Valheim – Bears, Serpents, and Death on the High Seas Again

It is natural enough for me to immediately seek the open water in Valheim.  Boats are one of the essential elements of the game in my mind… and no doubt an essential aspect to being a Viking.  So once I had what looked like some open water I built a workench in a shack by the beach, spruced it up, and built my first raft.  Or maybe my second.  I think the first one was what in what turned out to be a lake.

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Well, another raft anyway

Rafts are not boats.  But when you can’t have a boat yet, a raft must serve… though I cannot recall any Viking epics that took place on a raft… though I may simply lack the knowledge.

I set sail in the daylight and slowly rode over the placid water, heading south.  It certainly looked like open water, and when I reached the far shore and found black forest, I turned around and slowly motored on back.

A raft is slow and night fell and the waves kicked up and the temperature dropped… and then a sea serpent showed up… because of course one did.

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Can you even see him, black on the black background?

I was midway across on my return trip and there was no chance I was going to out run him, my only hope was the raft holding together until I had half a chance to make it to land.  The serpent had other ideas and chomped on my raft a few times, until it came apart, at which point he chomped on me until the inevitable result.

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Dead in the water… another meaning

So that happened.

As hinted at in the settings I displayed last post, I had set the death penalty down at “casual,” the easiest setting to be had.  That means you respawn with your gear… excuse me, your equipped gear.  Anything in your inventory is left on your corpse marker to be picked up… which for me was out in the water.

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Day six and I was dead already

I had to put together another stone axe and then go find some trees to cut down… not hard, they are pretty much everywhere around my first base… at which point I was careless, always a hazard when one is in a hurry, and managed to fell a tree onto myself and died again.

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Death by timber

Fortunately that was close to my bed and I had yet to collect much of anything… and if you don’t die to a tree once in a while are you even playing Valheim?

Back to the chopping and then some boar hunting so I could get the materials to make another raft to sail out and pick up my stuff… because I had a bunch of stuff in my inventory.  Don’t go sailing with full pockets I guess.

On the list of things in my inventory were a couple of bone fragments, which you need for upgrading all your early gear.  Two were not going to do me, so I needed some skeletons.  At some point they spawn around your base at night… but not yet it seems.

Some exploring into the edges of some black forest on my side of the water led me to a crypt, with some skeletons around it.  Me and my club made short work of them, so I figured why not go on inside and get some more.  I was going to need a lot of bone chips after all and these guys were pretty easy.

Inside I had some initial success, then ran into some tougher skeletons.

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How about a two star skelly?

The answer to the question as to who would win, me or a two star skeleton?  Not me.

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Dead again

I ran back, grabbed my stuff, tried again… and died again.  But I had really damaged him, so I went back again, running across the meadow into the black forest, over the creek, past the bear, and into the crypt where I defeated the skeleton on the third try, collected some more bone chips… and my stuff… and then poked around a bit more, grabbing a few surtling cores, always useful, before decided to head back home.

I stepped out of the crypt… and the bear killed me.

I did mention the bear in there somewhere.  But bears… those are new to Valheim.

And bears are tough.  My attempts to hit the bear yielded very little damage are lost me a lot of health when he hit me back.  They are resistant to almost all physical attacks, but they fear fire.  Once I learned that I got out  a torch and started chasing the bear around, beating on it when I got into range.

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Sometimes you chase the bear…

Then the torch burnt out… and sometime the bear chases you.

So I ran around, quickly made another torch, then it was back to bear on fire!

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Do not set bears on fire in national parks

Eventually I figured out that holding the torch in my off hand, chasing the bear around until it jammed itself into some bit of the landscape, and then just beating on it with whatever weapon I had until I slowly, very slowly, killed it was the safest plan.

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Bear stuck in a tree while I beat it

It goes faster if you occasionally set the bear alight, but hitting the bear with the torch wears out the torch very fast.

Once dead the bear dropped a hide, paws, meat, and a bear trophy.  These all unlocked a number of new recipes for the workbench.

I took my collected treasure back to my little base.

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It isn’t much, but it is home for now

I am not an accomplished builder of bases the way Potshot and Ula are.  I tend to have a more… utilitarian relationship with the game and its housing.  That place started as one of the barn-like structures with an opening at one end where I had put down a workbench, a bed, and a fire so I had a place to sleep.

