating rulebooks (thank god for PDFs) and never getting around to using them, something some of you will relate to I’m sure. I’ll give some recommendations below somewhere. So. On to the main point of this post!

Managing Expectations
I recently stumbled across a Twitter post (no I’m not calling it X and yes the place is a goddamn dumpster fire) where an individual posted (and I paraphrase) “I’m not sure I can play Dungeons and Dragons because I’m not a good enough actor.” Let that sink in for a moment. This illustrates a fairly modern trend that your average session of D&D (or any roleplaying game for that matter) is now perceived to have an entry standard now.
I remember my first RPG session. Advanced Dungeons and Dragons 2nd Edition. We had no silly accents, streaming wasn’t a thing back then, we were a group of chucklehead schoolkids throwing dice and gently hallucinating we were in the Dragonlance setting making a menace of ourselves. We had no expansive three page backstories. It was GREAT fun. I had a fighter I based off Axel Wulfric from the Dungeoneer Fighting Fantasy book who was a “barbarian” who was basically just a grumpy fighter. He had no stat higher than 13 and no stat lower than 10. He was captain average. It cemented my love of RPG games to this very day.

Critical Role (or any high production Actual Play) does not represent your average RPG session.
I need to preface this by saying I have enjoyed Critical Role in the past. I watched the entirety of Season One and watched it turn into the massive media powerhouse it is today. I drifted away from it a little bit, got distracted by other things. Season one is probably the closest to what your average game of D&D probably looks like, with the obvious and glaring exception that everyone involved in the series is a professional voice actor. Emphasis on the word actor there. These days, they have their own studio, music, attached publishing house, assorted sponsorships, you get the idea.
I believe a lot of people think this is what RPG games should look like now and seek to emulate it in their own way. However in reality, this is simply not the case. If your RPG session doesn’t look or sound like Critical Role….that’s okay. Give it a try anyway, you might have fun regardless, if your group gels together. The “Matt Mercer Effect” is a myth. It’s purely your own expectations working against you.

Everything is (not) Content.
This might be a funny thing coming from a Streamer, but I urge you to keep at least one of your beloved hobbies separate from the scrutiny of the internet. The moment you use that hobby or interest for a live stream or a video, you’ve put it out there for everyone to see and you’ll start measuring views and comments as a metric of success regarding it and it will change your perception of it. I’m old enough to remember (in the case of RPGs) when we didn’t worry about this kind of thing, it was enough to turn up at the table, have a laugh, roll dice and have memorable moments.

Well. Good lord that was a word salad. Short version, manage your expectations, have fun, throw dice and try not to break any posh glass with a D20 (we managed this once, they are pointy!)

RPG Recommendations (which aren’t D&D!):
Age of Sigmar: Soulbound https://cubicle7games.com/our-games/age-of-sigmar-soulbound

Talisman Adventures RPG https://pegasusna.com/products/roleplaying-games/14200/core-rulebook-hardcover-talisman-adventures-rpg

Alien: The RPG https://freeleaguepublishing.com/games/alien/

G.I. Joe the RPG https://renegadegamestudios.com/g-i-joe-roleplaying-game-core-rulebook/

***

http://linktr.ee/hamsterofwrath for all my assorted links!

WHISTLEBLOWER

DESCRIPTION:
In a Universe filled with corporate intrigue you have taken it upon yourself to expose the secrets, lies and corruption that make up the very fabric of the Corporations who rule day to day life between the stars. While the big companies have expert legal teams to wrangle their way out of any litigation that is brought against them, that doesn’t stop you leaking information to the general public either through pirate broadcasts, smuggled magnetic tapes or even mass printed pamphlets if it comes down to it. Most people dismiss you as a hack or a deluded lunatic, however sometimes you hit paydirt and bring the full scope of Corporate retribution against you, making life very perilous indeed.

KEY ATTRIBUTE: Wits

KEY SKILLS: Mobility, Comtech, Observation.

CAREER TALENTS: Beneath Notice, Investigator, The Long Haul.
(These talents are the same found in the entries for The Kid, Colonial Marshal and Roughneck respectively.)

**

PERSONAL AGENDAS:

You’ve witnessed first hand the atrocities that have been committed in the name of Corporate greed and are determined to bring their misdeeds to light. Pick an organisation (Alien Core Rulebook page 338) you are hell bent on exposing their secrets to the rest of the universe, no matter the cost.

A close friend, loved one or family member has been silenced by a Corporation, either through assassination or kidnapping. You have vowed to find out why.

You are currently on the run, having caught the attention of a corporation after exposing some of their darkest secrets in the past. You are being hunted at every turn.

**

APPEARANCE:

Haunted look in your eyes.
Elegant if slightly rumpled suit or formal wear.
Black Sunglasses.
Bug out backpack.

**

SIGNATURE ITEM:

A grainy photo of something indistinct you swear is an alien lifeform.
An old dog eared notebook.
A letter from a loved one.

**

GEAR: D6x$100 in Cash.

Pocket Stunner or  Riot Spray.*
Seegson C-Series Magnetic Tape Recorder or  Seegson System Diagnostic Device.
Hi-beam flashlight or  Binoculars.
Seegson P-Dat or  Samani E-Series Watch.

**

*NEW EQUIPMENT:

Pocket Stunner:
The Pocket Stunner functions as a Stun Baton (Alien Core Rulebook page 126) though it is a smaller and more easily concealable weapon. Due to reduced battery capacity this weapon only has a POWER of 3 and a COST of $40.

Riot Spray:
Bonus: -, Damage: Special, Range: Short, Weight 1, Cost: $25

A mixture of foul and noxious chemicals held in a pressurised handheld dispenser. On triggering the spray the target is hit by a stream of burning stinging liquid aimed at the head area. On a successful hit the target must take a successful STAMINA roll or lose all their actions for the next round. In addition for the next D6 rounds all dice rolls that rely on vision are at -2 due to the target being partially blinded, until the liquid can be washed away by a substantial amount of water or similar harmless fluid. If the STAMINA roll is successful the target suffers no ill effects. 

Any protective equipment that covers both the face and eyes worn by the target renders them immune to this weapon. Certain Xenomorph types are also immune due to having no eyes or a non standard respiratory system. This weapon uses standard AMMUNITION rules, however it cannot be Reloaded.

**

This entirely unofficial career requires the rules from the Alien RPG Rulebook from Fria Ligan also available as a PDF from Drivethrurpg which at time of writing is currently 50% off!

A tale inspired by The Witcher, Uma and explosions. Contains profanity, because…well, it’s The Witcher. 🙂

**

Geralt scrutinised the sad looking signpost, a withered thing of rotten wood and rusty nails. The word ‘Bronsten’ could be seen etched crudely into the wood, if he strained his eyes. He looked past the wooden post at a small huddle of buildings beyond. The rain soaked valley held little else of interest, but a nearby signpost had promised work for an enterprising Witcher and his silver blade.

**

“Piss off, freak.” A watchman, lazily leaning against his polearm with one arm and holding up a hooded lantern with the other, spat at Roach’s hooved feet. Insults were like rain, Geralt mused, glancing upwards into the grey sky. In small enough doses they could be ignored, but a deluge of either could try even a Witchers patience.

Geralt leaned back in the saddle, letting the guards lamplight catch his yellow eyes. He took a little satisfaction watching the man take a hasty step backwards, nearly landing arse first in the mud. “Here on business. Where’s the village Elder?”

The guard pointed wordlessly at the biggest building with a sneer. Geralt nodded almost imperceptibly before twitching Roach’s reigns a little, the horse obediently trotting forward with a derisive snort. To the Witchers honed senses the environs of the hamlet proper reeked of rot and piss, shot through with a sharp note of decay. He doubted it smelled much better to its normal inhabitants. He dismounted at the boundary of the Elders house and tied Roach to a half collapsed wooden fence, before picking his way deftly through the puddle filled path that lead to the entrance.

