This is a guide/walkthrough on all the small game juice bits related to the spear and its recall, probably can apply to a lot of weapon-related ideas
Trying to make the spear feel alive, powerful and fast while sprinkling some "character" in it with secondary motion
#gamedev
Getting into the Halloween spirit 🎃
Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL
Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 👀
An example of how Klipp - @kvvasuu's new camera lib - can be used for a very common product use case.
Easily navigate programmatically & smoothly to custom orbit points, then let the user take over with gestures.
Turns out Klipp is a great fit for product presentations 📹
Hotspots that fly into close-ups, a little orbit around each detail, and smooth blends back to the overview. All of it is just virtual cameras.
Try it yourself: pmndrs.github.io/klipp/#VHS
A new challenger approaches.
Web physics has unique requirements around bundle size, accuracy and speed and @isaac_mason_ is up for the challenge. Stay tuned.