Painting Descent #9 The Heroes

At last we get to the eight Heroes in the base Descent 2 game.

There are four archetypes in the game, and two heroes for each. Each character has slightly different stats, a Hero ability (a unique skill) and a Heroic Feat (use once/adventure.) In addition, you get to choose from two card decks for each archetype that give you starting equipment and skills/spells. This allows considerable customisation right from the start of the game.

The figures themselves are fairly standard size for fantasy miniatures at about 28mm scale, though they are a little thinner than say Game Workshop. Unlike the much larger monsters, they have considerable detail. This doesn’t work very well on some of them, especially when combined with mold lines. The figures almost exactly match the art on the character cards – which is nice, but sometimes art doesn’t translate well into a 3-dimensional figure. Some of these end up with soft detail (particularly faces – compare Jain and Tomble) and others with just too much happening in a very small space to be clear what’s visible. Tomble, for example, has a knife hilt visible above one boot in the artwork – which shouldn’t have been reproduced on the figure itself. You wouldn’t notice the minute protrusion unless you were looking for it.

ImageImage

Grisban the Thirsty (Warrior) – A dwarf berserker nick-named for his thirst of blood in battle, or beer… no one is sure which.

Syndrael (Warrior) – An exiled elf knight.

ImageImage

Ashrian (Healer) – An elvish shaman from the Whispering Forest. (Weapon is a staff.)

Avric Albright (Healer) –  A former human soldier who became a war cleric to help those around him.

ImageImage

Jain Fairwood (Scout) – A human wildlander (ranger) who was wronged deemed a deserter from the army.

Tomble Burrowell (Scout) – A risk-taking gnome thief.

ImageImage

Widow Tarha (Mage) – An orc necromancer who practices in the dark arts.

Leoric of the Book (Mage) – A scholarly human wizard seeking long-forgotten knowledge.

I note that my painting of eyes has been getting worse recently – I’m having more trouble focusing on detail that small (with or without glasses) than previously. It’s more noticeable in the photos than with the actual figures thankfully. A few of the images above don’t look right to me, and I’m worried I clicked a setting that lowered the detail or I’m getting a slight blur off of the varnish. (I took the pictures in a bit of a rush.)

That’s all for Descent – next might be Battletech.

Painting Descent #8 Shadow Dragons

Shadow Dragons! The last of the Descent monsters…

“Some fragmented records from the Dragon Wars speak of dragons that shrouded themselves in darkness, emerging from the blackness only to kindle their flames. The idea of such a large enemy moving with such stealth and secrecy is obviously terrifying. Fortunately, Shadow Dragons are nothing more than legend.”

In game, they breath fire in a line across four squares, and their shadow power makes them hard to hit in combat.

The figures themselves are a fair size, but fairly simple in terms of detail. Wing ribs and body spikes are the main features. No scale detail. These have some mould lines (in awkward places), and look to have been multi-part figures. Some of the joins aren’t smooth either. I did what I could with file and knife – this is one of the occasions where I really could have used some greenstuff. For a board game piece I feel I put in quite a bit of work. I could have done more, but I’m happy with the way they look and I’ve still got more figures to finish!

Image

Right from the beginning I was thinking of a dark grey with a purple tint… this became a dark purple once I started painting. Blue on one and red on the other sounded like good secondary colours to set them apart from each other. A blue wash over one was disappointing. I mixed blue and fushia and got a nice mix that went on smoothly, then did the same on the other dragon with red and fushia. Highlights, particularly on the wings were almost straight blue and red. Black wing edging, and on most of the spikes.

Image

Normally with bases, I glue sand and all stones on, sometimes adding moulding paste on top. This time I started with thick layers of the paste, and pushed stones into it. I left it in peaks and ripples hoping for an stone effect I’d seen a few other people do with these figures. Painted grey, then a good black wash over the top got almost exactly what I’d been wanting. A lighter grey dry-brush finished it off.

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge. I have some almost complete heroes, but they won’t be done in the next few days!

Painting Descent #7 Elementals

Not much painting over the last few weeks as it was hot and work has been flat out. Lots of reading instead. Nearly all Sci-Fi… Neal Asher, David Weber & John Ringo, Jeremy Szal.

