Thursday, March 19, 2026

I Don't think I Could Sit for That Long

Over the course of the past several days, I watched Jeff Kaplan's interview with Lex Fridman. I was clued into it by Josh Strife Hayes, and after his commentary about it I searched and found the full 5+ hour interview on YouTube:


Yes, it's 5 hours 10 minutes.

And yes, it's worth the full time. 

But yes, that full length meant I broke down the interview into 1 hour chunks. (Your mileage may vary.)

From my perspective, there are three big takeaways from the interview:

  • He's seen some shit.

    Image
    "That was just the biggest 'fuck you' moment I had
    in my career. It felt surreal to be in that condition..."
    Screencap from the interview.

    Maybe I'm reading too much into the look on his face, but he gives off that thousand yard stare at times. I look at him and think that this is what I'd look like if I hadn't changed jobs back in 2001. (My kids would say that about some of my more recent foibles, but I'm not so sure. I guess it's left as an exercise to the people who know me to provide details.)


  • The corporate execs at the end were complete idiots who only saw things through the lens of dollar signs.

    Yes, you can say that any business is in it to make money, but when some of the shenanigans that went on with Overwatch went down, Jeff had finally had it and left. I'll leave it to you to find the spot in the interview, because the full interview provided the amount of heft of what leaving Blizzard meant to Jeff. Lex did bleep out some specific numbers to protect Jeff's NDA, but regardless I felt like punching a wall or something when I saw that part. 


    Image
    From Rick and Morty.

    Jeff had every right to be upset, and I'm sure that I could find out exactly who he was talking about in that part of the interview, but I'd really rather not dwell on the injustice of it all. Jeff wasn't the one overpromising on the Overwatch League, and he was the one caught in the crosshairs of trying to keep riding the Overwatch wave and keeping it fresh while working on Overwatch 2. 

  • Jeff is proof that you do not need an IT or a business degree to leave your mark in gaming. His degree is in creative writing, and it was his passion for gaming that eventually led to his employment at Blizzard. While yes, he's often poked fun of for making the original Green Hills of Stranglethorn questline in WoW (he talks about that in the interview, by the way) I'm also confident that he had a big hand in the Defias questline that I love so much. In the interview, he mentioned that Pat Nagle worked on quests for Elwynn Forest and he took Westfall, which meant that he was working on quests in the heart of the Defias territory. 
It's a fascinating interview, and I'm glad that Jeff seems to be slowly coming out of his funk after leaving Blizzard. Now I really want to read Play Nice by Jason Schreier, about the rise and fall of Blizzard Entertainment.

Wednesday, March 18, 2026

Who Wants to Live Forever?

Okay, the reference to both Queen and the movie Highlander aside, nobody lives for that long. Even with today's medicine, the oldest verified* living person was (according to Wikipedia) a touch over 122 years old. Life and death are a natural cycle, and while that has been long known we also have a long history of wishing for immortality. (Or at least a much longer lifespan.)

I'm not going to get into the weeds as to why we as a species tend to collectively want that --whether here or in an afterlife-- but instead I want to look at how we write about species/races with vastly different lifespans than ours.

Let's get the big one out of the way, shall we?

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This was the version I had as a kid.
I have no idea whatever became of it.
From Ebay.

We write what we know, so we project our lives, our understanding, and our emotions onto anything we create. Frequently that includes animals that don't live as long as us. Anthropomorphizing dogs and cats and other animals that we know and love is pretty typical for us as a species --101 Dalmatians, anyone?-- and in terms of aging we basically compress our own human experience into the lifespan of said animals assuming it's a direct 1:1 correspondence.** 

Of course, that's not exactly the case. Other animals are not us, and while they may have individual personalities, they don't have the sense of impending death that we have. That means our understanding of the eventual end of life doesn't impact what other animals experience; while we may not know exactly what your doggo is thinking about things, it's pretty likely that they don't have any real thoughts of the Rainbow Bridge like we do.***

***

Okay, that's us looking at the lifespan of animals, but what about our examination of other races/species that are much older than us?

There's a quote by the Science Fiction writer/editor John W. Campbell****  about approaching alien intelligence that applies here: “Write me a creature that thinks as well as a man or better than a man, but not like a man.”

