Save Point Review: Jazzpunk

Wow...it sure is dusty in here. Sorry for the drought everyone. We've been...busy. Yeah. Busy. Not doing any espionage missions in a alternate Cold War reality where we have to use a degauss pigeons, run into allegories of popular culture, take special medications for all of my missions, and everyone are cyborg robots that look like the people on bathroom signs. Nope. Not us. Though that sounds vaguely familiar.
Oh, that's the incredibly wonderfully bizarre world of Jazzpunk, the new game from indie developer Necrophone Games. Set in this extremely bright alternate world where Cold War espionage and cyber crime meet, you play as an agent for hire and perform various missions while under the influence of your required Missionoyl, which may or may not be a reality enhancing pharmaceutical that is making this as weird as it is. As an actual game, it's really a first person, semi-open world adventure game with a really bizarre and tinge to the darker side sense of humor i.e. my kind. That kind of sense of humor where when things happen, you laugh because it's completely unexpected, or exactly the thing you wish it would be but "no way would they do that", and you accept the reality that is presented and continue on. You accept that you first meet your character on the baggage carousel of an airport. That sentence was worded very specifically. Not at the carousel. On. You accept that your boss goes to his "wine cellar", which is really him doing the pantomiming walking down stairs trick while getting in a drunken stupor under his desk. You accept running into a pie smoking and wearing a beret. Again, specifically worded and grammatically formatted sentence. You accept that whenever you need to use the mouse for something outside of looking, your character suddenly appropriates a hand that would fit in a close up shot of Ren and Stimpy. In fact, Ren and Stimpy is a remarkably good example of the style of humor found in Jazzpunk. The original Ren and Stimpy episodes, not the Ren and Stimpy Adult Party stuff that we all collectively should but cannot forget.
As we all know, humor is very difficult in games. There are far too many examples of games falling so far flat on their faces trying to be funny that their noses came out the back of their heads, which ironically would be rather funny. Jazzpunk succeeds in it's humor by being very simple with it. Jazzpunk also goes in the direction that the humor is not as much dialog, which would be difficult seeing the entire VO is done through voice modulators appropriate for 60s era Cold War spy robots though there are floating subtitles for all the characters, but on visual gags almost to the point of slapstick comedy. With that, on top of the Ren and Stimpy allegory, I'd also throw in bits of Airplane, The Naked Gun movies, and other absurdist parodies like them for good measure. Even some core gameplay mechanics help in this endeavor, like pretty much the only way to interact one object with another is by throwing the item at it, which makes me laugh every time. Especially when it's a request as simple as "Please remove your shoes". It also helps that in many cases, the most humorous parts don't to come to you, you go to them. The side missions and little extra bits in the main missions that do absolutely nothing to move the plot along were just as absurd in every fantastic way possible and when you find them, if you're like me, you start going down this insane little rabbit hole wanting to interact with everything as much as you can just to see what it'll do.

Visually, the game seems to be very inspired by the works of Saul Bass, especially the opening cutscene. Bright colors abound with a stylized cut out motif, the game is beyond cel-shaded. It's a love letter to the pop culture, animation and art of the 1950s and 1960s and I adore it. It's vibrant and actually very beautiful, the exact opposite of many shades of brown and gunmetal grey: the game that happens most everywhere else. Also, with this psychotropic nature of your missions and what they can entail, it fits. My only issue was that, after some extended play time, it started messing with my head out of game, where I started feeling those cold sweats and headaches of maybe I should put the game down for a while. Either that or the Missionoyl was actually coming through the keyboard and into my own system. That would explain so many things. As for the music, it's more on the jazz and less on the punk in the title. Fitting in with that spy aesthetic, the music seemed to perfectly contrast that create the feeling that what was happening was entirely serious, even though it very obviously wasn't.

I don't score games because I find it naturally unfair. I like or dislike games for different reasons and no matter how hard people try, not all games are created equal. However, I can make recommendations. For those of you that want something completely different from most anything else out there in all the right ways and something legitimately funny with just a slight dark sense of humor, go as quickly as possible to your computer gaming device that is of a PC, Mac, or Linux base and either buy this on Steam or from Necrophone Games directly. It will be absolutely worth it. Now, if you excuse me, another bottle of Placebex has appeared seemingly out of nowhere. Hopefully I won't gallop away like a horse like last time.
Game: Jazzpunk
Developer: Necrophone Games
Publisher: Adult Swim Games
Platform: PC/Mac/Linux
Author: Stuart
Nick's Friday Round-Up

As an early present to my mom on Mother's day, I built her a new computer. It wasn't hard, just a matter of getting the parts (thanks, Newegg!), getting them all installed, and then I was basically done. However, I've run into a huge problem... My brother's MacBook Pro is currently out of commission (the logic board is shot, and the Genius Bar replaced it with an older one that is also kind of messed up. Thanks, Apple!) and needs to get files off of it. But to do that, you have to be able to boot it into "target disk mode" where it acts as an external hard drive when you connect it to another computer. But to do THAT, you need to have a working keyboard. But... unfortunately, the USB ports do not work at all anymore, which means I can't install a USB keyboard to use it. The trackpad kind of works, but you can't do anything keyboard-related. Now if only I had my motherboard's drivers installed, I'd be able to share her internet and we could use the Remote Desktop to take control. Unfortunately, I don't have an optical drive for her computer (it's kind of unnecessary nowadays), and I don't feel like going to Best Buy to spend $50 on something that I will use once in a blue moon. I'll probably just cave and do it anyway this weekend so we can get those files off.
But enough about my woes, here's the news I picked out for this week. Enjoy, and have a great weekend!
Used game sales are down 21% since 2011 [destructoid]
I agree with the folks at Ars Technica about the upcoming XBox [arstechnica]
Beetlejuice/TMNT mashup... yes, that happened [obviouswinner]
Cliff Bleszinski on why he's not making another game right now [penny-arcade]
Grumpy Cat playing grumpy cat IRL, and winning I'd say [funnyordie]
Dalek wedding cake [neatorama]
Superman shaves with a mirror... yeah, sure [slashfilm]
More concept art from the canceled Star Wars game [kotaku]
Snowmobile in a swimming pool [geekologie]
Functional 3D twistie tie sculpture [incrediblethings]
Joker interrogation scene done in Legos [geekologie]
And finally for this week, I found an INCREDIBLE minecraft roller coaster. Seriously, this is one of the most impressive builds I've seen in a while. nuropsych1 has created the longest fully functional Minecart Roller Coaster in the game that I know of. I've not been able to find any records or previous holders of such a title, so for my book, this build takes the title. At about 17 minutes long and including a good number of tropes from actual roller coasters, from the slow-climb opening up into the fast winding tracks and through the loops, it's actually rather breathtaking and exhilarating. Do yourself a favor and load it up in HD and go fullscreen, it's absolutely worth it.
I am extremely impressed with this build, and nuropsych1 has all the props I can give. Mad ones at that, like, seriously angry ones. Great job, bro.
If that wasn't enough for you, then here's a couple more links to click...
A LEGO machine that can fold and launch paper airplaines [geekologie]
3D printed GLaDOS ceiling lamp [instructables]
15 of the most sadly unfinished franchises in videogame history [dorkly]
A NEW DBZ MOVIE!! Not live-action, but from the actual series. (personally super excited about this one.) [blastr]
Author: Nick LabyrinthX