Geralt rapped his gauntleted knuckles against the wooden door. He waited for a moment, the hard rain ringing off the metallic fixings on his armour. He contemplated opening the door with more forceful means before it cracked open, revealing a balding man backlit by torchlight from within. “You the village Elder?” the Witcher asked, his voice gravelly and low.

“I…y-yes?” The older man formed the response into a nerve laden question.

“I hear you have a hag problem,” Geralt said.

“Found the contract, did you?” A look of what appeared to be amusement briefly crossed the Elders face, but was quickly stifled.

“In a manner of speaking,” Geralt replied, extracting the rain sodden notice from his leather jerkin. It was a rumpled mess of wet parchment, the wax seal dangling precariously from its lower edge. He had plucked the paper from the signpost just before the rain had all but obliterated the words written on it. “How much?” the Witcher prompted.

“Eh?” The Elder seemed distracted, looking behind him. Geralts enhanced senses caught a quickly stifled peal of laughter from within the house.

“How much for the hag contract?” The Witcher bit back a curse, his patience waning.

“Oh. A hundred crowns,” the Elder said, almost offhandedly.

Geralt raised one eyebrow, casting a quick look around humble little hamlet. “Prosperous times in Bronsten?”

The Elder shrugged then scowled. “What do you care? Coin is coin.”

“I suppose so,” Geralt replied. He tucked the contract back into his jerkin. “I’ll be back soon.”

“Good luck!” the Elder blurted, slamming the door shut. Geralt waited a short span, listening to the gales of laughter ringing from within the dwelling. “Prosperous times indeed,” he murmured, walking his way back to Roach.

**

Geralt left Roach tied to a tree just outside of Bronsten, as the rain soaked valley would be no place for horse riding and he had no intention of being thrown off his mount to crack his skull against a hidden rock or tree root. He had no fear anyone would try and steal the horse, who had injured several would be thieves in the past with a solid kick from his back hooves.

The Witcher took a moment to apply a reddish looking oil to his silver blade, making sure to get an even coat. He doubted the application would last long in the rain, but it paid to be prepared when facing an opponent as dangerous as a water hag. He made his way carefully down the slick mud of the valley, nearly losing his balance on several occasions.

His surroundings became even more sodden as he reached the bottom of the valley, where water gathered into large pools on the uneven ground. Prime hunting territory for a water based necrophage. Geralt reached out with his enhanced senses, looking for the telltale signs of his quarry.

A rustling sound from a nearby gnarled oak tree caught his attention, bringing up his silver sword in an on guard stance. The sound emanated from the lower branches of the tree, where the Witcher spied a ramshackle wooden platform. A curious place to find a hag, or any other monster for that matter. A tattered looking figure made its way clumsily down the tree, dropping in to the mud with a splash. It was humanoid, covered in leaves, bark, torn rags and rattling bones. Geralt relaxed his stance a little. This was like no water hag he had encountered, though as he took a breath he couldn’t deny the stench was similar.

The figure lifted its arms over its head, revealing a grubby pair of warty hands, which wiggled their blunt fingers at him. The nails at their tips were cracked and chipped. “Rar,” it said, unconvincingly.

Geralt lowered his sword. “Rar yourself,” he replied.

This seemed to confuse the figure, who took a breath and repeated itself at a higher volume. “Rar!”

The Witcher sighed, sheathing his sword. “I don’t have time for this.” He snapped his fingers, drawing on a small fragment of Igni, the Sign of fire. A spark leapt into being on the creatures shoulder and despite the wet, fizzed, smoked and took into a small flame.

“Fuck!” the creature exclaimed, before seemingly shedding its skin into the mud and stamping on it frantically to put it out. The deformed half naked man, a hunchback by the look of him, stared daggers at Geralt with bright blue eyes over a split hare-lip.

“You’re the worst water hag I’ve ever seen,” Geralt remarked, glancing at the smouldering costume on the valley floor. “Explains what the Elder found so funny I guess. They put you up to this or are you in on it?”

The hunchback pointed to his chest, were Geralt could now see livid bruises on the man’s flesh, some faded and yellow, others black and fresh. “Feek,” the man said continuing to point at himself.

“I know the feeling,” Geralt said wearily.

The hunchback pointed at the Witcher. “Feek?”

“It’s been said,” Geralt replied. “What’s your name?”

“Syus,” the man burbled.

“Cyrus?” Geralt replied. “Did I get that right?”

Cyrus shrugged dejectedly. “Eh.”

“Close enough, I guess. Listen to me Cyrus. You probably won’t believe me when I tell you this, but you are a lucky man.” Geralt gestured to the nearby pools of water. “If Drowners or a real hag had taken up residence here, you’d have been their next meal.”

“Nah,” Cyrus replied. “Buum!”

“Boom? I don’t get it.” Geralt frowned in confusion.

“Pfft,” Cyrus replied mockingly.

Geralt heard, rather than saw, a disturbance in the surface of a nearby pool. A gleaming round face peered from the shallows, milky white eyes peering from sunken sockets. The Witcher turned, ripping his silver blade from its sheath, as three Drowners tentatively crept from the nearby pool. “Get behind me,” he growled to Cyrus, as he turned to square up to the trio of monsters. “Me and my big mouth.” Geralt quickly etched the sign of Igni, this time at full strength, sending a wave of magical flame burning into the creatures. Despite the dampness of the surroundings and his chosen targets, the flames stuck to one of them, turning it into a humanoid torch which let out an unearthly screech.

Geralt flinched as a fizzing sphere flew past his ear to land in front of the trio, dangerously close to his position. He frantically gestured with the Sign of Quen, throwing up a protective barrier, jamming his head into the crook of his free left arm, using his gauntlet and upper arm to shield his ears. There was a fierce explosion and an impact that shattered the Quens shield, Geralt feeling a lick of flame pass over him despite its protection. He looked up, seeing two of the creatures pulverised in the mud, the last one tottering on its feet. Geralt darted forward and with a flick of his silver sword sent the creatures head tumbling back into the pool from which it came. He calmly patted down his smouldering jerkin before sniffing the air. Stammelfords dust…Crows Eye…a trace of Calcium Equum? He looked back at the hunchback.

Cyrus was capering in a little circle, giggling to himself. He stopped briefly to point at the Witcher. “Buum!” he yelled, clapping his hands together before continuing his little jig.

“Yeah. Boom. I get it now.” Geralt sheathed his sword, walking back to where the remains of the hag costume were slowly being consumed by the muddy earth. He located the head section and tore it free. “Well, they hired me to kill a water hag. I’m not going back empty handed.” He skewered the costume part on the meat hook he carried for trophies securing it to his belt, then turned to the hunchback. “What will you do now?”

“Eh,” Cyrus replied, shrugging.

Geralt knelt down, meeting the hunchback eye to eye. “I have some friends who would be very interested to learn how to build those bombs. Do you think you could show them how?”

“Buum?” Cyrus nodded emphatically. “Yaw. Buum!”

“All right. Its a long way home. I need to you promise you won’t blow both of us up before we get there. Understand?” Geralt narrowed his eyes.

“Yaw,” Cyrus replied, pointing to himself. “Feek.” He jabbed a warty finger at Geralts chest. “Feek.”

“Sure. Us freaks have to stick together.” A ghost of a smile crossed Geralts lips, before the pair began the ascent back to Bronsten.

**

The two of them rode back into Bronsten on the back of Roach, Geralt having found a spare blanket to prevent Cyrus from catching a chill, having all but destroyed his previous attire. The rain had finally stopped and a few shafts of sickly looking sunlight were feebly pushing through the clouds. They met the Elder at the boundary of the hamlet, surrounded by a few villagers who jeered as they approached.

“I see you fell for our joke, Witchman,” the Elder guffawed. “And you found young Silas as well.”

