Today was last day of our class. Every group comes with their artworks according to the topic given and the video of the making artwork process. We were given few minutes to do our presentation while other group will give marks to us. Here is our artwork entitle public art. we have decided to do a mock-up of it due to lack of time and we were not able to do mural (public art) on the wall. We made a pop art with the topic given. That is all from us. Thank You for going thru my blog. Hope you have learnt some new things from what I have shared. 🙂
This was the task given to create our own resume in online. The templates were provided and we have to just edit it. It was so easy to create our own resume within the templates given.
QR Monkey
We have learnt to create our own QR code Using Qr monkey app> It was very easy
Just open Qr Monkey in google and copy link that you wish to create the Code. it will be ready very quickly. The purpose is to create our own QR code for our final presentation video which will be held on 12th week. I have created QR code for my WhatsApp.. Here it is :
My QR code
We have been also informed to print out Cv online to be given to all groups to evaluate marks to be given to us on the 12th week presentation.
Hi Good day. Today im going to share new things which are Rubistar and Plickers!!
rubistar
RubiStar is a tool to help the teacher who wants to use rubrics but does not have the time to develop them from scratch.
While many teachers want to use rubrics or are experimenting with writing rubrics, they can be quite time-consuming to develop. RubiStar is a tool to help the teacher who wants to use rubrics but does not have the time to develop them from scratch. RubiStar provides generic rubrics that can simply be printed and used for many typical projects and research assignments. The unique thing about RubiStar, however, is that it provides these generic rubrics in a format that can be customized. The teacher can change almost all suggested text in the rubric to make it fit their own project.
For example, if RubiStar suggests for a multimedia presentation that “The student includes at least three slides” for the highest rating, the teacher could change that to read “The student includes at least 5 slides” or “The student includes a title slide with the authors’ names; a table of contents with links to all slides that follow, …”
RubiStar also does away with the tedious typing of similar content across all the various quality rating. When you choose a category to evaluate, all the quality ratings are filled in and are ready to customize.
2. PLICKERS
Plickers is an assessment tool made by a teacher who was
looking for a quick and simple way to check student understanding. This
assessment tool allows teachers to collect on-the-spot formative assessment
data without the need to have students use devices or paper and pencil.
Teachers can use this tool with previous planning or on the go as needed.
This tool provides teachers with the data needed to inform their
instruction. “It provides students with the opportunity to participate
and engage in learning without feeling self-conscious.” (Plickers.com) It’s a data
collection tool that’s helpful for teachers and fun for the students.
Plickers is not just a fun online assessment tool for
students but it’s also fun and simple to use for teachers. Plickers
allows you to check in on student understanding. With the data collected
you can inform your instruction for a follow up class or in real time. Students
stay engaged as they watch to see if their card was scanned, and their answer
displayed. The cards can either be bought online or downloaded and
printed. Students of all ages find Plickers fun and easy to use.
There are two views to see the data collected, Students mode and graph
mode. Students mode, shows all the students cards and names, and whether they
have answered or not. the graph view shows the way students answered.
On both views you have the option to show the correct answer. One
of my favorite features is that you can sign in to your account when planning
your lesson or if at some point during instruction you need immediate feedback,
opening the app and adding a question is hassle free!
Today we have been given task in group where we have to choose a topic and create our own artwork referring to Bloom’s Taxonomy. We have been divided into groups and were given task on arts. My group consist of four members and we were given PUBLIC ART topic. So that we have to analyze the topic according to taxonomy bloom’s. We have to list out our ideas in Mahjong paper. It was a great teamwork session. We have decided to do Mural project which is very common to Public Art.
Today we have been introduced with a new app named Scratch.
Scratch is a block-based visual programming language and online community targeted primarily at children. Users of the site can create online projects using a block-like interface. The service is developed by the MIT Media Lab, has been translated into 70+ languages, and is used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of May 2019, community statistics on the language’s official website show more than 40 million projects shared 39 million users.
“Scratch Cat”, the mascot of the website Scratch takes its name from a technique used by disk jockeys called Scratching, where vinyl records are clipped together and manipulated on a turntable to produce different sound effects and music. Like scratching, the website lets users mix together different media (including graphics, sound and other programs) in creative ways by “remixing” projects.
Scratch encourages the sharing, reuse and combination of code, as indicated by their slogan, “Imagine, Program, Share”.Users can make their own projects, or they may choose to “remix” someone else’s project. Projects created and remixed with Scratch are licensed under the Creative Commons Attribution-Share Alike License. Scratch will automatically give credit to the user who created the original project and program.
It is part of research to design new technologies to enhance learning in after-school centers and other informal education settings, and broaden opportunities for youth who can possibly become designers and inventors. Scratch was developed based on ongoing interaction with youth and staff at Computer Clubhouses. The use of Scratch at Computer Clubhouses served as a model for other after-school centers demonstrating how informal learning settings can support the development of technological fluency.