Nearly all the Descent monsters are done now, with the two Elementals being the second last, and probably the craziest of the lot. Which elements? All of them – Fire, Earth, Water, and Air.In one creature.

Beings comprised of all four primal elements are dangerous and impossible to control. Their warring primal natures make these elementals lethal to all around them.

They have special actions that effect all figures/heroes adjacent to them. Fire is an attack, the others sound like debuffs.

I found many images of people painting all four sections as the different elements, and I feel they look like a chaotic mess. I had one image where the style used was air/water for one and the earth/fire on the other. This looked much better and I’ve done my own version of that…

Image

A couple of fluid coats of gray & blue on one, and browns on the other, to get the colour to sit in all those lines, then lots of dry-brushing.Then finally some base decoration.

Air/Water: Light blue, light gray (mostly on the lower bits), some green, lighter blue and white.

Earth/Fire: Light grey, light brown. Then carefully applied yellow, orange, and red for flames. (The red is brighter IRL than in the images.)

ImageI really enjoyed working on these. Large, fairly simple, not complicated to paint.

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

2025 – 2026: Looking both ways…

In painting terms, 2025 was really good for me. I got 111 figures completed, compared to 99 in 2024.In terms of views, visitors, likes, etc – they were all better than 2024. I’m impressed to know that there has been growth, and I can’t really comprehend that the site had over 5000 visitors.

Thank you to everyone who reads this blog. I started mostly to catalogue what I was painting, and as a way for my RPG players to keep track of what they had done in our campaigns. It’s been incredible to get to know a host of other painters through their blogs, and I’m sorry that so many of them are in other countries. It would be really great to be able to meet you in person!

I find it quite amusing that everything I painted was for a board game – Eclipse (Second Dawn for the Galaxy), Zombicide Green Horde, Nemesis and Descent (Journeys in the Dark) – and only one of those (Zombicide) is mine. In 2024, 96% of my painting total was for Eclipse, and remainder was 4 figures that I think was the very last of my own unpainted miniatures. I should do another search through all my figure trays to see if I’ve missed any.

In terms of blog posts, I’m also surprised to see that the most viewed post through the year (The Witcher Old World board game), and the second (the first Paranoia game I ran) are both from 2023. Only Eclipse in the list of the top 10 is from 2025.

ImageOne thing I considered from this is that it’s worth adding the Paranioa adventure to the files on my blog. If people keep looking at the post, there should be some interest in playing (or using parts of) it. I spent some time during the week tiding up the files, and adding some GM notes, so it should be possible to run the adventure even without any of the actual Paranioa rules. (This should be done today.)

So, looking forward…

It rather looks like 2026 will be similar in painting terms as I’m still working on Descent, and I know there’s Cthulhu to work on afterwards. There’s always the mass of standard zombies and orcs for Zombicide if I ever get bored.

I should write proper reviews of the different games I play, as they seem to be popular posts too – whether board games or RPGs.

I want to get back to the novel I’ve been writing… 24000 words so far! When I’m in the right mood, I can just type for hours. While I have a bunch of typed/writen notes, there are some plot points that have been sitting in my head for a year.

I’ve also been considering retirement for a number of years but I still enjoy my admin work (and like the staff there), and having the regular salary is still a good idea… and the bosses don’t want me to leave! Since I have plenty of leave, I’m aiming to have a Friday off work at least once every three weeks this year and be able to paint more, play more games, and relax a bit more.

So again, thanks for reading about my hobbies!

Lastly, in the spirit of blogging, I’ll also promote a Community Blogging Challenge started by Roger from Rantings from under the Wargames table. In Roger’s words – “What I’m asking you to do is, if you look below you’ll see a list of blogs that I follow (or should follow!), some are great painters (actually all of them are) 3D printers, game writers, DM’s, Sculptors, Convertors etc.. The one thing they all have in common is they are all entertaining writers! So if you can I’d like you to follow each of the links and take a look around, now some of these have not had new posts added for a while, but don’t let that put you off, have a look around check out some older posts, you never know there might be something you like or find useful, if so make a comment, follow (or if you have too “like”), let’s give these people some love and hopefully get them posting again!”