Geralt turned to the hunchback, who was peering fearfully at the villagers. “Silas eh? Pleased to meet you. I’m Geralt of Rivia.” Silas patted Geralts shoulder and grinned, though it looked more like a grimace. “Haow,” he replied.

The Witcher eased himself from the saddle, taking the hag costumes head from the hook on Roach’s harness. He cast it at the Elders feet, the laughter from the assembled group intensifying. “One hundred crowns,” Geralt barked over the laughter.

The Elder turned and quieted the crowd with a gesture. “Say what?”

“One hundred crowns was the agreed amount for the water hag.” Geralt said, poker faced.

“It was a joke, Witcher. It wasn’t real. We dressed the boy up and…” the Elder never finished as Geralt darted forward and grabbed him by the lapels. “No. That is the head of a water hag. How do I know this? Because I’m a Witcher, which makes me an expert on the nature of monsters. Now if I were mistaken, that would mean you’ve wasted my time which would make me very, very angry.” He released the Elders shirt. “One hundred crowns.”

“We don’t have a hundred crowns!” the Elder babbled.

“Then you shouldn’t have promised me that much,” Geralt snapped. “What do you have?”

“T-ten crowns, at most,” the Elder said.

“I’ll take it,” Geralt snarled. A fake reward for a fake monster seemed somewhat fitting.

“We don’t owe you anything,” one of the women in the crowd brayed. “Begone before we chase you out of our village.”

The Witcher folded his arms across his chest. “Try it,” he said evenly, holding his ground.

The Elder took a quick if reluctant collection from the nearby crowd, then threw the coin pouch at the Witcher, who deftly caught it before it fell into the mud. “A pleasure doing business with you,” Geralt said flatly as he swiftly mounted his horse, careful to avoid knocking Silas into the mud. “C’mon Roach,” he said, flicking the horses reigns.

A rotten cabbage splattered against Roachs flanks as he began to trot away from Bronsten. “Pissants,” Geralt mumbled under his breath.

From under his blanket Silas produced another explosive sphere, tapping Geralt on the shoulder. “Buum?” he said in a conspiratorial whisper.

Geralt turned in the saddle to regard the hunchback his eyes widening in alarm. “When did you…? Never mind. No.”

The bomb disappeared as quickly as it had arrived, to be replaced by a small cylinder of similar design that looked tiny in the hunchbacks malformed hand. “Dinkeebuum?” Silas ventured.

Geralt couldn’t help but smile. “Sure. Why not.” The words had barely left his mouth before Silas snapped his fingers in a familiar gesture, summoning a spark to light the fuse on the small device. “Aren’t you full of surprises,” Geralt remarked. It seemed the hunchback had a rudimentary grasp of the Sign of Igni, which explained how he was able to light the bomb back in the valley, a point that had been troubling Geralt ever since their initial encounter.

Silas tossed the miniature bomb over his shoulder at the few villagers who had been brave enough to take a few steps down the road towards them. Geralt looked away, his smile hardening at the sharp crack of the cylinder exploding.

The cries of “Sorcery!” and “Witchcraft!” echoed in Geralts ears, but not as loud as the slamming of wooden doors as the inhabitants of Bronsten disappeared into their various abodes. “Giddyup Roach,” Geralt barked, urging the horse into a canter, the unlikely pair quickly leaving the hamlet of Bronsten behind.

**

The Witcher is the creation of Andrzej Sapkowski I claim no ownership of characters and Intellectual Property relating to The Witcher.

This was also inspired by aspects of “The Witcher 3” Video Game by CDProjectRed

An Age of Sigmar Short.

***

A crimson armoured boot smashed the fragile wooden door to splinters, causing the children huddled within the homestead to scream out in terror. The muscled axe-wielding silhouette that filled the door frame snorted in derision. “Hnh. You are no challenge to me, striplings. Your skulls are too small and your blood is too thin.” Garnak the Slaughterpriest, demagogue of Khorne, turned his back on the terrified infants and strode back into the village proper. “Is there no one here to challenge me?” His voice carried further than it should, the terrified screams of the children wailing in counterpoint.

“The battle is long over. You lost.” A calm voice reached the Slaughterpriests ears, slightly muffled. Garnak turned to see a figure clad in gold and blue plate, radiance seeping from his form even though the sky above was cloudy and overcast. He was armed with a warblade and shield, the latter emblazoned with the lightning wreathed emblem of the hammer of Sigmar. A plumed helm obscured his features. A Stormcast Eternal, one of Sigmars lapdogs.

“An empty vessel from an impotent god,” Garnak snarled. “We are not done, you and I. Not while there are skulls to be reaped and blood to be spilled.” The Liberators brethren had devastated his Bloodreaver congregation earlier that day and while Khorne cared not from where the blood flowed, Garnak had certainly taken issue with it. Yelling litanies of butchery and hatred, the Slaughterpriest charged the Liberator.

The fight was an even match. Garnaks two handed greataxe had reach and power, while the Liberators sigmarite shield turned aside each blow, the Slaughterpriest having to reposition himself to avoid the counterstrike of the Stormcasts warblade. Even so the blessed sigmarite shield soon became dented, it’s once blue and gold lustre chipped and scratched. The Khorne devotees fury seemed undimmed, though likewise the Eternal didn’t seem to show any sign of tiring or making a misstep.

The blood priest bellowed once more, bringing his blood bathed axe down in an overhead arc, only to be deflected by the sigmarite bulwark the Stormcast bore. “Even when you perish you cheat Khorne of his due,” Garnak spat. “You flee back to your god like a whipped cur. It is a waste of my time.”

“You could always surrender,” the Liberator replied, his tone devoid of sarcasm, meeting another bellicose swing of his opponents axe with his shield. The Stormcast snapped out a riposte with his warblade, only to have it deflected by the ferrule on the axes butt end, shearing bright fragments of brass from the fixing.

The very suggestion seemed to drive the Slaughterpriest to new heights of fury as he shoulder barged the Liberators shield, pushing the Azyrite warrior off balance, then swinging his axe in an arc from his left. The Liberator raised his warblade to parry only to have it torn from his grasp by the blow, leaving his gauntleted fingers nearly numb from the impact. Garnak’s axe continued its path, though it had been deflected from its initial trajectory by the warblade it still struck a ringing blow against the Stormcasts helm, knocking it askew. The Liberator lost his footing on the rocky ground and landed on his back. Using his free hand he yanked off his helm, revealing the Slaughterpriest bearing down on him for a killing blow. With a desperate effort he threw the helmet at his opponent with a mighty heave, blessed sigmarite thudding into Garnaks face with a cracking of bone and an explosion of blood. The blood priest chuckled through the pain. “You fight on until the end, even knowing your god will remake you. You have my respect, Stormcast.”

The Liberator scrabbled to his feet and glanced around desperately for his warblade while his opponent was expounding on his virtues, but it was nowhere to be seen. He looked back to his opponent, shield raised and braced for another attack.

The Slaughterpriest was staring at him, red eyes glaring over the top of a broken nose and a bloodied face. His fury seemed to subside for a moment, the great blade of his axe lowering slightly in his grip. “So it is true,” he rasped. “Sigmars greed truly knows no bounds. Do you remember me?”

The Liberator stared at his foe in a moment of confusion, in equal parts because of the Khorne worshippers odd behaviour and a sudden fleeting sense of familiarity that passed over him like a cold wave, disappearing as quickly as it arrived. “I’ve seen many battlefields. Perhaps we have met on one before.” A glimmer of silver sigmarite caught his attention, the lost warblade sparkling in a fleeting shaft of sunlight.

Anger welled up within Garnak and redoubled, the darkwood shaft of his axe creaking as his grip tightened on it. He resolved to destroy the abomination that now wore his brothers face, in open mockery of the warrior he once was. With an ear splitting scream he swung his gore soaked axe towards the Stormcast in a display of unfettered fury.