The "other" big one that we might as well talk about are the Elves and Dwarves of Middle-earth.

Image
Alan Lee's cover of The Tale of Beren
and Lúthien by JRR Tolkien. Star-crossed
lovers from two separate races, Beren
and Lúthien represented Tolkien and his wife, Edith,
as they came from two separate worlds.

Elves are immortal, assuming they don't die due to violence or merely wasting away,***** and while Dwarves are mortal their lifespan is much greater than that of normal humans. Even the Númenóreans, descendants of Men who fought alongside Elves in the Elder Days, have a much longer lifespan than that of the "regular" folk. 

Our experiences of Elves in Tolkien's Lord of the Rings really was that of wise counselors and background commentators for the main characters. They provide the world's exposition and a sense of the weight of tasks ahead; think of Dumbledore's "here's what happened" part at the end of the first few Harry Potter books and you get the idea. 

I've mentioned this before --unfortunately since Google doesn't have this blog indexed I can't easily find it-- but when Fantasy authors put together timelines stretching thousands of years as if it's not a big deal, we are doing ourselves a disservice. Think of it this way: the entirety of Middle-earth's Third Age was over 3000 years, which puts the equivalent in our time to be ~975 BCE. The Zhou Dynasty in China, divided rulership in Egypt, splitting of the Kingdom of Israel into two, the gradual rise of the Assyrian Empire and decline in the old Babylonian Empire, and the rise of the Olmecs. So, looking at all the upheaval that's happened from that time to today, the timeline presented by Tolkien in the LotR appendices is incredibly simplistic. No country/nation has lasted 3000 years in our world (the current nation of Egypt bears no resemblance to the Medieval Mamluks, much less the Hellenistic Ptolemaic or the New Kingdom), yet Gondor and the Elven kingdoms remained (relatively) intact and with a similar political structure over that time. Sure, some empires have come and gone, but nothing even close to what we've seen in the real world.

However, as time in Middle-earth has progressed, the Elves gradually retreated from view and the political stage as they left Middle-earth for the Undying Lands. Even the threat of Sauron didn't mean armies of Elves marching against him in the War of the Ring --Peter Jackson's movies notwithstanding-- and the Battle of the Five Armies from The Hobbit was the Largest military action the Elder Race performed in the latter half of the Third Age.

In one sense, the gradual retreat of the Elves from view, leaving the world to the mortal races, is rather natural. If you're an Elf you don't change, but everything else around you does. Men, Dwarves, Hobbits, and woodland creatures all grow old and die, and you don't. In the Elves, that manifests in terms of grief and weariness#, which is why they're drawn to the Undying Lands where they'll find a respite from the world's mortality. 

"My son, years come when hope will fade, and beyond them little is clear to me. And now a shadow lies between us. Maybe, it has been appointed so, that by my loss the kingship of Men may be restored. Therefore, though I love you, I say to you: Arwen Undomiel shall not diminish her life's grace for less cause. She shall not be the bride of any Man less than the King of both Gondor and Arnor. To me even then our victory can bring only sorrow and parting - but to you hope of joy for a while. Alas, my son! I fear that to Arwen the Doom of Men may seem hard at the ending."
--From The Tale of Aragorn and Arwen, The Return of the King, Appendix A

Tolkien obviously put in a lot of thought to the immortality of the Elves on a racial and personal level, particularly in regards to the personal cost of what immortality (and the rejection thereof) brings to a person and their family. However, I think he missed the mark on the resulting societal impact of immortality. In the end, the Elves' society didn't really grow or change over time, but rather tended toward stagnation and calcification. 

***

Now that I think about it, if there's one common thread among immortal or extraordinarily long-lived people in fiction or gaming, it's that we really don't know what it would be like from a social or societal aspect to have a race of extremely long lived or immortal people around. Or even a couple of people, for that matter. Would they calcify and be gradually consumed by grief and weariness, such as Tolkien's Elves? Would they dominate society like the Emperor of Mankind in Warhammer 40k? Would they become more rigid and black/white in their worldview?

Would they lose what makes us human: the ability to connect on a personal level to someone, to feel intense emotion, to love and grieve, to emphasize, to be willing to sacrifice for the betterment of others?