Then I started slowly expanding it as my need for space increased, starting to add on in a way that would make Sarah Winchester seem disciplined and organized.  But I quickly bumped up against limits on what I could build.  I was going to need a pick to harvest some copper and tin so I could craft bronze tools and harvest fine wood… and that is how the game always hooks you in.  I just need to progress a bit further and then I will have the bits I want.

So I was going to have to look into slaying Eikthyr.

 

EverQuest Turns 27, Introduces Level 115 Heroic Characters

EverQuest turned 27 on yesterday and I completely forgot.  I might not have noticed at all had Bhgapuss not posted about it.

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The EverQuest 27 year graphic

I put a little blame on the Norrath team for that.  I subscribe to the news channel in the official Discord and they have posted nothing so far about the anniversary there.  What is the point of having a news channel if you don’t use it?

Anyway, the game has hit 27 and is still able to keep up the cycle of having an expansion and a major update and a special server every year… though the special server thing appears to be wearing a bit thin.  We’ll see how this year’s player’s choice version plays out.

27 is a long run for a live service game… though it feels like any such title that hits a certain critical mass early on is good for 20+ years these days.  But if you had a dog or a cat that made it to 27, it would be amazing.

So there it is.  27 year and 32 expansions in, the game is still running.

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EverQuest 27th Anniversary

As is customary, there are special things going on in game, including an initial run of some big boosts:

  • Anniversary Kickoff Event
    • 300% XP
    • 300% Rare NPC spawn chance
    • 245% loot
    • 190% coin
    • 200% alternate currency
    • 175% Item evolution experience for all players!
      • (The kickoff ends March 22 at 11:00 p.m. PT)
  • A Maestro’s Baton Ornament for all your characters. (One per character; available until April 20, 2026, at 11:00 p.m. PT.) *
  • After the anniversary kickoff event, all players will receive 150% experience gains for all players! (Starting March 23 at 12:00 a.m. and ending on April 1, 2026, at 1:00 a.m. PT.)

In addition, if you’re a Station Daybreak Access customer… if you’re paying the subscription to play… you get the following as well:

  • Metamorph: Chromatic Songbird for all your characters.
    • One per character; available until April 20, 2026, at 11:00 p.m. PT
  • A Level 115 Heroic Character
    • One per account; available until April 20, 2026, at 11:00 p.m. PT
  • A Goblet of Adventure II
    • One per account; available until April 20, 2026, at 11:00 p.m. PT

Clutch in that subscriber’s package is a new level 115 heroic character.

Heroic characters are the EverQuest version of a character level boost, which you can apply to a fresh character or any one of your current characters.

The EverQuest team doesn’t like to send you straight into the current content.  Instead, they like to boost you to within a few expansions of where the game currently stands.

So, back in 2014, when they first tried this out, they introduced a level 85 boost.

That was the baseline for eight years, until they introduced the level 100 boost in 2022, though they kept the level 85 boost as an option.

Then for some reason they introduced the level 50 boost in 2024.  Given that even I can wander up to level 50 without a lot of effort, I wonder how many of these they actually sell.

And now, in 2026, they have released a level 115 option, which will bring you to within 15 levels of the 130 level cap introduced with the Q4 expansion, The Shattering of Ro.

There is a whole FAQ that goes with the heroic characters in the announcement post linked below.

Bhagpuss once explained the reasoning for these “shy of the current content” boosts, but I’ve long since forgotten what he wrote and am too lazy to find the comment where he did so.  It is, if anything, outside of my domain.  I am unlikely to be playing EQ in any serious way going forward, so it does not matter to me.

But there it is.  EverQuest made it to 27.  Still kind of amazing.

Related:

We Arrive at Midnight

Welcome to Shadowlands! Join the Army and see the Navy!

-Twilight Cadre guild MOTD last week

That MOTD gives a sense of how far behind we were when it came to retail WoW.

I had mentioned a couple of times that Ula, having not found Guild Wars all that interesting, wandered off to retail WoW and specifically the Midnight expansion.  Housing was the draw and I had been asking if she was enjoying things and if it was worth the group considering joining in.

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World of Warcraft Midnight

Potshot and I discussed this further after our previous Guild Wars run where we basically stood after getting a hero and NPC helpers.

