Year 3 Overview – Blog Content

This blog post will contain links to my work which is divided between two modules, Independent practice and Creative Futures.

Independent practice

Before I knew what my Final Major Project was I outlined myself some goals to start with, these goals followed a main, second and tertiary goal.

Major Project Goals

When I finally decided on a plot for my FMP I did another post emphasising these goals in relation to my project idea

Major Project Goals – Finalised

After I laid out some goals I then came up with 5 different scenarios. These were simple ideas and I tried to imagine them from the perspective of my main character, Hugo

Narrative idea 1

Narrative idea 2

Narrative idea 3

Narrative idea 4

Narrative idea 5

I also began researching a developing on children’s anatomy as Hugo was an age of 5. I also researched dog and their anatomy. I then started working on character designs for Hugo and not long after I also began working on some storyboard’s.

How to draw children 1

How to draw children 2

Character Design 1

Character design 2

Storyboard roughs

Hugo Emotions

Hugo reactions

Dog research

Dog sketches

At this stage I was in full development of the Hugo and his surroundings. At this point I was beginning to think on what software to use and how I wanted my animation to look – Style. I ran a few tests using different approaches.

Software Research

OpenToonz

OpenToonz test

Photoshop test

Photoshop test 2

Watercolour test 1

Watercolour test 2

watercolour test 3

Paper cut out test

I tried out a lot of different approaches on how to animate Ukiyo, in the end I chose to use ToonBoom. This was because it was quicker and easier to do in order to make sure I had a completed version of Ukiyo. If I was to choose a style now I would have carried on with the watercolours and hoped to have a completed watercolour animation, I would like to do this in my own time.

Creative futures

My creative futures project was a slow start and at first i wasn’t show at all what to do. I knew I wanted to do an animation for the place I lived in and studied, Hull, as it was the city of culture and it meant something to me. I then began thinking what hull meant to me and that’s where it all started.

Project introduction

Project synopsis and sketches 

I pretty much already had the locations figured, I just needed to create a storyboard.

Storyboard

Animatic

The most difficult part of this project animation was how to animate it. I wanted it to be a smooth paced animation that went from one location to another without too much fuss in between scenes, much like the ones I shared on my blog as part of research.

Celebratory animation research

ToonBoom test

I later decided to work in Photoshop drawing up the scenes and animating in ToonBoom.

Photoshop update

Update 2

Example

I then made a few changes to the locations which are explained in a blog post. I also reflected on my choice of style and approach and found new shortcuts to quicken my workload progress.

Changes

Reflection

This animation ran into a few problems last minute and left me with no choice but to change approach. This wasn’t a terrible issue however it did result in the animation pace to be a little bit off. I’m happy with my choice of style however if I knew I would of run into this problem i would of spent a little more time tweaking the animation to make the pacing right.

Ukiyo – Completed

The final version of Ukiyo that got shown at the Degree Show. It is a lot shorter than originally planned due to lack of time and I chose a digital approach however, I would like to work on it a little more in my own time to create it in watercolours the way I had planned.

FMP Dog References

I have been doing picture research for the fog that will pull Hugo out of the water. I was originally planning on making it a Labrador when I was recommended a short-haired pointer which I preferred and it’s a working dog so the physical strength works out well too.

Ukiyo paper cutout look – test

The animation Ukiyo has taken a change in style and although I’m still using studio Ghibli as influence it’s not going to all be digital. I want to watercolour some scenes and use layers of backgrounds that are hand painted and for the parts that need animating such as the protagonist Hugo or the trees blowing from a breeze I will do in Photoshop. I will attempt to get as close as I can to the watercolour style when using Photoshop however if this fails to work out I have a back up plan of using the Line tester to animated the boy instead. However, this is my very last resort as it is not the style or feel I want at all.
Below are some pictures that show Hugo in a paper cut out which gives a sense of how the animation would look if I took this path.

I do now have a full cut out of him which I will take a picture of and upload. As I have said this is a very last resort that I hope to avoid. I personally don’t believe this style would compliment the animation in the same way as the style I’m trying to create.

New software

I just discovered a beta for a new Adobe software known as “Character animator”
By using Photoshop to create a 2D character you can open it up in character animator and have your camera recognise your face to move the character you made. It will create similar animations to paper cut out animation or puppet animation such as >this<
I know someone who is considering this style animation and have informed him. Personally I think it’s brilliant so far and it’s only in beta, if you have creative cloud already you can download it for free and try it out!

Check out the link below to have more of an understanding.

https://helpx.adobe.com/uk/adobe-character-animator/how-to/create-puppet-animation.html?set=after-effects–fundamentals–animate-masks

Ukiyo update #4

I have been using the new software OpenToonz to animate Ukiyo. So far there’s no real animation as I’ve been struggling with the background situation. Normally I would fuss about these later on but as I’ve got a few different points of prespective for this animation I’m finding it hard to animate the boy but knowing how the background is laid out. this is only for certain scenes however. Also OpenToonz has a small lag issue when there’s too many brush strokes/ visible scenes at one time and it can be a bit of a pain to work around.

Watercolour Practice #3

Another concept piece for Ukiyo. I was going to do one for my other animation but I really wanted to catch an image of the lighthouse I’m imagining visible in the distance from Hugo’s house. This time I remembered to use the white of the paper to my advantage!

I was really please with this try as I realised how much the paper can help. as you can see I used it for the light hitting the waves.

Ukiyo update #3

Currently working on how to create the still backgrounds for the animation. I wanted them slightly detailed and had been thinking about using Photoshop but have been struggling getting the right angle and style. I think I’m trying to hard which is resulting in a very slow pace of work and the pieces looking too … “plain” or “clean” basically they just look stiff and unlike like. Yes they’re still images but they still need to look alive.

Here’s some examples of what I’ve been working on so far.

The light house one was originally going to be an animated GIF but I stopped working on it when I started researching so new software. I hope to return to it at some point.