While there's a lot of Fantasy and Science Fiction that does grapple with what it means to be immortal, in pop culture there's frequently a lot of hand waving about immortality as this weighty topic gets in the way of the story, but I think this is something that can't be avoided forever. Merely hand-waving a character as immortal and yet having them act like, well, a regular person is missing the boat. 

Image
Yes, I pulled this out from my Meme Monday
on Age Disparity Memes. From Imgflip.

Obviously, the physical part of being immortal is one thing, and the impact of immortality is most often presented that way in stories and video games. 

The elves parted, and out of their midst came an elfmaiden who walked forward to stand beside the Speaker. At sight of her, Caramon's mouth sagged open. Riverwind's eyes widened. Even Raistlin stared, his eyes seeing true beauty at last, for no hint of decay touched the young elfmaiden.
--From Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman, pg. 323.

That impression by Raistlin, where his eyes could only see the gradual decay of all living things, really hit home the concept that Elves had such a long lifespan in AD&D 1e that Laurana appeared to have no decay at all. Back in those days, the lifespan of AD&D 1e Elves were about 4000 years, so yea, point taken.

Image
"The more you know...." From 9GAG.

And given that the average video game player doesn't really think too much beyond stats and physical attributes when creating a character, I guess it's not a very great surprise that pop culture focuses on that the most. 

If you're one of those in the back raising their hand and saying "Yeah, but I do!! I care!!" I'm right there with you. After all, I played tabletop RPGs, and I've read a metric ton of SF&F, so yeah, I've got opinions about excessively long life or immortality.

Image
Another way of looking at intra-species
romances. From the Pathfinder comic Hollow
Mountain, posted on Reddit.

The problem is, we look at it purely from the angle of physical lifespan and who will outlive who, but a larger question is how does the longer-lived person behave toward others? Do they look at their short-lived brethren as merely cattle? As playthings? As children to be parented (either strictly or gently)? As the Great Unwashed, who need religious and social purity imposed upon them? As agents of chaos, to be destroyed? Or an annoyance, to be either disposed with or ignored at your whim?

For me, one thing is certain: people who have abnormally long or immortal lifespans behave significantly different than everybody else. 

Garion looked at the old man whose white hair and beard seemed somehow luminous in the morning sun. "What's it like to live forever, Grandfather?" he asked.

"I don't know," Wolf said. "I haven't lived forever."

"You know what I mean."

"The quality of life isn't much different," Wolf said. "We all live as long as we need to. It just happened that I have something to do that's taken a very long time." He stood up abruptly. "This conversation's taken a gloomy turn," he said.
--From Pawn of Prophecy by David Eddings, pg. 258.

As you could probably figure out, I disagree with David Eddings' presentation of Belgarath in The Belgariad. From a story standpoint it works fine, but I'm under no illusions that The Belgariad is anything other than a fun romp of a story. If a person is 7000 years old, I have a very hard time believing that they would behave no different than any other human. If we are the sum of our experiences, hundreds or thousands of years are a LOT of extra experiences that literally nobody living (or dead) could possibly comprehend. Plus, memory is a bitch and that's when people live our current lifespan. Can you imagine trying to remember something that happened 500 years ago, or 1000? We don't even remember what we had for breakfast a couple of months ago, much less things far longer ago than a human has ever been alive. 

There's also something to be said about how our experiences shape us as people, and if we've done one thing for a long time we tend to look at everything through that restrictive lens. That's just for those of us with a normal lifespan, so extend that out several centuries and what have you got? Someone who strictly adheres to one singular viewpoint to the exclusion of all else. If you think it's hard for a normal human to break out from their prejudices and perceive other points of view, just try to do that if you're 1000 or 5000 or 10000 years old and have had centuries or millennia to build up your worldview. 

Image
At least he admits it. From Reddit.

***

I was thinking about this when I realized that the freakiest thing that any NPC ever said to me in WoW was this:

Image
Yeek.

Think about the implications of power and vision that statement had. In the hands of anybody else short of a god it would be hubris at best and insanity at worst. But only someone with the age and prestige and power of the Dragon Queen could pull that off. Even then, becoming all chummy with you later on just kind of lost the plot as far as the immortality of Alexstrasza is concerned. In terms of age and power imbalance, it's a lot closer to one of us befriending a dog.