We had succeeded, but the NPCs did the work while we stood back or died.  That did not bode well for the future for us as our group is only ever going to be three people at this point and we do kind of like to feel like we’re influencing the outcome of events.

And, of course, I chose last week to divert back into Valheim.

Come Saturday afternoon though, I saw Potshot in Discord and it was telling me he was logged into retail WoW.  Discord will rat you out like that.  He had asked me earlier in the week about Valheim because I was shown playing it.  And, just to finish this loop, talk of retail WoW started because I could see Ula logged in via Discord.

Anyway, we seemed to be on for retail, so I pinged him on Discord to confirm and he said we were, but that he was still working out getting his character lined up.

That was enough for me.  I decided to go get myself patched up… which meant remembering how to even launch the title.  I had taken the Battle.net launcher off the Start menu a while back.  Eventually I got myself there, patched, and ready to jump the next two hurdles.

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No subscription and no expansion yet…

I decided I would just re-up my subscription for 30 days, something the game really argues against.  When you try to subscribe it has the 12 month plan selected and flagged as “BEST VALUE,” ready to shove that down your throat like a VC with billions invested trying to get you to use AI.

Okay, maybe they aren’t that desperate, but their eagerness to get you to buy the the most expensive option carries on to when you choose to buy the expansion itself, where spending $90 is the “BEST VALUE” as well.

But I wasn’t ready to buy the expansion yet.  First I just wanted to subscribe and get into the game.  Having done that I went and found CurseForge, the addon manager I have used for ages now, and removed all but the most basic or essential addons.  The only one I added was Account Played, which I will get to in a post of its own.

Then I was into the game and at the character selection screen, where most every character over a certain level had a “Catch-up available” option shown.

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Who are these people? Where am I?

At some point I had rolled out Vikund and started on Dragonflight, but then gave up.  But he was likely going to be my main for Midnight, so I opted to start with Tistann, my hunter, and second highest level character.

The game asked me if I wanted to go with the catch-up, which I declined to jump straight into.  In the US at least “catch-up” sounds like “ketchup,” the latter being a sugar laden condiment that you put on food items in order to coax children to eat them… which I suspected would be a metaphor for what Blizzard had in mind.

Once logged in, Blizz immediately chose violence.

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Movement key heresy

I went with the legacy setting.  The new UI and what not was going to be enough of a challenge without that.  As the MOTD at the top of the post indicates, it has been a while since we indulged in retail.  But on a couple of alts I didn’t change to legacy went I went in, and to fix that you have to go into settings and into key bindings and swap things back between Q and A and between E and D.

I landed me in Stormwind where… I didn’t have much going on.  So I decided fine, I will go with the catch-up experience that the game was pushing on me… and it was laden with sugar and not a lot of meat.

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Come on, you’ll love it!

The journey through the Arathi Highlands is, if nothing else, pretty short even if it felt mostly unhelpful.

To start with, the game keeps insisting that I have skill points to spend, but the new skill point… it is no longer a tree, having turned into a matrix that looks like a bad idea Holly Longdale brought along from EverQuest II… won’t let you save your selections until you have spent ALL your damn points.

So you’re left staring at a field of tiny icons trying to discern which to pick… and some of them are split in two, so you have to click on half of the tiny icon.  There is an option at the bottom left of things that lets you just assign a starter set, but at no point did the UI highlight that for me.  I had to dig around and find it.

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What the hell is all this?

The redeeming aspect of this is that it shouldn’t matter for overland content… right?  RIGHT?

Perfection in skill points should be the domain of raiders and shlubs like me should be able to get along with any random pick.  So the starter set is probably fine.

The catch-up option seems mostly interested in introducing a few new concepts to the player and handing them a bunch of gear upgrade.  Of course, I fought with the game over that.  It wanted to tell me about the new type of flying that came in with Dragonflight, but I see where it had shoved that skill on my action bars, but I did see my old mount icon, so I chose that.  The game kept telling me to do something else without being specific.

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I am already in flight man

Eventually it game up when it had other things to tell me about.

Most of the quests gave me upgrades… but not all of them.  The Heart of Azeroth, still a better than their handouts it seems.  I swapped it out only to find that I had downgraded.

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The Heart of Azeroth, still beating

And then there was the quest that gave me four 24 slot bags.

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Here are some bags!