The Liberator dived forward, interposing his shield between himself and the blood priests axe swing. The shield buckled finally, but had served its purpose as the Stormcast grabbed the hilt of his warblade, rolling to his feet in a clatter of sigmarite. His blade took Garnak in the side as he sought to free his axe from the mangled remains of the Liberators shield. In any other opponent a mortal wound like that would signal the end of the fight, but the Slaughterpriest seemed driven to new heights of violence even while his lifeblood sprayed the ground.

Garnaks return stroke opened a jagged rent in the sigmarite armour covering the Liberators torso, while the twist of his body tore the warblade from the Stormcasts hand once more, still jammed between the Bloodbounds ribs. “Go back to your god, hollow thing,” Garnak growled, as lightning poured from the Liberators wound, causing the Slaughterpriest to take a step back, even while his own blood soaked the ground.

“Perhaps we will meet him together,” the Liberator gasped, using the last ergs of his strength to dart forward, wrapping his arms round the Slaughterpriests shoulders as he expired.

A blast of azure energy consumed them both, the Liberators essence stabbing into the grey sky in a spear of lightning as he was returned to Azyr to be reforged. Garnak shouted in defiance as his flesh burned and crisped, quickly leaving him a smoking burnt husk that stood upright for the barest moment before the weight of the axe he held caused his corpse to topple, his flesh now nothing but ash. His scorched skull rolled to a stop next to the Liberators warblade, smoking gently.

The village was quiet once more, save for the sobs of terrified children and the distant laughter of a cruel god.

***

“Roses are red, Blood is red, My axe is red, I see red, I’m really quite fond of red, actually,”
-Khorne, never.

***

This non-profit short story is written for fun and any Intellectual Property used within belongs to Games Workshop

Field of Blades
***

A long time after the battle for Ellomyr, two unlikely travelling companions find themselves in the aftermath of a terrible tragedy on the outskirts of civilisation in the Steadfast.

***

The skimmer whisked across the plain, leaving a fine spray of drit and sand in its wake as it continued on its journey in near silence. The skimmer was comprised of a boxy chassis with six spindly legs projecting from its bulk, each terminating in a flat glowing disk of white energy that hovered a few inches off the ground, which could rapidly adjust to the terrain it crossed though the resulting motion could sometimes prove a little disconcerting to its passengers.

Nai hung on to the frame of the skimmer, her cloak stored away as the wind whipping across the vehicles chassis made it impractical, if not downright dangerous to wear. The armoured jacket, rough spun trousers and solid boots she wore were all coloured in the same green, black and brown camouflage which matched her new complexion neatly. A misfiring cypher had resulted in her once amber skin becoming mottled with green patches. Far from seeing it as a disadvantage, she had capitalised on the mutation to enhance her already formidable stealth skills. One addition to her outfit was a pair of goggles, enabling her to stand clear of the vehicles wind-shield and feel the passing elements ruffle her short black hair.

By contrast, the hooded and cloaked figure at the helm of the vehicle was hunkered down as far as he could get, his pale arms thrust deeply into the skimmers control matrix, his forearms penetrated bloodlessly with the tubes and cables that emanated from the vehicles innards.

Nai shifted her weight as the skimmer crested a gentle hill, waited until the vehicle had levelled out, then nimbly darted over the skimmers angular chassis and into the co-pilots seat, behind the wind-shield and out of the slipstream. “I’ve never been this far north,” she said without preamble.

Sakir ignored her. The arrangement they had was one of convenience. She had wanted to go north, he had transportation and happened to be heading the same way. Nai thought they had developed something of a working relationship at least, but the nanos sudden dismissal of her seemed out of place. Nai peered under Sakir’s hood. His face was bleached white and noseless, with a large grey orb that served as his only eye sunken into a wrinkled forehead. His ears were two neat holes either side of his head. The thin slit that comprised his mouth glistened at one corner. Was he drooling?

“Sakir,” Nai said more stridently, rapping a gloved hand sharply against the vehicles hull. There was still no response. Quickly running out of patience, Nai took her right hand and fashioned it into a flat blade, ramming stiffened fingers into Sakirs left armpit, enough to hurt but not disable.

Sakir let out a startled squawk and convulsed, his left arm clamping down against his chest, sending the skimmer turning wildly to the left. Nai had already braced herself, while Sakir shifted in his seat, banging his right elbow against the skimmers right side. “Calavals teeth, woman! What was that for?” The vehicle slowed to a halt, the tubes embedded in Sakirs forearms withdrawing as he removed them from the skimmers interface. He rubbed absently at the spot where Nai had jabbed him.

The jack glared at him. “You were asleep. Or daydreaming. I couldn’t really tell.”

Having recovered from the initial shock, Sakir wiped the saliva from his mouth with the sleeve of his robe. “What? I was perfectly fine. We are heading north, as agreed.” The nano looked around, his thin mouth suddenly turning down at the corners. “Oh dear.”

Nai jabbed a gloved finger at the near cloudless sky. “Unless the sun is in the wrong place, we haven’t been travelling north for quite some time.” the jack stood, returning to the rear of the skimmer where her equipment was stored, opening the storage locker and checking on her belongings.

“I heard a cry for help. Or perhaps it was music. Or an echo. Or…it is hard to explain. I must sound like a lunatic.” Sakir said, apologetically, wringing his hands together underneath his robes sleeves.

“Can you still hear it?” Nai asked, slamming the lockers lid shut, satisfied her valuables had survived the trip thus far.

“Yes. It is stronger now. It must be nearby.” Sakir stared out into the horizon, his head cocked to one side. “Perhaps we should turn around?” His voice betrayed the fact he didn’t want to do anything of the sort.

Nai looked around the near featureless plains and shrugged. “We packed enough supplies for four people into this thing. It’s not as if we’re going to starve. Besides, I’m curious. Either we’ll find something of note or prove you’re crazy once and for all. But either way I’m driving.”

***

Nai gritted her teeth as she pushed her arms into the skimmers control interface, wincing as the feeling of coldness entered her veins as the tubes wormed their way into her arms. She felt herself become part of the skimmers whole, the vehicles engine now a warmth in her chest, rapidly cooling as they had been stationary for some time. The skimmer lurched into motion under her control, slowly at first, then faster as she familiarised herself with the vehicles behaviour.
Sakirs presence was distant, but he gently tapped either her left or right forearm with his long pale fingers, correcting their course to follow whatever was calling to him in the distance.

A few hours later a group of structures loomed over the horizon, casting long shadows as the sun was now descending from the sky. Nai sent a mental command, recoiling from the skimmers touch, the vehicle still slowing as she pulled her arms free. “Civilisation at last,” she said with some relief, rubbing her forearms.

Sakir stood up in the footwell of the passenger side seat and peered into the distance. “What do you see? My eyesight is…somewhat reduced over longer distances.”

“It’s a miracle we didn’t hit anything while you were in your little trance. It looks like an outpost. Maybe a small farm,” Nai said.

“I am certain it is coming from there.” Sakir sighed. “Though in truth am not looking forward to explaining to the populace at large that no, I am not here to eat your children, nor I did not choose to look like this, please stop running away and certainly do not scream for the guard. Again.”

Nai chuckled despite herself. “Between your looks and my amazing charm I’m amazed we’ve gotten this far. It looks deserted anyway.” Nai went to the rear of the skimmer, opening a compartment and retrieving her new bow from its resting place. The riser and limbs were a dull burnished metal while the bowstring was a barely visible silvery thread in the setting sun. “Just in case,” she said offhandedly, before jumping down onto the dusty ground below. Sakir noted that Nai bore neither quiver nor arrows, but decided against enquiring further.

The nano made to disembark, then as an afterthought he ejected the skimmers ignition helix and pocketed it, rendering the vehicle all but useless to any potential thieves. Sakir then swarmed down the side of the skimmer, his bare hands and feet adhering to the metallic surface, swiftly joining the jack on the ground. The voice in his head was insistent now, but he had difficulty discerning individual words. With each step towards the distant cluster of buildings it became clearer and more strident.