Illustration of an animation. The unicycle image is on its own layer; the position of the layer changes in each frame of the animation.
To create frame-based animations in Photoshop, use the following general workflow.
Open a new document.
If they are not already visible, open the Timeline, and Layers panels. Make sure the Timeline panel is in frame animation mode. In the middle of the Timeline panel, click the downpointing arrow to choose Create Frame Animation and then click the button next to the arrow.
Add a layer or convert the background layer.
Because a background layer cannot be animated, add a new layer or convert the background layer to a regular layer. See Convert background and layers.
Add content to your animation.
If your animation includes several objects that are animated independently, or if you want to change the color of an object or completely change the content in a frame, create the objects on separate layers.
The number of frames you can create is limited only by the amount of system memory available to Photoshop.
You can generate new frames with intermediate changes between two existing frames in the panel using the Tween command. This is a quick way to make an object move across the screen or to fade in or out. See Create frames using tweening.
Use the controls in the Timeline panel to play the animation as you create it. Then use the Save For Web command to preview the animation in your web browser. See Preview optimized images in a web browser.
Adding frames is the first step in creating an animation. If you have an image open, the Timeline panel displays the image as the first frame in a new animation. Each frame you add starts as a duplicate of the preceding frame. You then make changes to the frame using the Layers panel.
Make sure the Timeline panel is in frame animation mode.
Click the Duplicate Selected Frames button .
Select animation frames
Before you can work with a frame, you must select it as the current frame. The contents of the current frame appear in the document window.
In the Timeline panel, the current frame is indicated by a narrow border (inside the shaded selection highlight) around the frame thumbnail. Selected frames are indicated by a shaded highlight around the frame thumbnails.
Select one animation frame
Do one of the following in the Timeline panel:
Click a frame.
Click the Select Next Frame button to select the next frame in the series as the current frame.
Click the Select Previous Frame button to select the previous frame in the series as the current frame.
Click the Select First Frame button to select the first frame in the series as the current frame.
Select multiple animation frames
In the Timeline panel, do one of the following:
To select contiguous multiple frames, Shift-click a second frame. The second frame and all frames between the first and second are added to the selection.
To select discontiguous multiple frames, Ctrl‑click (Windows) or Command-click (Mac OS) additional frames to add those frames to the selection.
To select all frames, choose Select All Frames from the panel menu.
To deselect a frame in a multiframe selection, Ctrl-click (Windows) or Command-click (Mac OS) that frame.
Edit animation frames
In the Timeline panel, select one or more frames.
Do any of the following:
To edit the content of objects in animation frames, use the Layers panel to modify the layers in the image that affect that frame.
To change the position of an object in an animation frame, select the layer containing the object in the Layers panel and drag it to a new position.
Note:You can select and change the position of multiple frames. However, if you drag multiple discontiguous frames, the frames are placed contiguously in the new position.
To reverse the order of animation frames, choose Reverse Frames from the panel menu.
Note:The frames you want to reverse do not have to be contiguous; you can reverse any selected frames.
To delete selected frames, choose Delete Frame from the Timeline panel menu or click the Delete icon , then click Yes to confirm the deletion. You can also drag the selected frame onto the Delete icon.
Unify layer properties in animation frames
The unify buttons (Unify Layer Position, Unify Layer Visibility, and Unify Layer Style) in the Layers panel determine how the changes you make to attributes in the active animation frame apply to the other frames in the same layer. When a unify button is selected, that attribute is changed in all the frames in the active layer; when that button is deselected, changes apply to only the active frame.
The Propagate Frame 1 option in the Layers panel also determines how the changes you make to attributes in the first frame will apply to the other frames in the same layer. When it is selected, you can change an attribute in the first frame, and all subsequent frames in the active layer will change in relation to the first frame (and preserve the animation you have already created).
Unify layer properties
In the Timeline panel, change the attribute to one frame.
In the Layers panel, click Unify Layer Position , Unify Layer Visibility , or Unify Layer Style to have the changed attribute apply to all other frames in the active layer.
Propagate Frame 1
In the Layers panel, select the Propagate Frame 1 option.
In the Timeline panel, change the attribute for the first frame.The changed attribute is applied (in relation) to all subsequent frames in a layer.
Note:
You can also propagate frames by Shift-selecting any consecutive group of frames in the layer and changing an attribute in any of the selected frames.
Show or hide unify layers buttons
Choose Animation Options from the Layers panel menu, and then choose one of the following:AutomaticDisplays the unify layers buttons when the Timeline panel is open.Always ShowDisplays the unify layers buttons whether the Timeline panel is open or closed.Always HideHides the unify layers buttons whether the Timeline panel is open or closed.