That is slightly better than a past gear handout, which swapped out all of my 30 slot bags… bags I have had since Warlords of Draenor… for 22 slot bags… but still.  I get it, this gear update routine has to cover a lot of bases and it cannot guarantee that everything it throws at you will automatically be better.

On the other hand, didn’t we get The Heart of Azeroth with the Battle for Azeroth expansion back in 2018?  I feel like there is a message about gear in there somewhere.

The catch-up also brought me up to speed on a new feature that highlights which skill the game things you should hit next, which was semi-helpful as I was very much out of practice.  I say “semi” only because the hunter with beast mastery only has a few key skills anyway and I probably could have figured them out, but it was nice to have the items in slots 2-5 on my action bar verified as still key.

Then I was done with the catch-up, at which point it wanted to take that away.

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Have you had enough of easy mode loser?

I opted to keep it on for now.

At that point I had to go.  We had a party for a friend to attend.

However, later that evening, when we arrived back from the party, I got on my computer and could see that everybody in our group was on and playing retail WoW.  Again, Discord tells all.

So it was clear we were all in.  At that point I opted for the $50 version of WoW Midnight, then applied the level 80 boost to Vikund, my paladin and long time main in retail, then logged into the game, opting to go through the catch-up.

That turned out to be a complete waste of time as the boost gives you a full set of new gear that is notably better than the catch-up gear.  At least both the boost and the catch-up gear were better than my currently equipped weapon, Ashbringer, which was from Legion.

Also, it appears that at some point I had opted for a more classic layout for the UI… which was good.  While I get the idea of putting yourself and your target right above the action bars, for me that also makes them kind of blend in.  Also, I have nearly 30 years of habit of watching the upper left corner of my screen for those things.

As noted, at least the catch-up was quick.  As with Tistann I opted for the starter skill point setup and was happy enough with being told what to click next.  Unlike hunters, what works for a pally seems to change every expansion.

Eventually I found the “how about we give you just one button to press for combat skills?” option, and now I am just using that.  I would draw myself down to one action bar to clean up the screen, but it only seems to work with skills already on your bar.

Once through the catch-up again I was offered the critical choice… housing or adventure?

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Get a house or go outside and play?

We were there for housing, so it was time to dive into that.  But that will be for the next post.

Meanwhile, there is the question as to what jumping on the retail WoW bandwagon will mean.

I have room in my free time to play three games on the PC and maybe one on mobile… and the third PC title tends to be somewhat neglected.

EVE Online gets one of those spots, though it could be the neglected one for a bit.  Retail WoW looks to be taking a spot, probably at the expense of Guild Wars since the group all moved.

That will leave maybe some time for Project: Gorgon still?  Or maybe Pokemon LeafGreen?

I’ll have to see how that works out.

TAGN Fantasy Critic League 2026 – Week Eleven and Ongoing Unfinished Business

Last week we have six titles launch, but only five ended up with scores on the scoreboard.

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Fantasy Critic League – Like Fantasy Football, but for Video Games

This week we get to check up on whether or not we got that score as well as how the four titles set to land did as well.  But first, where we left off last time.

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Week 10 Scores

Look at me, up there in first place.  Spoiler: I won’t be there by the time we get to the end of the post.  But on to the week, where the first thing that happened was that Ula and Potshot traded positions once more.

  • Publisher Score Updates
    • Anthania Interactive (Ula)
      • Moved from 4th place to 3rd place
    • S Class Warfare Studios (p0tsh0t)
      • Moved from 3rd place to 4th place

So already last week’s scoreboard is out of date.

After that we had some score updates for Planet of Lana II, which launched late last week.

  • Planet of Lana II – Children of the Leaf
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone DOWN from 83.8 to 82.7
  • Planet of Lana II – Children of the Leaf
    • [Picked by Green River Gaming (Nimgimli)]
    • Score has gone UP from 82.7 to 83.9

Then, keeping on the theme of picks from last week, WoW Midnight shifted score, dropping a bit.

  • World of Warcraft: Midnight
    • [Picked by Hidalgo Trading Company (Pallais)]
    • Score has gone DOWN from 84.7 to 82.2

That was enough to put Corr up ahead of Pallais.  But then came Marathon.

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Marathon

This remake of the early 90s classic shooter… was fair to middling, with the scores all over the place.