***

A battered synth fence denoted the boundary of a nearby field, though it looked like something had smashed its way through the middle, leaving the remainder of the structure on the verge of collapse. It was what lay beyond this ramshackle border that caught their attention. The field was full of tall plants, but instead of the natural green or brown hues they were expecting, the entire crop glinted sharply in the sun.

Nai was the first to approach, stepping over the broken fence. A sudden breeze stopped her in her tracks as the plants waved back and forth in the wind. As they brushed against each other they let out a gentle metallic peal of sound. “What are they growing here?” she mused aloud.

“I have no idea. Perhaps it is some form of art,” Sakir said distractedly, moving up behind her, keeping his eye out for any signs of life. To him the very air seemed alive with noise and sound, fragmented images overlaying themselves onto his normal field of vision.

Nai reached out a gloved hand and touched one of the leaves of a nearby plant. She recoiled as the edge of a leaf sliced through her glove and the flesh of her hand. “Its razor sharp,” she said through gritted teeth, watching as the blood she had left on the edge of the leaf was slowly absorbed into the plant, colouring the leaf a faint red. She backed away slowly, looking at the plants with renewed respect. She bumped into Sakir, who barely seemed to notice. The nanos expression was always hard to read, but Nai believed his attention was very much elsewhere at that moment.

“I think something terrible happened here,” Sakir whispered, his head cocked to one side once more as though listening intently to something in the distance. Other than the chimes of the plants, Nai couldn’t hear anything. “I can still hear the people who used to live in this place. I thought it was a cry for help but now I feel like it is more of a warning.”

Although the nanos abilities were somewhat beyond Nai’s understanding, a chill went up her spine at the thought of Sakir somehow communing with the spirits of the dead. The jack shivered, returning her attention to the field of blades before her. “Then maybe we should listen to them and leave.” She turned back to the nano, but he was no longer standing behind her. Nai looked around quickly, seeing the edge of Sakir’s cloak disappear behind a nearby building. “Sakir! You sun addled cragworm! What in all of the Steadfast are you doing?” The jack took off at a run. Her instincts were screaming at her to stick to she shadows, take the situation slowly, gain the advantage if there was one to be had. But if she did, she might lose Sakir’s trail. “This is why I hunt alone,” she grumbled under her breath.

Nai rounded the corner of an outhouse, catching sight of the nano, cloak trailing as he ran. Sakir was making his way to a strange tan building a short distance away. Cursing his speed and silence, Nai increased her own pace, only to find the ground underneath her suddenly become uneven, her boots cracking against what she thought was loose stone. She glanced down and skidded to a sudden stop. What she had taken for rocks or loose scree were pale grey fingers, interlaced across the ground. The crunching noise had been the breaking of brittle bones. Yellow fluid that smelt like spoiled milk seeped from the smashed digits underfoot. “I hate this place. I hate this place and everything in it,” Nai gasped, attempting to fight her rising gorge. Despite her revulsion, she started to wonder what had happened to this small piece of civilisation.

Sakir had stopped at the threshold to the large tan building and was staring up at it in rapt fascination, rocking back and forth on his heels. Nai gritted her teeth, crunching her way through the sea of fingers underfoot until they gave way to a pale marble substance that, while still being wildly out of place, was far more pleasant to walk on. She reached Sakir’s side, spinning him around and slapping him squarely across the face. “You idiot. We have no idea what’s out here and you take off like a war moth with its tail on fire.”

The orb set into Sakirs forehead changed from a dark grey to light then back again, his equivalent of a blink. “Do not be preposterous. War moths do not have tails. Also that hurt.”

“It was meant to,” Nai fired back. “What are you doing?”

Sakir paused for a moment. “I could see them, just for a moment. Like the pages of a book being turned too quickly. I think they took refuge here.”

“You’re not making any blasted sense.” Nai turned her attention to the building in front of them. “I don’t see a door.” She reached out with a gloved hand to touch the buildings tan wall. She bit back a scream as the entire structure convulsed. Up close she could see a network of veins running through the wall. The whole structure was flesh, or something that seemed very much like it. Now she was closer the smell of spoiled meat was rife. She glanced at Sakir. “This place is cursed. We should never have come here.”

“I am starting to agree. But we have a more immediate concern.” Sakir pointed over Nais shoulder.

The jack spun on her heels and found herself both disgusted and distantly fascinated for the third time that day. The creature scuttled towards them on a thousand pairs of insect like legs. A rough hewn chunk of crystal comprised its torso with a sheaf of tentacles sprouting from its right side. Atop the crystal formation was something that looked like brown moulded clay where the barest hint of some humanoid features could be seen, though what passed for its eyes, mouth, ears and nose never stayed in one location for long. An acrid smell of burnt cinnamon rankled Nai’s nostrils as it darted forwards.

Nai quickly raised her bow in her left hand, though Sakir couldn’t guess as to where she was currently keeping her arrows. The bow was metallic, glinting with a dull sheen, simple and unadorned. The bowstring was hard to see in the fading daylight, as fine as gossamer thread. As Nai pulled back on it, an azure shaft of glowing energy appeared between the splayed middle and forefinger of her right hand, resting neatly in a groove cut in the weapons riser, near where she grasped it with her left. The air around her suddenly smelled of ozone, like the onset of a storm. She loosed the silver string and the bolt of energy flew soundlessly at her target, impacting the seething brown morass that comprised its head. It exploded wetly into ragged chunks, sending a spray of bright green fluid into the air. The creature didn’t seem to be unduly concerned with the loss and it continued towards her.

“That usually works,” Nai cursed under her breath. “Sakir!” The jack took a few careful steps back, before another bolt of energy sprang into life from the bow she held.

The nano had raised his arms reflexively, though didn’t seem willing to act. “Perhaps we can save them. Maybe there is a chance,” Sakir said.

Nai cursed Sakir’s hesitation. “There’s no coming back from that!” She loosed a bolt at the creatures many legs, causing it to stumble as several dozen were blasted off. The remaining legs continued to drag its bulk across the ground, though its speed was greatly decreased. “I was on the wall at Ellomyr. I’ve seen what you can do. We need that now.”

Sakirs thin lips rasped together in frustration. “Very well.” He raised both of his pale hands, fingers splayed outwards as he concentrated. Patches of what passed for the abominations skin began to glow with a faint green tinge which quickly grew into a bright light, before flaking away into black ash, leaving several deep wounds. A trickle of perspiration made its way down Sakirs features. “I believe I have made several weakpoints,” he gasped. “Though it is surprisingly resilient.”

Nai needed no further encouragement, sending several more bolts of energy hammering into the gaps in the creatures crystal midsection, which expended themselves in a blast of energy, sending cracks spiderwebbing across its torso. “Fall, damn you,” the jack growled.

The creature dragged itself forward pathetically for a few more steps, before it seemed to sag in on itself, toppling over onto the hard ground underfoot. It shattered into several large fragments, the sheaf of tentacles and insect legs spasming for a moment before it lay still.

Sakir drew a breath and focused his entropic powers on the body of the creature causing it to burn in a bright, albeit brief, pyre of green flames before it was reduced to greasy black ash that quickly blew away on the wind.

Nai spat on the ground, making a warding gesture with her free hand. “We are leaving. Now.”

Sakir swayed on the spot, exhausted, then jabbed a finger defiantly at the fleshy structure nearby. “Not until we have some answers.”

***

Nai held her breath as she drew a short blade from her belt, carving a doorway into the fleshy wall of the building, the rubbery flesh weeping a viscous grey substance as it tumbled to the ground. The smell of rotten meat gripped at her throat and belly when she finally did breathe, causing her to gag. She ignited a bolt on her bow but didn’t fire it, rendering the inside of the structure in a pale blue light as she crept her way inside. Sakir followed closely behind.