Which reminds me...

Image
From Reddit.


Yeah, sounds about right.




*There's plenty of unverified ages over 122 in history, but given what we know about physiology that's likely inaccurate, to put it politely.

**Stick a pin in that; we'll see that again later.

***Given that the so-called cognitive revolution (roughly 50k-60k years ago) gave us the capacity to perform imaginative thoughts, we'd have been in the same boat as our canine friends were it not for that. I realize it can be a bit dense and a harsh authorial voice at times, but Sapiens by Yuval Noah Harari covers this cognitive revolution fairly well in the initial part of the book. 

****Most well known for his decades of running Astounding Science Fiction/Analog Science Fiction during the Golden Era of SF, Campbell can be a bit of a controversial figure. I was first introduced to him throughout the essays in Isaac Asimov's Asimov on Science Fiction. If you can find a used copy around, it's very much worth a read.

*****It feels weird reading in stories and in biographies about "wasting sickness" and only later realizing that the author or biographer likely was referring to what we now call cancer.

#I've read a ton of Tolkien over the years, and so the only book I can definitively point to for some of this is The Silmarillion, although Unfinished Tales might have parts of it.


Tuesday, March 17, 2026

Okay, Break's Over

One thing I learned while I was away from MMOs for a week was that the world doesn't end if I stop playing.

Okay, that's a bit of hyperbole, but given how FOMO-driven video games tend to be these days, you'd be forgiven if you thought that the weight of the (virtual) world rested on your shoulders.*

Image
That's the sort of quip that I could see Seth
McFarlane make. From Reddit.

I have wondered whether I have the willpower to give up playing WoW again, especially given that I do have an active circle of friends in-game, which is something that simply did not exist in 2014.** That wasn't why I took the break, but the knowledge that there were people who would notice if I weren't around certainly kept me on edge to a degree. 

Sure enough, after the weekend I got pinged by my Questing Buddy to see if I was doing okay. While we hadn't actually played together in-game for close to a year now --she having gone down the hardcore route to complete all the raids (and even managing to get an Atiesh)-- we do still chat regularly, and she and the rest of the group had noticed my absence even though it was only 3-4 days at that point. After assuring her I was fine, just doing other things for a while, I concluded that I couldn't simply vanish unlike 2014 (and to a lesser extent in 2022). 

Image
From The Simpsons (via Tenor).


So when I felt ready to login once more last Friday evening, I discovered a few items of note: my friends were doing their own thing as they always had, and that the active population on the Anniversary servers had shrunk.

The former wasn't a surprise to me at all, since everybody in our friends' group has their own goals and are currently pursuing them, but the latter was. After a few weeks of upwards of 20 layers' worth of active players on the Anniversary Servers, we were down to 9 or 10 layers over this past weekend. 

Image
The layers as of 6:51 Server Time
on Dreamscythe-US on March 16, 2026.



Now admittedly I'm not sure if people in instances count against layers, but given that players were chain-running 5-person instances once the Dark Portal opened, I really doubt there'd be much of a change in population simply because Karazhan, Gruul's Lair, and Magtheridon's Lair had opened up. I think what is currently happening is that people either burned out rushing to L70 and getting attuned as quickly as possible, or that people are merely raid logging because they can. 

I haven't been to Outland yet, but given that the main hub there, Shattrath City, is connected to the other major cities via Trade Chat, I know that people haven't been pulling out the "I'm Bored" complaint as is often found in MMOs, so I suspect it's merely raid logging for now. 

***

Well, I'm refreshed. 

And I'm back to doing the same thing I had been doing, which was leveling Briganaa 2.0, and to a lesser extent my Blood Elf pair of toons. If the in-game population of the Anniversary servers continues to decline, by the time I reach Outland I will have the place to myself as everybody will be raid-logging and not doing much else. I won't know for certain until I get there, but I expect that the people running TBC 5-person instances will have dried up just like in 2021, victims of burnout due to following the meta. 

To be honest, that would suit me just fine. I don't need the crowds, and I'm happy doing what I should have done 5 years ago. Live and learn, I guess.