  • Marathon
    • [Picked by Hidalgo Trading Company (Pallais)]
    • Now has a score of 73.3

Not great, but enough for Pallais to recover seventh position from Corr.

  • Publisher Score Updates
    • Hidalgo Trading Company (Pallais)
      • Score has gone UP from 12.2 to 15.6
      • Moved from 8th place to 7th place
    • Corr’s Creative Collective (Corr)
      • Moved from 7th place to 8th place

Marathon did recover a bit as more scores came in, but the meta of it is still not strong.

  • Marathon
    • [Picked by Hidalgo Trading Company (Pallais)]
    • Score has gone UP from 72.5 to 75

Which brings us around to week eleven titles.  We had a couple of titles with enough early reviews for a score.

  • Monster Hunter Stories 3: Twisted Reflection
    • [Picked by Anthania Interactive (Ula)]
    • Now has a score of 85.1
  • Fatal Frame II: Crimson Butterfly Remake
    • [Picked by Anthania Interactive (Ula)]
    • Now has a score of 78

Monster Hunter Stories 3 came in strong and held, while Fatal Frame II fluttered about as more scores came in.

  • Fatal Frame II: Crimson Butterfly Remake
    • [Picked by Anthania Interactive (Ula)]
    • Score has gone DOWN from 79.2 to 78.2
  • Fatal Frame II: Crimson Butterfly Remake
    • [Picked by Anthania Interactive (Ula)]
    • Score has gone DOWN from 77.4 to 76.1

Fatal Frame II was the first of the pair set to launch.

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Fatal Frame II: Crimson Butterfly – Remake

Even landing with a somewhat modest score, that was enough to push Ula up to second place.

  • Publisher Score Updates
    • Anthania Interactive (Ula)
      • Score has gone UP from 31.3 to 37.1
      • Moved from 3rd place to 2nd place
    • Play Forever Mwahahaha (Shintar)
      • Moved from 2nd place to 3rd place

Then, come Friday, we had the final two expected releases go live.  There was Monster Hunter Stories 3, which was holding onto a strong score, ringing up an 85.

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Monster Hunter Stories 3

And then there was WWE 2K26, which had early reviews last week and which had settled down to just shy of 81.

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WWE 2K26 – Warning, loot box investigations

They landed together, shaking up the scoreboard pretty heavily.

  • Publisher Score Updates
    • Anthania Interactive (Ula)
      • Score has gone UP from 36.9 to 52.3
      • Moved from 2nd place to 1st place
    • TAGN HQ (Wilhelm)
      • Moved from 1st place to 2nd place
    • Rusty Shackleford (Shilgrod)
      • Score has gone UP from 7.5 to 18.3
      • Moved from 10th place to 7th place
    • Hidalgo Trading Company (Pallais)
      • Moved from 7th place to 8th place
    • Corr’s Creative Collective (Corr)
      • Moved from 8th place to 9th place
    • Crash and Burn Games (Shawn)
      • Moved from 9th place to 10th place

The net result was Ula landing in the top spot, pushing me down in the second place, which Shilgrod muscled into seventh position, sliding in ahead Pallais, Corr, and Shawn.

That was the effect of this week’s three launches… though, the observant among you might be keen to point out that there were FOUR titles expected to launch this week.

Back on Monday night another title launched.

  • Ghost of Yōtei: Legends has released!
    • [Picked by Frabjous Day Enterprises (Archey)]

Gost of Yotei landed big last year with a score of 87.  So what is going on with the Legends DLC?

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Ghost of Yotei: Legends

If I am reading the press blurbs correctly, the main feature of Ghost of Yotei: Legends is the addition of multiplayer to the original game.  If brings with it two player co-op story missions and four player survival matches for this PlayStation 5 exclusive title.

Oh, and the DLC was free to all owners of the original game.

As such, it seems like nobody was in a big rush to review a free game update, no matter how much it changed how you could play the game.  We will have to see if it ends up getting a score.  The two reviews currently on Open Critic as I write this are both unscored.

This might turn out to be a title you should have counter picked.

All of which left the scoreboard looking like this at the end of week eleven.

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Week 11 Scores

Ula made it up to the top spot, in part because she now has four titles released, but also because she has had a couple of very strong picks.  The league still projects Shintar for first place this early on.

There were also some picks this week.