Inside the construct it was grassy underfoot. In the feeble light of the arrow strung on Nai’s bow the walls of the structure seemed to move and flicker. The jack looked closer, recoiling as she saw what appeared to be a face embedded in the wall, twisted into a grimace of pain. Hands and fingers stretched out from the fleshy morass but were otherwise still. “I need a compelling reason not to burn this place to the ground, Sakir.” Her words seemed to dissipate almost as soon as she gave voice to them, swallowed up by the structures walls.

“I believe I may have found one,” Sakir said as he stepped past Nai. A yellow crystal sat in a tripod mounting, which glowed faintly as he approached. Motes of light swirled out from its structure as he drew near. He traced the air with his pale fingers in a display Nai had trouble following and the motes of light seemed to dance to his command. They coalesced into an image, which startled them both by suddenly bursting into a display of light and sound.

An old woman stood before them, clad in a simple tunic and trousers, grasping a crystal staff that glowed the same yellow as the device they had discovered. “My name is Eldar Maciani. If you are seeing this message it is highly probable that we are all dead, or worse. I’m recording this in the hope that what we’ve learned here might save those who come after us.” A flash of light burst from behind her, rendering her in silhouette for a moment. The Elder leaned heavily on her staff. “Our cyphers seem to be holding it back for now, but I fear that won’t last. We used to think it was a tall tale to scare children, but we know differently now. Let me tell you of the Iron Wind.”

***

Numenera is property of Monte Cook Games.

Check out their latest Kickstarter: Your Best Game Ever! 

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“Do you hear that? The endless buzzing of the swarm!” – Amug of the Flies

The Nemesis system from Shadow of Mordor and its sequel Shadow of War enables you to craft (intentionally or not) memorable foes who develop their own character as time goes on. Even when you think you have defeated them they may rise again with new and amazing abilities. Some may seek to revenge themselves on you or those closest to you, crafting your own unique experience as you play the game.
I thought some of the features of the Nemesis System would slot very easily into a Cypher System game. For the purposes of this I’ve streamlined the Nemesis system into three aspects, Traits, Strengths and Weaknesses. While this isn’t an exhaustive list, I’ve given some examples below that you can use in your game. You can pick and choose, making a creature or NPC as complex or straightforward as you wish.

Traits

Traits are aspects that make the creature or NPC stand out from amongst its fellows. You can add one or more of the following Traits to tailor a creature or NPC. These are similar to Descriptors for player characters.

Fly Infested
This creature plays host to a buzzing hive of insects which is embedded symbiotically into its flesh. This gives the creature enhanced resiliency at the cost of a hideous appearance and the constant drone of flies.

Modifications:
+5 Health. When damaged, pieces of the hive slough away, not really doing any lasting damage to the host.

+1 Level to Speed Defence tasks versus Melee attacks as the host swarm harries any attacker at close range.

-1 Level Penalty to Tasks involving Stealth due to the constant buzzing of flies.

-2 Level Penalty to pleasant social interactions due to this creatures hideous appearance.

When this creature dies, the swarm expends itself in a frenzy on the foes that killed its host. All creatures at Immediate distance must make a Speed Defence Task at Level 4 or suffer 3 points of damage.

This trait is mutually exclusive with Spider Haunted.


Spider Haunted
This creature has a kinship with all types of arachnid beings who see them as one of their brethren. They crawl freely over his flesh and weave a shroud of wispy webs around this creatures upper body making it appear almost mummified. While physically frail, Spider Haunted creatures are skilled in ambush attacks.

Modifications:
+1 Level in Initiative Tasks.

Poisoned Blades. The venom of its attendant spiders coat this creatures claws, teeth or weapons,  doing 3 extra points of Poison damage to their attacks.

Immunity to Poison. The spider venom in this creatures veins renders it immune to Poison.

Sickly. -3 Health. While immune to Poison, the spider venom has still taken a great toll on this creatures physical form.

-1 Level in Tasks Involving Pleasant Social Interaction due to the constant attendance of spiders and their webs.

When this creature dies a Level 3 Swarm of spiders leaves its body and attacks the nearest foe.


Strengths

Creatures can possess any number of Strengths, but it must also have the same number of Weaknesses, unless it is a very powerful example of its type.

Death Defying
When reduced to zero health this creature seems ready to lay down and die, however it suddenly springs back to the attack, rejuvenated and intent on bringing down its attacker. This creature instantly regains Health equal to its Level, then either fights on to a true death, flees or acts at the GMs discretion.

For example, Khoros the Undying, a Level 3 Human Bandit, is reduced to zero health in a violent skirmish. His foes are certain he is dead, but he springs back to life with 3 Health and thinking better of the situation, attempts to flee for his life.

Back From The Dead
Unless this creatures body is entirely destroyed, it will return from the grave to wreak vengeance on those who slew it. If it was dismembered the creature will reappear with its limbs stitched, bolted or held together by dark magics. It may well now be Enraged by the cause of its original death, or now also be Death Defying, or possibly even Terrified of or Immune to what slew it previously.

Hatred
This creature is sent into a berserk rage when exposed to a particular set of stimuli. These may vary from taking Grievous Wounds (taking at least two thirds of its Health in damage), Fire or Cold to more esoteric hatreds like being exposed to Magic or Music. A creature may have multiple Hatreds that enrage it.

A creature that is exposed to the source of its Hatred deals +2 more Damage with its Melee attacks and immediately heals an amount of Health equal to its Level. The creature then goes into a rage for a number of turns equal to its Level, healing each turn as above and keeping the additional damage bonus until the rage subsides. If exposed to its Hatred while raging, the rage is extended by a number of turns equal to its Level.

Example: Togosh the Fierce (Level 4) has a Hatred of Fire. He is struck with a fire arrow, doing 4 points of Damage. He is sent into a rage, immediately healing 4 points of Damage and now does 6 points of Damage with his Melee attack, making him a significantly more challenging opponent for the next four rounds.

Thick Skinned
This creature has a thick hide or carapace that helps to deflect damage. Add 1 point of Armour to this creatures attributes. This will stack with any existing Armour points.

Immunity
This creature is immune to a certain attack type and will not take any damage from certain sources. For example, a creature with Immunity to Fire will not take any damage from sources of flame or any flame based attacks. Other creatures can be immune to Ranged Attacks, Magic or Ice. Others are immune to being grappled or restrained. Creatures can have multiple Immunities.


Weaknesses

Vulnerability
This creature has a physical vulnerability to a specific attack type. Be it Fire, Ice, Poison, Ranged Attacks or Magic this creature takes significantly more damage from this type of attack. Creatures can have multiple Vulnerabilities.

Choose from Fire, Ice, Poison, Magic, Ranged Attacks or some other exotic damage type. This creature takes double damage from attacks featuring this type.

Mortal Vulnerability
Similar to Vulnerability as above, however this weakness is a fatal one. A creature with a Mortal Vulnerability to Ice will die instantly if exposed to an attack which is Ice based or features Ice as an aspect to the attack. The attack has to cause at least 1 point of Damage to the creature. Creatures can only have 1 Mortal Vulnerability. For each Mortal Vulnerability a creature may have 2 Strengths instead of the normal 1.

Terrified
This creature is Terrified by an element, creature or method of attack. When exposed to the source of its Terror the creature loses all Immunities, making it easier to slay. It also attempts to flee the source of its Terror as fast as it can. Creatures can be Terrified of multiple things.

***
So let’s put all this into practice.

Khoros Spider Friend is a Level 5 Spider Haunted Bandit, who is Death Defying, Immune to Ranged Attacks and Terrified of Fire.

Khoros Spider Friend                                                                                    Level 5 (15)

Motive: Steal from the rich and give to himself.
Environment: Highways, Lurking in the shadows.
Health: 12
Damage Inflicted: Poison Blade; 8 Damage.
Movement: Short but swift
Modifications: Level 6 in Initiative Tasks.  Level 4 in Tasks Involving Pleasant Social Interaction.
Combat:
Prefers to lurk in the shadows and strike without warning with his Poison Blade.
Immune to Poison.
Immune to Ranged Attacks.