Anne’s Immaterium

Azazels Bitz Box

Bogenworld

Carrion Crow Buffet

Dead Dicks Tavern

Fantorical

Fawcett Avenue Conscripts

Gisby’s Gaming Blog

Guru Pig

Imperial Rebel Ork

Just Needs Varnish

Leadballoony

Mark A Morin

not quite mechanised

PM Painting

Pat’s 1/72 Military Diorama’s

Rantings From Under the Wargames Table

Skinflint Games

SP’s Projects Blog

The wargaming erratic

The bovine overlord

The Imperfect Modeller

War Through The Ages & Other Dark horrors

Wargames sculptors blog

 

Painting Descent #6 Ettins

My wife and I set-up Descent last night and tried the tutorial mission for the campaign in the box. [I’d been left with instructions to paint figures, learn the rules, but not play the game… it’s hard to get the idea of how everything works without playing!]

I’m feeling that overall, Descent is both simpler and more complicated than I’d been expecting from looking at cards and rules. I don’t want to do a full review on the game-play, but I fully understand why they expect one player to be the Overlord and run the monsters. I struggled to play both a hero and the overlord, without forgetting about cards, and abilities for both. We did win the scenario, fairly easily, but I think that was both good dice rolls for the heroes, and me forgetting to use extra abilities for the monsters. We may run the same again, with my wife playing two heroes, and me being Overlord.

Only two Ettins in the box – one boss and one standard. In Descent, they are the typical two-headed giant that isn’t very smart, though they like eating adventurers.

The figures themselves are pretty simple – loincloth, wolf skin, club and a helmet. The detail is fairly good, and I think they look much better with the simplicity of the gear, rather than being loaded down with “stuff’.

ImageThey are quite a large figure and I spent a bit of time trying to to fill slight gaps where they had been assembled. (It looks like the upper and lower torso were separate, and both heads, and one arm were too.) Both got a basic flesh paint, one with an extra brown wash to darken the skin. Finished and next to each other, I like the look of the darker one more than the pale, but not enough to go back through the process of darkening skin again.

ImageThe wide empty base was just asking for some clutter… I started with the rocks and decided a tree trunk would suit too. My small bag of “flock” is nearly empty – time to cut open another tea-bag!

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #5 Flesh Moulders

There are four Flesh Moulders. These were really fun to paint – they are a relatively simple sculpt, without much detail – but with an interesting pose… and they got more interesting the more I worked on them.

“Flesh Moulders study the living, and are capable or rending or knitting living flesh as it suits them.” Their main in-game ability is to heal other monsters.

After the Merriod, these have to be the next most unusual. When I went to spray them white, I noticed they had three hands… which got me reading the monster description. Next was an almost all over flesh (there’s lots of skin) and I realised that the twirl of the robe in front was attached to the top of the right knee. I cut this free and trimmed the ends on a few to have a slight variation. Now I noticed that they also have three feet – their left leg starts to split into two just under the knee.

Image

I picked base colours for each – orange/red, blue, green and fushia. Then they all got a thorough wash to bring out all the detail. Each robe got a darker edge, and a lighter highlight. Some of the flesh was touched up, or highlighted, and hair done in brown. Then on to the magic or whatever they are moulding… purple with a darker wash then fluro pink and white highlights. Eyes (and claws on third hand) picked out as pretty much the last step.

No extra work on bases for these – I don’t feel they need it.

These count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #4 Barghests

I have started on the heroes for Descent. Three have their basic colours done, but over all these will be fiddly and detailed, so I’m doing easier monsters at the same time.

The Barghest: Variously called “yeth hounds,” “black dogs,” or “barghests” depending on local tradition, these creatures are well known and feared throughout Terrinoth.

ImageThe artwork for these would never have you thinking black dog… they are pictured as brown and look more lion and wolf than hound or dog. With the skin missing from nearly half their body, I am more in mind of an undead, like Zombicide’s Wolfz, than a “monstrous” or “spectral” black hound.