*I'm quite familiar with how FOMO is used to make people play and purchase in-game currency with my limited experience with mobile games. There was a mobile game --whose name escapes me now-- that I played via PC that I simply refused to purchase anything for, but the psychological tricks utilized to try to entice me to purchase currency to buy better items for defense gradually ratcheted up to the point where I simply had to walk away or I knew I'd have broken down and bought stuff just to try to keep up with other players. I'm sure my castle or city is a smoking ruin right now, years later, because of other players who ran roughshod over it in the intervening time. But it was incredibly hard to both walk away and not buy things to improve my standing in the game. And that was.... 2014? 2015? Mobile games have gotten MUCH worse in that regard in the past decade.

**Yes, I had my blogger friends, and you know who you are, but except for the rare direct interaction we didn't play WoW together. Vidyala once offered me a spot in her guild, but as I was quite aware that she'd be making an exception for me as a non-raider I turned it down. I didn't feel it was right for the rules to be bent just because she and I knew each other outside of the game itself. 

Monday, March 16, 2026

Meme Monday: Taking a Break Memes in 2026

All in all, I took over 8 days off from MMOs. It was very much needed, and gave me the chance to recharge a bit. It may sound funny saying so, because a video game ought to be fun, but try telling that to people who are on progression raid teams. Oh, the participants may claim it's fun, but the effort it takes to do raiding and/or Retail-esque Mythic Plus dungeon runs is not a trivial enterprise.

Image
For some people leveling another alt IS
the break. From Facebook's Warcraft Memes group.


Image
Yeah, this is not unheard of in WoW.
From Reddit. (And Twitter.)


Image
To some people, this IS how they get breaks
from MMOs. From meme-arsenal.


Image
It goes without saying that everybody needs a break
from time to time, whether or not Oprah is the provider.
From Twitter and Webengage.


Image
Ha! I'm probably going to be struck by
lightning for this one. From Reddit.


Image
See? Taking a break is a good thing and should
be encouraged. From Memedroid.


Wednesday, March 11, 2026

This'll Be Your Big Chance To Get Away From It All

Outside of checking out a few cities in Retail (as seen in the previous post), I took the past several days off from playing WoW.

I'd like to say that I had projects that had priority over any video game playing, but that wasn't the case. I simply didn't feel like logging in and playing on my Alliance toons. I did check the bank alts a couple of times to make sure I wasn't losing anything via in-game mail*, but beyond that, I didn't do much.

Image
This is but one page of my "junk" mail.

This sort of break is a necessary part of any endeavor, and because I have no external pressure to complete anything in-game** I can take as many breaks as I need. This was something I sorely missed in 2021, and I fully intend to take advantage of my lack of commitment right now.

So. 

What have I been doing?

Thinking about this...

Image
No, this is not my house. From a
reviewer at The Home Depot's website.

Yes, it's creeping toward gardening season, and I've already obtained some seeds for this year. And this year, I'm actually going to put in a couple of raised beds in the backyard so I can plant a vegetable garden in the yard, the first one since the mini-Reds were little. (Here's to hoping the deer won't be that hungry...)

Outside of that, I've just been taking a mental break. Goofing around, doing this and that, and catching up on some of my writing.

By the time this posts I might be back into WoW, but whether or not isn't that great of a concern. What's important is that I enjoy what I'm doing.




*If you're like me and have far too much accumulated junk for a bank alt or two, you just move stuff around via in-game mail. In WoW at least, you have 30 days before the mail (and attachments) returns to the sender, and then 30 days it can sit in the sender's inbox before it's automatically removed. So, if you keep up with juggling in-game mail, you can move a ton of stuff around.

**Relatively speaking, of course. My friends group would want me to get to Outland and level faster --it's not quite so overt right now but it's one of those generally understood things-- but I'm being my contrarian self right now and am actively resisting that.

Tuesday, March 10, 2026

Some More Exploration

I suspect that I'm the sort of player that Blizzard likes to pretend doesn't exist. Or, if we do exist, my sort of player is in such few numbers that they don't pop up on their activity data in a meaningful way.

I mean, I prefer visiting this place in Retail:

Image
I think there might have been a toon or two around here,
but I didn't poke my nose into the bank area so wasn't certain.

Or this place:

Image
Running around on March 8, 2026, I was literally
the only player here.