Death Defying.
When reduced to zero health this creature seems ready to lay down and die, however it suddenly springs back to the attack with 5 Health remaining then either fights on to a true death, flees or acts at the GMs discretion.

Terrified of Fire.
When exposed to Fire the creature loses Immune to Ranged Attacks. It also attempts to flee from Fire as fast as it can.

Spider Swarm.
When this creature dies a Level 3 Swarm of spiders leaves its body and attacks the nearest foe.

Interaction: Khoros is a mercenary for hire or a deadly enemy.
Use:  A deadly assassin or a disconcertingly strange ally.
Loot: If found in his spider infested lair, Khoros will have the many riches from his various criminal endeavours nearby, which could be a kings ransom.   

***

The Cypher System is property of Monte Cook Games.

Shadow of War belongs to Warner Brothers. Interactive Entertainment, Monolith Games and New Line Cinema.

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Tree of Forbidden Whispers                                                                              Level 5 (15)

From a distance the Tree of Forbidden Whispers appears to be a normal, if ancient example of its type. However upon closer inspection the branches of this tree bear a macabre fruit indeed. Instead of apples or pears, emaciated humanoid heads hang from its branches, held in place by fibrous stems that pierce through the top of their skulls. The eyes of these skulls seem to bear some sort of intelligence, regarding those nearby with an unblinking gaze.

Once a skull has been plucked from its branch, its eyes roll back into its sockets and its jaws click open, emitting a low whisper. The whisper takes the form of a secret, however the nature of this secret is entirely down to chance. It may be a fragment of long forgotten knowledge, a terrible revelation or a glimpse of something so profoundly alien it leaves the listener dumbstruck.

The Tree often dwells at the heart of ancient forests as a source of myths and tall tales. An encounter with the Tree is not necessarily fatal, however it is a sly creature to be treated with the utmost respect, or avoided altogether.

Motive: Survival, hoarding knowledge.

Environment: Remote grasslands or dense forests.

Health: 25

Armour: 2 

Damage:
Melee; Branch, 5 Damage.

Ranged; Biting Skull, 3 Damage.
Special: If the skull successfully hits it will cling on to its target with its jaws imposing a 1 Step penalty on all Physical tasks until it is removed with a successful Level 3 Might Task. If attacked directly it is considered a Level 2 creature.

Movement: None. However the Tree may use some of the forbidden knowledge it has gathered to cast a spell of teleportation to remove it from immediate danger. It can only do this once per day.

Modifications: Speed Defence as Level 2.

Combat
The Tree will attack up to three opponents with its branches if they are within Immediate distance, or throw Biting Skulls if they are at Short distance or further away.

The Tree will not fight to the death. If the engagement goes against it, it will teleport away, if able.

Interaction
The Tree is a patient being. It will allow creatures to approach it and even damage it, observing their behaviour. If they are respectful, it will allow them to remove one of the skulls and learn its secret, however this may lead to the Tree attacking them regardless.

If only one of the skulls is “picked” the tree will allow it. As this happens the all the other skulls will speak in a harsh whisper as the chosen skull gives up its secret. Roll on the table below, or use a GM Intrusion to pick a result.

1-2 “You are Wise.” A long forgotten technique or fragment of knowledge is revealed to the PC. They may reroll one result of any Task of their choice as if they had expended 1xp to do so.

3-4 “You have seen too much.” The PC is assailed by visions from outside time and space, leaving them stupefied for a short time. The PC is considered Stunned for one round.

5-6 “You are food.” The secret contained within the skull is so powerful a revelation it damages the PCs physical being. They must succeed at an Intellect Defence task at Level 5. Failure results in 6 points of Intellect damage and the PC is considered Dazed for one round. The Tree then attacks, seeking to add their skull to its collection.

If the PCs take more than one skull or inflict 6 points or more Damage to the Tree, it will attack.

Use
The Tree is venerated as a god and worshipped by a cult who regularly make sacrifices to it in exchange for secrets or knowledge.

The Tree has absorbed an individual who holds vital knowledge and the PCs must find a way to extract it.

Loot
1d4 organic Cyphers relating to knowledge or mental effects.

***
The Cypher System is property of Monte Cook Games.

WARNING: Creature description contains mild spoilers for the movie “Annihilation”.

*Mission Report on the Emotion Eater…seriously is that what we’re calling it? Ugh. Okay. Fine. Lets see…all the body cameras were destroyed in the attack. Luckily we were capturing all the audio on separate flash drives. The units for those are stored behind…yes. Sure. Sorry sir. Roll the tape.*

Private Holms: “Oh god. It sounded just like <redacted>.”
Corporal Stacker: “Private, was Sergeant <redacted> a goddamn giant rage monster the last time you saw him?”
Private Holms: “No Corporal.”
Corporal Stacker: “Then it wasn’t him!”
<redacted>: “Holmsy. Help me man. C’mon. You owe me.”
Private Holms: “Oh god. How can it know?”
Corporal Stacker: “I don’t care. Don’t you move marine.”
Private Holms: “Oh god.”
Corporal Stacker: “Don’t you fu…”
*at this point audio is washed out by gunfire*

Emotion Eater                                                                                   Level 5 (15)

A six hundred pound battering ram of muscle and fur, the Emotion Eater is a terrifying creature to behold. It is bear-like in its appearance and build although it possesses an elongated skull that seems more analogous to a large rat. No one truly knows the origin of such an abomination, though some suggest it is the end result of a scientific project gone horribly wrong. The Emotion Eater possesses an amazing ability to vocally mimic its prey and while some speculate that this is an evolutionary trait, the truth is far more bizarre.
Upon slaying a sentient creature the Emotion Eater absorbs the vital essence of its victims last moments, retaining a vestige of that entities id. From that point forward it can vocalise using that creatures language and voice, though due to the overwhelmingly negative emotional spectrum the Emotion Eater has absorbed the resulting sounds are always a desperate cry for help or a wordless scream. These emotions are reflected in the creatures behaviour as they rapidly become living engines of rage and despair, filled with the phantoms of their past victims.

Motive: Primarily hunting, stalking and killing prey. However sometimes the Emotion Eater can drift into civilised areas, perhaps driven by the essence of its past victims.

Environment: Lightly wooded areas and open plains. Sometimes they can wander into urban areas due to their preternatural stealth.

Health: 20

Armour: 1

Damage:
Claw Swipe: 5, Bite: 7. Both of these fearsome melee attacks ignore 1 point of Armour.

Special: Charge
The Emotion Eater thunders forward a short distance, attempting to bring its chosen target to the ground. A PC must make a successful Level 4 Speed Defence roll or be knocked prone. If they are unsuccessful, the Emotion Eater makes both a Claw Swipe and a Bite attack against the prone target. If the Defence roll is successful, the Emotion Eater cannot make any attacks this turn as it scrabbles to bring its enormous mass to a stop.

Movement: Short

Modifications: Tasks relating to verbal mimicry Level 6. Tasks relating to Stealth Level 6.

Combat
The Emotion Eater is an ambush predator, capable of patiently stalking its prey and luring victims to their death by using its mimicry abilities. However once engaged in combat it fights with unrelenting fury until it or its victims are dead.

Interaction
The Emotion Eater cannot be reasoned with. If perhaps there was some way of manipulating the psychic residue of its victims it could be disabled or at least slowed down. Very rarely, if it encounters a family member or loved one of one of its victims, it can show signs of confusion or even sadness. However this is merely a brief respite before it returns it attention to attacking relentlessly.

Use
One of the PCs close allies has gone missing, leaving behind a pool of blood. Everyone believes them to be dead, however their anguished cries echo from the nearby forest at night.