Image

In any case, I’ve gone with a dark theme, two being brown, and two blue-black. They were straightforward to paint once I’d chosen the base colours. Washes and dry-brushing for shading and highlights. The damaged side of them was slower – drybrushing flesh and suntanned flesh over the side to lighten the surface, then more suntanned flesh and red into gaps, and white on ribs, skull and teeth.

Image ImageThese count for Dave Stone’s ‘PAINT WHAT YOU GOT 2025/2026‘ Challenge.

Painting Descent #3 Goblins

Happy New Year!

The smallest of all the figures in the Descent game – the goblins. At roughly 22mm high (including the base) they are dwarfed by every other figure.

I’ve read through the main rules for the game, and the introduction to the campaign in the box, “Heirs of Blood”. Goblins appear in a lot of the initial quests, and being small figures I thought they be more tricky to paint than the rest. Two good reasons to get them done.

Image

They weren’t that bad actually – while small, there’s not that much detail, and I got them painted quite quickly. Art shows them with green skin, brown loin-cloths and boots, and bronze helmets. All the browns look okay on the artwork, but its too much brown paint on a small figure, so I added so dark red for loin cloths. They were finished yesterday except for some base touch ups. After taking an initial photo taken, I added some extra stones to the bases. (Image here updated)

Painting Descent #2 Merriod

First off… meet Taro, my new hobby assistant. He’s staying here for a month.

Taro is a male Cockatiel, a small parrot native to Australia. His favourite activities are eating, flying and table-top games… especially if the games have colourful boards, tokens, or plastic figures. He doesn’t care much about rules, but he will keep an eye on what every-one is doing and assist when he feels it’s needed.

Image

Taro deciding what brush I should use…

We had six people (most of my family) here for Christmas Day, and he managed to sit on everyone’s shoulder at least once, ran around the table, dived bombed everyone while flying and for once didn’t get involved in the game of Ticket-to-Ride we played in the afternoon. It’s normally impossible to NOT have him join in when the trains are on the table. I hope everyone else had a good Christmas!

Now, back to Descent: the strangest monster in this game is the Merriod, a humanoid shark with tentacles and a definite Cthulhu-mythos feel. They “lurk in lakes, streams and swamps.” These two were painted to start with, in an identical all-over dark green. I stripped one back partially, and the other almost entirely. I wanted slightly different colours for each, and a lighter chest to be closer to the artwork. (Which I think looks great, but would require a lot of extra painting to achieve.)

ImageOne got Cobalt Blue with a green wash, and the other Viridian with a blue wash to make them distinct from each other. Some darker blue and green for highlights, and white on the chest and the back of legs, tentacles, etc.

ImageThese are on a 50mm base, and being an interesting monster I was in the mood to enhance the base. This was built up with mostly sand, stones and modelling paste.

ImageImage

I’m very happy with the way these two look. I’m considering Player figures next, or its Barghests.

Painting Descent #1 Zombies and Spiders

Descent: Journeys in the Dark (2nd Edn) is a fantasy board game from 2012. I’ve started painting the figures, though haven’t paid any attention to the rules yet. That can be something in between painting. (We are currently working our way through Cthulhu – Death may Die, Season 1, so Descent isn’t a game we will get through just yet.)

ImageThere are 39 figures in the box. I’ve got most of them sprayed white, and have spent the last week working on the “cave spiders” and the zombies – five of each.

I had fun with the spiders, deciding that green would be the main colour, and working from there. I’ve kept most of the painting fairly simple. If I spent a lot of time on detail, I’d prefer that to be for the Player figures (eight of those) rather than the generic monsters. There is nice texture on the abdomen, and the eyes are raised.

ImageThe zombies are all the same pose, just with different colour clothes. Nothing remarkable here. The detail on the figures isn’t clear. They could be wearing robes, or a long shirt over pants, but it’s not clear whether they wear one or multiple garments, nor where the cloth ends and the skin underneath begins.

Image

Most of the monster figures were done in a cream coloured plastic, with one in each group in red plastic. The red one represents an “Elite” creature of the same type – which the red base rim will represent after painting.