Or this place:

Image
Nobody here either.


Image
Here's the screenshot that shows I was in the
Cataclysm version of Theramore, not the Mists
or later version. Those tanks only appeared in Cata,
and if you got through Mists and the Event, there's
just rubble here. (I think; I never did it.)

There were some new toons I saw at the place shown below, however...

Image
Which is to be expected given that Blood Elves
got an, uh, extreme makeover for this expac. But
this version of Falcon Watch is one of my favorite
spots in Eversong, right next to Fairbreeze Village.

If you're like me, you can still visit the old BE areas all you want without ever having to think about anything post-2007:

Image


I had to manually accept the "catch up" Dragonflight quest so I could hide it from my screen --you simply can't hide it any other way-- and I finally figured out how to turn off the "You HAVE to select a combat specialization" persistent pop-up (HINT: It's buried in the tutorial settings). Now I can sightsee without the constant prodding to go and progress, level up, or just do something other than what I'm currently doing. 

If there's a reason why I'm reluctant to go to Outland in the Anniversary Edition of TBC Classic, it's the constant prodding to "Do your dailies!" once you reach max level. Not by the game itself per se, but by everybody else in the game. And once Quel'Danas opens up in probably September or October, there will likely be people loudly banging a drum to do the Quel'Danas dailies (to unlock more content) wherever you go. It's as if in the carrot vs. stick argument on how to get people to do things, Blizzard prefers using the carrot while the player base uses the stick.

***

This expac-sized phasing in various locales, which is what it really is when you break it down, demonstrates that Blizzard could bring back the pre-Cataclysm Old World into Retail if they decided to make an effort at it. They wouldn't get the Classic crowd to return to Retail, because the elephant in the room is that the Classic crowd prefers the gameplay of pre-Cataclysm WoW, so the only people a pre-Cata restoration would service are those Retail players who want to go back to see the early days without losing all of the conveniences and gameplay of Retail WoW. And as my explorations demonstrate, there's almost nobody in Retail who's interested in the Old World anyway.

This does make me wonder just how much longer some of these old zones will remain active and visitable. All the processing power and storage involved in these areas that nobody visits do cost the Blizzard Division of Microsoft a certain amount of money, and if push came to shove I could see Blizzard deciding as a cost-cutting measure just going ahead and archiving these old zones to be spun up when they put on a special limited-time event. 

I can't keep these areas alive just by visiting, so I'm going to enjoy them while I can. 

***

Oh, and this is just a non-gaming related bonus.

Last week on Late Night with Stephen Colbert, the in-house band (Louis Cato and the Great Big Joy Machine) played with Hozier and Lake Street Dive in a rendition of A Little Help From My Friends...



Monday, March 9, 2026

Meme Monday: Rainy Memes

This past week has been a wee bit rainy.

It's not monsoon levels of rain --far from it, in fact-- but we got about two months' worth of rain in one week. There was enough rain that I half-expected to see somebody constructing an ark, but nobody was that enterprising of a soul in my neighborhood. We did get a bit of water in the basement, but my redirecting the drainage around the house last Fall apparently was a good enough of a job that the amount of water was pretty minimal compared to last Winter. 

Still, that got me to thinking about rain in gaming. 

A lot of times, rain is a minimal inconvenience; a bit of background flavor. However, if you've ever been caught out in the rain, it can suck if you're not prepared. And then try to imagine being caught in the rain in armor --modern or medieval or ancient, doesn't matter-- and slogging through the mud and the muck to get to wherever you're going, and yeah, rain is a bigger deal than we tend to think it is.

Image
I thought that the beginning of Helm's Deep
was a master class in the impact of rain.
From Reddit and Lord of the Rings: The Two Towers.


Therefore, in honor of that past week's worth of rain --thankfully it's sunny as I write this-- here's some memes about rain in RPGs and gaming.

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I have to admit it's one of the more unique
ways of introducing everybody in a new
RPG campaign. From Instagram.


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It's a D&D meme to have a Cleric bless
the clouds so that they'll rain holy water,
but this takes that meme to its logical
conclusion. From Imgflip via Twitter.


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I guess you could say I'm glad I'm not in it.
From Twitter.


Image
And yes, there's always that Tauren joke
about rain. From Twitter.