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Wizard of Props (2024)
Yuzhen Zhang*, Ruixiang Han*, Ran Zhou*, Peter Gyory, Clement Zheng, Patrick C. Shih, Ellen Yi-Luen Do, Malte F Jung, Wendy Ju, Daniel Leithinger. 2024. Wizard of...
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Together Apart (2020-2024)
Casey Lee Hunt, Kaiwen Sun, Zahra Dhuliawala, Fumi Tsukiyama, Iva Matkovic, Zachary Schwemler, Anastasia Wolf, Zihao Zhang, Allison Druin, Amanda Huynh, Daniel...
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TactorBots (2023)
Ran Zhou, Zachary Schwemler, Akshay Baweja, Harpreet Sareen, Casey Lee Hunt, and Daniel Leithinger. 2023. TactorBots: A Haptic Design Toolkit for...
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EmotiTactor (2022)
Ran Zhou, Harpreet Sareen, Yufei Zhang, and Daniel Leithinger. 2022. EmotiTactor: Exploring How Designers Approach Emotional Robotic Touch. In...
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Electriflow (2021)
Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators. Purnendu, Sasha Novack, Eric Acome, Mirela Alistar, Christoph Keplinger, Mark...
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HapticBots (2021)
Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots. Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daniel Leithinger, and Mar...
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Pufferbot (2020)
An aerial robot with a custom 3D-printed expandable scissor structure. H. Hedayati, R. Suzuki, D. Leithinger and D. Szafir, "PufferBot: Actuated Expandable...
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RealitySketch (2020)
Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching. Ryo Suzuki, Rubaiat Habib Kazi, Li-yi Wei, Stephen DiVerdi, Wilmot Li, and...
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RoomShift (2020)
Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots. Ryo Suzuki, Hooman Hedayati, Clement Zheng, James L. Bohn, Daniel Szafir, Ellen Yi-Luen...
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LiftTiles (2020)
Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces. Ryo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, and...
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ShapeBots (2019)
A swarm of self-transformable robots that can both individually and collectively change their configuration to display information, actuate objects, act as tangible...
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ATLAS Institute THING Lab (2018 - 2023)
From 2018 - 2023, I was a tenure track assistant professor at the ATLAS Institute and Department of Computer Science at the University of Colorado Boulder. Together...
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Lumii (2015 - 2017)
Lumii (now Fathom) is a startup I founded in 2015 with my colleagues Matt Hirsch and Tom Baran to develop the next generation of high-resolution, glasses-free 3D...
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inFORM at Cooper Hewitt (2014)
A custom built version of inFORM is on Exhibit at the Cooper Hewitt, Smithsonian Design Museum in New York from from December 2014 to May 2015, as part of the...
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TRANSFORM (2014)
Embodiment of "Radical Atoms" at Milano Design Week. Hiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler, and Jared Counts. 2015....
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inFORM (2013)
Dynamic Physical Affordances and Constraints through Shape and Object Actuation. Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi...
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Sublimate (2013)
Recent research in 3D user interfaces pushes towards immersive graphics and actuated shape displays. Our work explores the hybrid of these directions, and we...
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Jamming User Interfaces (2012)
Malleable and organic user interfaces have the potential to enable radically new forms of interactions and expressiveness through flexible, free-form and...
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Relief (2009)
Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and...
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G-Stalt (2009)
The g-stalt project is an exploration how to navigate large information spaces naturally, quickly, and seamlessly between graphical and physical space. The goal is...
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Proverbial Wallets (2008)
We have trouble controlling our consumer impulses, and there's a gap between our decision and the consequences. When we pull a product off the shelf, do we know...
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Pentable (2007)
Digital tabletops are often utilized to create natural interfaces for human computer interaction. Previous research has introduced intuitive metaphors for specific...
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Shared Design Space (2006)
Collaborative Augmented Reality setups are becoming increasingly popular. Instead of using head mounted displays (HMDs), we have developed the Shared Design Space,...
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Coeno (2005)
Coeno is a toolkit that provides an novel approach for using computers in office environments. The basic concept behind this project is to facilitate collaboration...