  • Bids in TAGN League
    • Witchbrook
      • Won by Green River Gaming (Nimgimli) with a bid of $16
        • Dropped game ‘Enter the Gungeon 2’ conditionally
      • S Class Warfare Studios (p0tsh0t)’s bid of $12 did not succeed: Publisher was outbid.
      • Corr’s Creative Collective (Corr)’s bid of $12 did not succeed: Publisher was outbid.
    • Jay and Silent Bob: Chronic Blunt Punch
      • Won by Rusty Shackleford (Shilgrod) with a bid of $10

Nimgimli out bid Potshot and Corr for Witchbrook, while Shilgrod walked off with Jay and Silent Bob: Chronic Blunt Punch for $10… and, you guessed it, that title will ship on April 20th.

Then there was a counter pick.

  • Counter Picks in TAGN League
    • Squadron 42 (Star Citizen)
      • Won by Rodent Entertainment (Arhanta) with a bid of $11 (🎯 Counter Pick)

Arhanta grabbed Squadron 42, which I picked as something of a troll to see if maybe I could provoke a bidding was on this bait.  I am highly likely to drop it, since counter picks do not lock us in… but I won’t until I need to.

Finally, we had a few dates land for picks.

  • Yoshi and the Mysterious Book
    • [Picked by Rusty Shackleford (Shilgrod)]
      • Release date changed from ‘Spring 2026’
      • to ‘Thursday, May 21, 2026’.
  • Dave the Diver – In the Jungle
    • [Picked by Rodent Entertainment (Arhanta)]
      • Release date changed from ‘Early 2026’
      • to ‘Thursday, June 18, 2026’.

That is two more titles set to go before we get into the back half of 2026, which leaves the coming titles looking like this.

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Coming Up for Week 12

For week twelve we have MLB The Show 26, even as we’re in the middle of spring training for the league, and the long awaited Crimson Desert, which after starting off as an MMO successor to Black Desert Online, has ended up as a single player title.  It has some buzz, so we’ll have to see how it does.  That could land Shintar back in first position.

And then there is Ghost of Yotei: Legends.  We shall see if that ends up getting enough reviews for a score.

Related:

Ongoing Fighting in Southern Geminate

As noted previously, the shape of New Eden, the collapse of Pandemic Horde, the balance of power, and the still inexplicable decision by TEST to move six gates from our capital means that southern Geminate in general, and TEST space in particular has become a regular location for Imperium pilots looking for fights.

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TEST locations, November to January

Despite the occasional conspiracy twisting hysterics on Reddit, where every kill mail that has and INIT and Imperium pilot on it is declared as proof positive that we’re all plotting to destroy Fraternity, take their space, and… something, I don’t know… the leadership of WinterCo remains fairly level headed about the whole thing since they moved to a defensive stance last month, acknowledging that having a whole summer war plan yanked from us by the betrayal of Gobbins means that we’re going to come looking for some content near our staging system.

That has even been reflected in statements from TEST leader Sapporo Jones, who sent this out to the alliance last week.

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Image of the Discord post

That image transcribed below:

I’ve been gone for a couple weeks on vacation so I haven’t pinged about our current situation in a bit, I apologize for the delay.

Presently our space is under some degree of pressure from a special interest group in Goons. When their interests align with wider goon alliance objectives or it looks like there’s gonna be a throw down at bloc scale that could be worth it, they get wider goons involved. This is not the same as a full scale invasion. During this pressure we will lose things. Ships, structures, fights, time, and more. Sometimes we are going to have to pass on a timer and form bigger on a response, and that’s ok. That’s the asynchronous warfare nature of EVE and we knew that going in to this. Loss is fine, we learn from loss and grow from loss.

In addition I’ve been seeing more and more people talk about winter co as though we’ve been abandoned by winter co. We haven’t been abandoned at all by our allies. We work with them on every timer we can, and they can’t always be there for every timer and that’s fine. On balance they’ve been extremely supportive in defending our space against hostiles and we should be thankful for the assistance they’ve been able to provide, not resentful when they are unable to provide it for whatever reason. It’s unreasonable to expect them to defend every timer, this is a bigger conflict than just us.

This is a coalition sized conflict we are fighting, integration with the alliance and coalition is how we win that conflict. Get in fleets when they are pinged at both the alliance and coalition level if you want to help us win, there is no other way. We’ve suffered some losses but this is a marathon not a sprint, losses will happen just as wins will happen, we just gotta dust our shoulders off and keep on moving.