A local village has recently experienced a spate of grisly murders, the victims seemingly chosen at random. However some of the villagers swear they can hear their loved ones crying for help from somewhere in the nearby woods and are forming an expedition to investigate.

Loot
1d4 organic Cyphers relating to stealth, physical resistance and deception. At the GMs discretion these Cyphers may still hold the lingering phantoms of the Emotion Eaters victims. In addition most equipment carried by the Emotion Eaters victims is intact, however clothing, armour and worn items rarely survive the encounter.

***
Numenera and the Cypher System are property of Monte Cook Games.

Inspired by the movie Annihilation.

Mission Report inspired by SCP Foundation.

The pylons had sprung up on the outskirts of Ellomyr with little fanfare.

No two seemed alike. One was crafted from an irregular chunk of crystal. Another was a tangle of synth and wires around a stone frame. Yet another was an octagonal box mounted on a pole that insulted anyone that walked past it in a fluent torrent of The Truth.

Norvo regarded the two pylons nearest the front gates of the village in puzzlement. “They are very impressive Zenea, but what do they do?” He gestured at the constructs with one arm, his white robes flapping in the wind.

The diminutive Jack looked up at him, nearly hopping from foot to foot in excitement. The scraps of synth and animal bones on her green leather jacket chattered as she shivered in excitement. She raised a small rectangular device in her hand which was featureless except for a very obvious, very red button. “Watch this,” Zenea beamed, mashing down the button with a thumb.

There was a sharp crack as a wall of energy exploded into life between the two pylons, a scintillating barrier of swirling yellow and green force. A sharp chemical smell permeated the air like the aftermath of a storm.

Zenea dug around in the drit underfoot with the tip of her boot, excavating a small stone which she flicked at the barrier with the deft kick. The stone impacted the barrier with a flash of sparks, bouncing off and hitting the ground where it came to rest, sending grey curls of smoke drifting up into the air.  “Lets see anyone get through that intact,” she said with an air of satisfaction. “I mean, that was only a partial activation. I didn’t want to fire up the entire network just in case it went kablooey.” She pushed the button once more and the wall dissipated with a fizzing noise.

“Well thank the maker for small mercies,” the glaive responded flatly. Norvo then cleared his throat, pointing a finger to the left most pylon. A nearby cart left at the threshold of Ellomyr been neatly bisected by the barriers energy field, both halves listing on to the ground and beginning to smoulder.

A pink tinge touched Zeneas cheeks as she followed Norvos gaze, coming close to matching the mohawk on her head. “Well, obviously we’d need an alarm or something. To stop things like that happening.”

 “Obviously,” the glaive replied, unconvinced. He was suddenly glad he had been engaged in the simple labour of helping to build Ellomyrs rapidly expanding housing developments, rather than toying with the energies Zenea was happily unleashing. “Perhaps next time you can consult with the town Elder and you can conduct an official test? Perhaps a little further away from Ellomyr.”

Zeneas bottom lip curled inward in a display of petulance. “Yeah, you’re probably right,” she said reluctantly, looking down at her boots and scuffing the ground with her heels.

“In the meantime, you can deal with that,” Norvo said.

Zenea looked up, the smell of smoke causing her nostrils to flare. The two halves of the cart were now burning merrily, sending grey plumes of smoke into the air.

***

Norvo is a Graceful Glaive who Sees Beyond.

Zenea is an Impulsive Jack who Crafts Unique Objects.

They had won. Despite all expectations, despite the overwhelming odds, they had driven the Margr back.

Idrin had watched as the great device, powered from the haul of Numenera devices brought back from the Valley of Sins by other brave souls, unleashed another torrent of ice and flame at the retreating Margr. The cavalry charge by the aneen riding villagers had been unexpected, but perfectly timed. The hordes morale had been wavering, but had not yet broken. The aneen riders seemed almost as bloodthirsty as the Margr themselves and had fallen on the bestial creatures with great ferocity. It had been enough to break the deadlock, sending the monsters bleating and scurrying into the night.

Idrin looked at the devastation around her, warily looking for any straggling Margr who might still be lurking on the battlefield. She felt an unpleasant mix of elation and sorrow, knowing that the defenders had carried the day, though the cost had been high. Fully two thirds of the villagers she had trained for battle had fallen. She saw Janir among the dead, his spear shattered in two, the bodies of several Margr laying nearby. The exhaustion finally broke upon her senses like a wave, causing her to drop to one knee. Looking down, Idrin saw the countless rents in her armour, caked in drit and blood, briefly wondering how much of it was hers before blackness rushed up to claim her.

A figure in tattered and bloodstained white robes effortlessly traversed the sea of Margr corpses at speed, skidding to a stop at Idrins side as she fell. “I have you.” Norvo cushioned Idrins fall with his arms, gently lowering her the rest of the way to the ground. He was at once astonished and horrified at the number of injuries she had sustained. The glaive pulled the tattered sleeves of his robes away from his body with a tearing sound and began to bandage Idrin as best he could.

“Here.” A voice from Norvos left side startled him so badly he nearly dropped the injured Glaive. He looked up to see a hooded figure standing nearby, casually holding a crossbow in one hand, while the other offered a transparent tube of yellow fluid towards him. The hand that held the cypher was mottled with green blotches over bronzed skin. “It will heal some of her injuries at least,” Nai said. “Take it.” The Jack pressed the object into Norvos tentatively reaching hand. He swiftly injected Idrin with the device, some of the colour returning to her face almost immediately. “Thank you. I…” Norvo began, looking up, but the figure had vanished as rapidly as she had appeared.

***

For the third time in the confined tunnels under Ellomyr, Zeneas slug thrower threatened to deafen them both. Another Margr tumbled onto the stone floor of the passageway, a fist sized hole punched in its torso. Sakir slowly removed his hands from his ears, his pale head shaking back and forth. “Do you have literally any other weapon you could use down here?” the Nano barked at her, his white visage looking even more ghostly under the glow of the watchlight cypher that floated over their heads.

Zenea squinted at Sakir as she watched his lips work. “Gimme a sec,” she said, before reaching up and pulling out the rags the had stoppered her ears with. “What did you say?” the Jack asked with a smirk.

Sakir raised his arms in an exasperated gesture. “We don’t have time for asinine jokes. The signal is fading quickly. I’m trying to concentrate on the source. Please tell me you have something quieter than that…that…cannon?”

Zenea shrugged, shouldering the weapon, before reaching into the waistband of her trousers and pulling out a compact Buzzer. “I was nearly out of ammo anyway,” she said mournfully, ratcheting the arming mechanism on the disc launcher. “How much further?”

Another Margr loomed out of the shadows, chittering and gnashing its teeth. Sakir glared at the creature, sending a lance of psychic energy spearing into its primitive thought processes. For a moment, the sheer ferocity of its mind held him at bay, before Sakir pushed through with an effort of will. The Margrs head detonated in a spray of gore and it fell onto the stone floor.

Zenea let out a whistle, before looking at the Nano with renewed respect. “Okay. No screwing around from this point forward. Gotcha.”

Sakirs shoulders slumped. “It doesn’t matter anymore. I’ve lost the signal.”

Zenea smacked the palm of her hand on the tunnel wall. “Its like a frickin’ maze down here, Sakir. I don’t know how we’re going to find her.”

Sakir lowered his hood and ran a hand across his hairless white head. “I have an idea. I think you’ll like it. How about we keep going and cut down every Margr we find in these tunnels. Maybe we can provide a distraction.”

Zenea punched the Nano in the forearm good naturedly. “Now you’re talking my language,” she grinned.

***

Norvo, a Graceful Glaive who Sees Beyond.

Zenea, an Impulsive Jack who Crafts Unique Objects.

Idrin, An Honourable Glaive who Never Says Die.

Nai, a Stealthy Jack who Hunts Abhumans.

Sakir, a Mutant Nano who Speaks to the Datasphere.