Copy frames with layer properties
To understand what happens when you copy and paste a frame, think of a frame as a duplicate version of an image with a given layer configuration. When you copy a frame, you copy the configurations of layers (including each layer’s visibility setting, position, and other properties). When you paste a frame, you apply that layer configuration to the destination frame.
Select one or more frames you want to copy in the Timeline panel.
Choose Copy Frame(s) from the panel menu.
Select a destination frame or frames in the current animation or another animation.
Choose Paste Frame(s) from the panel menu.
Select a Paste method:Replace FramesReplaces the selected frames with the copied frames. No new layers are added. The properties of each existing layer in the destination frames are replaced by those of each copied layer. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the destination frames (the existing layers are hidden).Paste Over SelectionAdds the contents of the pasted frames as new layers in the image. When you paste frames into the same image, using this option doubles the number of layers in the image. In the destination frames, the newly pasted layers are visible, and the original layers are hidden. In the non-destination frames, the newly pasted layers are hidden.Paste Before Selection or Paste After SelectionAdds the copied frames before or after the destination frame. When you paste frames between images, new layers are added to the image; however, only the pasted layers are visible in the new frames (the existing layers are hidden).
(Optional) To link pasted layers in the Layers panel, select Link Added Layers.This option works only when pasting frames into another document. Select it when you plan to reposition the pasted layers as a unit.
Click OK.
Create frames using tweening
The term tweening is derived from “in betweening,” the traditional animation term used to describe this process. Tweening (also called interpolating) significantly reduces the time required to create animation effects such as fading in or fading out, or moving an element across a frame. You can edit tweened frames individually after you create them.
You use the Tween command to automatically add or modify a series of frames between two existing frames—varying the layer properties (position, opacity, or effect parameters) evenly between the new frames to create the appearance of movement. For example, if you want to fade out a layer, set the opacity of the layer in the starting frame to 100%; then set the opacity of the same layer in the ending frame to 0%. When you tween between the two frames, the opacity of the layer is reduced evenly across the new frames.
Using tweening to animate text position
To apply tweening to a specific layer, select it in the Layers panel.
Select a single frame or multiple contiguous frames.
If you select a single frame, you choose whether to tween the frame with the previous frame or the next frame.
If you select two contiguous frames, new frames are added between the frames.
If you select more than two frames, existing frames between the first and last selected frames are altered by the tweening operation.
If you select the first and last frames in an animation, these frames are treated as contiguous, and tweened frames are added after the last frame. (This tweening method is useful when the animation is set to loop multiple times.)
Do one of the following:
Click the Tweens button in the Timeline panel.
Choose Tween from the panel menu.
Specify the layer or layers to be varied in the added frames:All LayersVaries all layers in the selected frame or frames.Selected LayerVaries only the currently selected layer in the selected frame or frames.
Specify layer properties to be varied:PositionVaries the position of the layer’s content in the new frames evenly between the beginning and ending frames.OpacityVaries the opacity of the new frames evenly between the beginning and ending frames.EffectsVaries the parameter settings of layer effects evenly between the beginning and ending frames.
If you selected a single frame in step 2, choose where to add frames from the Tween With menu:Next FrameAdds frames between the selected frame and the following frame. This option is not available when you select the last frame in the Timeline panel.First FrameAdds frames between the last frame and first frame. This option is available only if you select the last frame in the Timeline panel.Previous FrameAdds frames between the selected frame and the preceding frame. This option is not available when you select the first frame in the Timeline panel.Last FrameAdds frames between the first frame and last frame. This option is available only if you select the first frame in the Timeline panel.
In the Frames To Add box, enter a value, or use the Up or Down Arrow key to choose the number of frames. (This option is not available if you selected more than two frames.)
Click OK.
Add a new layer for each new frame
The Create New Layer For Each New Frame command automatically adds a new layer visible in the new frame but hidden in other frames. This option saves time when you are creating an animation that requires you to add a new visual element to each frame.
Choose Create New Layer For Each New Frame from the Timeline panel menu.A check mark indicates that the option is turned on.
Hide layers in animation frames
When you create a new layer, it is visible in all animation frames by default.
To show new layers only in active frames, deselect New Layers Visible In All Frames from the Timeline panel menu.
To hide a layer in a specific frame, select the frame, and then hide the desired layer in the Layers panel.
Specify a delay time in frame animations
You can specify a delay—the time that a frame is displayed—for single frames or for multiple frames in an animation. Delay time is displayed in seconds. Fractions of a second are displayed as decimal values. For example, one-quarter of a second is specified as .25. If you set a delay on the current frame, every frame you create after that will remember and apply that delay value.
Select one or more frames in the Timeline panel.
Click the Delay value below the selected frame to view the pop‑up menu.
Specify the delay:
Choose a value from the pop‑up menu. (The last value used appears at the bottom of the menu.)