SENT BY Sapporo Jones to Info All @ Thursday, March 5, 2026

The charitable read is that he gets what is going on, though that has not stopped some from pointing out that the history of leaders telling their line members in the game that they are not being abandoned has a fraught history that might cause those familiar with past events to start packing their bags.

The Imperium has been poking Geminate, often in small groups, because unless an opportunistic wormhole shows up that can send us to Fountain or up north to Fraternity’s backfield, Geminate is the closest place that has content for us.

But even poking TEST doesn’t necessarily get us a fight.  I’ve been out there a couple of times now, shooting their Ansiblexes, which makes it more difficult for them to get around their space, trying to provoke them into coming out to play.

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Raven at an Ansiblex Shoot

And you can say that shooting their shortcuts might actually slow their response, but I was in a fleet where we shot up an Athanor on the same grid with an Ansiblex of theirs… so the conduit to come defend was left open while we sat there and shot another structure… only to get nothing.

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A TEST Athanor getting hit

Also, I want to point out that Athanor… a freaking Athanor… was named “Sanctum of the Infinite,” demonstrating again that TEST has the worst taste in structure naming.  I thought it was Vily who was naming things like The Tower of Legends or The Forge of Heroes, but I guess cringe has always kind of been their organizational brand.

Of course, TEST does have the backstop of their structures all being set for Chinese time zone timers, so to go back and actually finish them off means somebody in EUTZ needs to get in there during the work day to shoot them as USTZ is likely still asleep.

We did, however, find a way to get a bigger fight.  The Imperium successfully dropped a Fortizar in D-I9HJ, a system in Geminate from which, if we were allowed a foothold and an ability to stage from, we would be able to drop on the most of the region and some of Vale of the Silent as well.

Our current jumping off point for adventures in Geminate is a Keepstar in K-IYNW in the Great Wildlands, which is handy and on their doorstep, being just one gate away… but it is a regional gate so you have to push capital ships through the gate to to drop on people, which is risky and tends to give away the plan.

Us having that foothold would make things measurably worse for WinterCo and they knew it, so when the timer came out for the Fortizar it developed into a real fight with actual tidi and everything.

And, to their credit, WinterCo won the objective.  The header from the battle report.

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Battle Report Header

The top item on the list on our side is the dead Fortizar.

Fraternity stepped up to defend Geminate in a way that we were not seeing from Pandemic Horde over the last couple of years before their fall.  Not only did Fraternity and its WinterCo allies commit to the fight, but they held on and kept on pushing even when the outcome was not only in doubt, but the tide seemed to be shifting our way.

It started in late EU time… though a little early in the evening for me on a weeknight… and pressed on into the night at which point EU players were dropping out and those in the Chinese time zone were starting to log in.

I got into a mid-fight reinforcement fleet and dropped into the battle, already in progress, joining the Imperium Maelstroms on grid where we were brawling at close range.

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Maelstroms into the fight

The main frustration for me was that arty cycles so slowly that I missed out on a few choice kill mails.  You only get to blow up Lady Scarlet every few years, so you hate to be caught waiting for your guns to cycle.

The enemy too was using Maelstroms, so they are clearly part of the meta again.  The high immediate damage, the alpha strike, means that when it is your turn as target if you fail to broadcast for reps as soon as you get yellow boxed, you’re probably done.  And even if you do broadcast in time, the odds are still not great.  There were a lot of guns on field and both sides were knocking people out with a single volley.

So, eventually my turn came and my Maelstrom exploded.

At that point I had been in the fight for a while and got up to go to the bathroom, figuring somebody would pod me… forgetting the whole battleship escape bay thing, so I came back to find myself in a Scalpel logi frigate still hanging out in the battle.

I did my bit to repair some broadcasts, but my little shield reppers were probably not change the tide, which was going against us by then.  The word to start to disengage went out not too long after that and we made our way to the out gate, then back a couple of systems before we were fully clear and able to free burn back the last few gates.  We were all of seven gates from our staging.

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The Scalpel in withdrawal

So we know how to get a fight I guess.

As came out in story time after the fight, WinterCo held the line in a way we didn’t really encounter much when going up against PanFam.  So Kudos to Fraternity and its allies who won the day.