Choose Other, enter a value in the Set Frame Delay dialog box, and click OK. If you selected multiple frames, specifying a delay value for one frame applies the value to all frames.
Choose a frame disposal method
The frame disposal method specifies whether to discard the current frame before displaying the next frame. You select a disposal method for animations that include background transparency to specify whether the current frame will be visible through the transparent areas of the next frame.
Frame disposal methods A. Frame with background transparency with Restore To Background option B. Frame with background transparency with Do Not Dispose option
The Disposal Method icon indicates whether the frame is set to Do Not Dispose or Dispose . (No icon appears when Disposal Method is set to Automatic.)
Select a frame or frames for which you want to choose a disposal method.
Right-click (Windows) or Control-click (Mac OS) the frame thumbnail to view the Disposal Method context menu.
Choose a disposal method:AutomaticDetermines a disposal method for the current frame automatically, discarding the current frame if the next frame contains layer transparency. For most animations, the Automatic option (default) yields the desired results.Note:To preserve frames that include transparency, select the Automatic disposal option when you are using the Redundant Pixel Removal optimization option.Do Not DisposePreserves the current frame as the next frame is added to the display. The current frame (and preceding frames) may show through transparent areas of the next frame. Use a browser to see an accurate preview of an animation using the Do Not Dispose option.DisposeDiscards the current frame from the display before the next frame is displayed. Only a single frame is displayed at any time (and the current frame does not appear through the transparent areas of the next frame).
Specify looping in frame animations
You select a looping option to specify how many times the animation sequence repeats when played.
Click the Looping Option Selection box at the lower-left corner of the Timeline panel.
Select a looping option: Once, 3 Times, Forever, or Other.
If you selected Other, enter a value in the Set Loop Count dialog box, and click OK.Note:Looping options can also be set in the Save for Web dialog box. For more information, see Save For Web & Devices overview.
Delete an entire animation
Choose Delete Animation from the Timeline panel menu.
In today’s class I have learnt 3 new things that was really fun to explore with. It was all about drawing in your computer/laptop. It was an amazing experience to know such new things. We were learning on 3 things which are Quick Draw, Auto Draw and Google Draw. 🙂
Quick Draw –
Quick, Draw! is an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, increasing its ability to guess correctly in the future. The game is similar to Pictionary in that the player only has a limited time to draw (40seconds). The concepts that it guesses can be simple, like ‘foot’, or more complicated, like ‘animal migration’. This game is one of many simple games created by Google that are AI based as part of a project known as ‘A.I. Experiments’. Gameplay The player starts with an object to draw (for example it may say “Draw a chair in under 20 seconds”). Then the player has twenty seconds to draw that object. Based on what they draw, the AI guesses what they are drawing. When the drawing is close enough to the item they were given to draw, it will say something like “I know, it’s a chair!” and the player will be moved on to the next round. There are six rounds in a game of Quick, Draw! and at the end the game shows what other people have drawn in the categories the player didn’t draw successfully
2. Auto Draw
This app is free and it works on any phone, computer or tablet. It’s pretty straightforward: draw your best version of a cake, for example, and the auto suggestion tool will try to guess what that amorphous blob actually is. Then, you can choose from a number of better looking cakes made by talented artists. Or, if amorphous blob is actually what you were striving for, you can turn off the auto suggestions and doodle away. AutoDraw uses the same technology as QuickDraw. It is more of a creative tool, allowing users to make things like posters or coloring books. But, both likely serve the same purpose of teaching a neural network to recognize doodles.
Auto Draw by Madelyne Paul
3. Google Draw
Google Drawings is a free, web-based diagramming software developed by Google. It allows users to collaborate and work together in real time to create flowcharts, organisational charts, website wireframes, mind maps, concept maps, and other types of diagrams. Google Drawings is also available as a Chrome app that works offline, available from the Chrome Web Store. Google Drawings is hosted within Google Drive and all files created with the application are by default saved to Google Drive. It was originally introduced on April 12, 2010 as Google Docs drawings, a tool for making drawings in Google Docs.
Google Drawings allows multiple users to open and edit drawings simultaneously in real time. It contains a subset of the features in Google Slides but with different templates.[clarification needed] Users can insert images from the local hard drive or from the Web, as well as shapes, arrows, scribbles and text. Google Drawings has set of flow-chart symbols and other shapes that can be dragged and dropped into place. Users can move, resize and rotate objects, and use polylines and line connectors. It also allows for the editing of images, including cropping, applying masks and adding borders. Other features include laying out drawings precisely with alignment guides, snapping to grid, and auto-distribution. Drawings can be inserted into other Google documents, spreadsheets, or presentations. They can also be published online as images or downloaded in standard formats such as JPEG, SVG, PNG, or PDF.
Here goes my artwork of google draw:
Google Draw by Madelyne Paul
We have been given extra time to re-edit our drawings to make it look better, so that i took my time to make it the better one which is: